Wildermyth
Magpie's Oceanic Armor Set
6 件のコメント
The Gilded Magpie  [作成者] 2022年10月30日 14時17分 
@necomancer01 Thank you! I'm incredibly proud of some of this drapery.
necomancer01 2022年10月30日 9時26分 
Me and my friend both agree this mod is beautiful
The Gilded Magpie  [作成者] 2022年10月3日 8時47分 
@Tengo I'm not sure why that happens, no, but I've noticed it too! I *think* part of it is that "armor" the category is added to the loot mix as many times as there are available pieces, which makes it appear that adding an additional armor set roughly doubles the chances of armor per se showing up. I could be wildly off base on that, though; I haven't tackled figuring out what all the loot numbers do yet. If you figure it out, please tell me.

As far as augments, honestly I think it's simply the whims of the random number generator plus the fact that there are roughly 3 of any augment in the base game -- so adding, say, three more scarves will double how often you see a scarf drop. It does seem to me that there's something else going on with armors, though.

(Anything that includes tier 3 armor is going to show up a LOT in late game, too -- which is part of the reason I only do the two tiers.)
Tengo 【テンゴ】 2022年10月3日 6時41分 
I've been having a concern for this mod, and a couple other mods that include armors or trinkets with item drop chances for clearing out an area.

As it is, I receive these items as drops far more frequently than any other kind of drop. Do you know any way to make them less likely, or more rare as possible loot? I never quite understood the numbers in the mod menu. That range from 0 to 1000+, those ones. Would adjusting those values make certain mods drop more frequently/sparsely?
The Gilded Magpie  [作成者] 2022年9月28日 2時40分 
@gare Thank yoooou!
gare 2022年9月27日 17時16分 
loving all your mods <3333