Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






We found it no big deal, but there's a chance others who stumble across the mod & try it out the mod that're less persistent may not give it a try on account of that asset not loading.
Wound up with a nigh unkillable bunny girl wielding a riot shield, inspired to nigh immortality by a stuffed animal.
The devs have undoubtedly cooked with this.
suggest a name and abilities, it's better to write to the server in the discord, or if you just want it to only be from the game, write that need random card
All of these ideas are pretty good !!!!.
I'm planning on adjusting the game length too. Like you say, if the number of players is 3 or more, it will take a lot of time to finish the game.
and I'm planning on making new rules for more battle variants in the tournament based on the arena that you create to make it more variety.
1.Full Battle (player vs. player with a full party of 6 cards)
2.Fast Battle (player vs. player with 4 cards in the party)
3.Double Battle (player vs. player with a full party of 6 cards but can use 2 cards at the same time in the battle)
4.Double Team (2 players vs. 2 players with 4 cards in the party for each player)
5.Raid Battle [for co-op] (2 players vs. 1 boss with 4 cards in the party for each player)
What I most consider is how to shorten the Game Length, since this game is way too long when the number of players is 3 or more. This is also the reason why I create the 2v2 variant and the 2v1 variant.
In these variants, I'm considering reduce the Rounds again (which means only 5 Rounds), and make each players use only 4 characters in the Double Battle.
-Add more ways to win the game and a single player campaign:
This is also what I'm doing. 2v2 is a good idea for a 4P game, which can make the tournament more fun and the game shorter. I'm also considering a 2v1 variant the for 3P game.
Since 2v2 arena is completed, we can create a 2P co-operated rule, and single player campaign is similar to the co-operated rule.
-change to the enemy area to make it less random:
In the Chinese version, I have made some modification to attempt to solve this, which you may consider:
-Place 5 enemies instead of 4. (So there are more choice for players)
-During Setup, shuffle the enemy deck until the enemy on top of the deck is a Starter.(Partly ensure players have low level enemy to fight during early stage.)
-In Round End 1, players gain 2 wish tokens instead of 1. (So players can always get a new character in Round 2. In turn I remove Round End 3 and add its effect into Round End 4.)
-In Round End 5, after redrawing all enemy cards, I add an effect that remove all enemies below SR (only solve once). Because players' teams have grown much at that time, and no one likes weak enemies.
-Adding a new system called Gym Challenge, which is usable during the last 2 Rounds. Gym also gives a good choice for those who want to challenge stronger enemies.
Thank you !!. I also had a lot of plans to make the game more fun and interesting.
This is the plan I have in my mind right now.
-change to the enemy area to make it less random.
-Add more ways to win the game and a single player campaign.
Yes of course! I think trying more variants can make this game more interesting.
It looks pretty good !!!, honestly. Can I put it in the base game too ? It will change the game a lot.
Thank you! It's done now!
The script that adds the tracker button is a little tile in the left corner above a language module, or you can find it in the scripting section named "custom tile."
I have successfully made a 2v2 arena. The only problem is, when I tried to copy the board with buttons that add tracks, the new one was just a board with no buttons. And I can't find the scripts of those buttons.
Yes, it should be possible to add more arenas to the game.
i'm glad that you like it !!!!.
If you have any questions or suggestions, feel free to do so.
I'm glad that you like it !!!!.
The Discord for the game will be out soon in the next patch !!.
I have thought about making a discord for the game. I might make it in the future.
There is no character list right now, but I might do it in the future.
The Thai discussion has opened. If you have any questions or suggestions, feel free to post them there.
I'm glad that you like it !!!!.
If you have any questions or suggestions, feel free to do so.
I'm already playing it with my friends and am starting to talk with them about ideas to help you in developing this project. I look forward to my game nights with this at the digital table, and look forward to what else you can do.
It should be soon completed after you provide me the cards with no text.
-By defeating an enemy, you can capture it.[You can add it to your party right away after defeating it; you don't have to use anything else].
-After you defeat an Enemy, you have to refill the empty Enemy area with new cards.
- The rulebook talks about capturing enemies, but what are the rules for capturing?
- When should new enemies be added to the enemy area aside from the beginning of the game?
I'm glad that you like it !!!!.
About custom cards
I can provide you with the card assets, but it will take some time.
Maybe in the next update.
Thanks for your feedback again !!!!.
About the player has the lowest rarity card
Round card
If it is a tie, all the players that tie get 2 wish tokens.
Event card
If it is a tie, the player who drew the card gets 2 wish tokens.
Thank you very much! It's happy to get your answer!
Since there is type effectiveness, a starter character can easily defeat a SR even SSR enemy(sometimes little help from one item).
One more question is: what does 'the player has the lowest rarity card' exactly mean?
For example, If there are two or more players with starter cards, are they all 'the player has the lowest rarity card'? Or should the number of starter cards count?
Finally, thanks again for making this game and answer my questions!
Thanks for your feedback !!!!.
Yes, after you defeat an Enemy, you have to refill the empty Enemy area with new cards.
Is there too many low rarity enemies?
There are a lot of low rarity enemies because there is meant to be an early game farm.
However, if fighting high rarity enemies is too easy in the early game, I may have to make it a little harder and reduce the number of low rarity enemies.
About the translated cards
I can provide you with the card with no text, but it will take some time.