Tabletop Simulator

Tabletop Simulator

Team Fight Gacha [English.ver] : TFG v.6.2.0 **New Cards,Equipment Card Rebalance**
73 kommentarer
Nubby 2. apr. kl. 12:38 
Thank you, it is now loading properly
rusik  [ophavsmand] 2. apr. kl. 6:37 
I think it's fixed now, pastebin problem, change host for 3d model. if the model still does not load, please write.
rusik  [ophavsmand] 2. apr. kl. 4:54 
Um, could you send a screenshot?(with error i think) everything is loading for me, I'm running the version from the workshop, not my developer build.
Nubby 31. mar. kl. 12:14 
Though, as a note, it seems that presently the booster box for characters isn't loading in (as the pastebin's stated to be invalid on starting the mod), and so me & my friend had to manually write down the pull percentages, convert them into results on a d10,000 (4 10-sided dice each allocated to one of the number columns), and then manually roll the pull rarity.
We found it no big deal, but there's a chance others who stumble across the mod & try it out the mod that're less persistent may not give it a try on account of that asset not loading.
Nubby 30. mar. kl. 23:07 
Not personally that knowledgeable of/into gacha games generally, but decided to give it a try with a friend.
Wound up with a nigh unkillable bunny girl wielding a riot shield, inspired to nigh immortality by a stuffed animal.
The devs have undoubtedly cooked with this.
rusik  [ophavsmand] 23. sep. 2024 kl. 3:40 
Got it, I'll add limbus characters in the next update
Please be patient i'm stupid 21. sep. 2024 kl. 2:49 
Limbus would be really great
Totodex 18. sep. 2024 kl. 2:56 
Yeah limbus Company would be a cool inclusion
Gaelic 17. sep. 2024 kl. 23:01 
You should add hit gacha game limbus company.
Richie Rat Cultist 3. nov. 2023 kl. 19:55 
Thanks for the fix! It appears to work fine now. :winter2019happydog:
rusik  [ophavsmand] 1. nov. 2023 kl. 3:00 
If it doesn’t come back after the update, please send the name/screenshot(here or in discord)
rusik  [ophavsmand] 1. nov. 2023 kl. 2:58 
fix this now, sorry for the problems, the images were replaced for the update, I didn’t know that the cloud works like that, use develop cloud
Richie Rat Cultist 25. okt. 2023 kl. 4:22 
A good majority of the cards no longer load in / exist :winter2019saddog:
rusik  [ophavsmand] 13. sep. 2023 kl. 7:47 
Guys who play the game, please leave feedback and your wishes for the game, very few people do this, I would like to know what you like/dislike about the game, where to go next in development
rusik  [ophavsmand] 4. aug. 2023 kl. 22:53 
yes, of course, now I'm working on new cards
suggest a name and abilities, it's better to write to the server in the discord, or if you just want it to only be from the game, write that need random card
😈 ディストピア😈 4. aug. 2023 kl. 11:02 
Can you add granblue fantasy?
Oguri Cap 23. apr. 2023 kl. 15:08 
i wanna solo rule set
BeRight  [ophavsmand] 2. aug. 2022 kl. 11:21 
@响彻未来S2CA
All of these ideas are pretty good !!!!.

I'm planning on adjusting the game length too. Like you say, if the number of players is 3 or more, it will take a lot of time to finish the game.

and I'm planning on making new rules for more battle variants in the tournament based on the arena that you create to make it more variety.

1.Full Battle (player vs. player with a full party of 6 cards)
2.Fast Battle (player vs. player with 4 cards in the party)
3.Double Battle (player vs. player with a full party of 6 cards but can use 2 cards at the same time in the battle)
4.Double Team (2 players vs. 2 players with 4 cards in the party for each player)
5.Raid Battle [for co-op] (2 players vs. 1 boss with 4 cards in the party for each player)
MeltyDream 2. aug. 2022 kl. 6:28 
@BeRight
What I most consider is how to shorten the Game Length, since this game is way too long when the number of players is 3 or more. This is also the reason why I create the 2v2 variant and the 2v1 variant.
In these variants, I'm considering reduce the Rounds again (which means only 5 Rounds), and make each players use only 4 characters in the Double Battle.
MeltyDream 2. aug. 2022 kl. 6:16 
@BeRight
-Add more ways to win the game and a single player campaign:
This is also what I'm doing. 2v2 is a good idea for a 4P game, which can make the tournament more fun and the game shorter. I'm also considering a 2v1 variant the for 3P game.
Since 2v2 arena is completed, we can create a 2P co-operated rule, and single player campaign is similar to the co-operated rule.
MeltyDream 2. aug. 2022 kl. 6:05 
@BeRight
-change to the enemy area to make it less random:
In the Chinese version, I have made some modification to attempt to solve this, which you may consider:

-Place 5 enemies instead of 4. (So there are more choice for players)

-During Setup, shuffle the enemy deck until the enemy on top of the deck is a Starter.(Partly ensure players have low level enemy to fight during early stage.)

-In Round End 1, players gain 2 wish tokens instead of 1. (So players can always get a new character in Round 2. In turn I remove Round End 3 and add its effect into Round End 4.)

-In Round End 5, after redrawing all enemy cards, I add an effect that remove all enemies below SR (only solve once). Because players' teams have grown much at that time, and no one likes weak enemies.

-Adding a new system called Gym Challenge, which is usable during the last 2 Rounds. Gym also gives a good choice for those who want to challenge stronger enemies.
BeRight  [ophavsmand] 2. aug. 2022 kl. 3:16 
@响彻未来S2CA
Thank you !!. I also had a lot of plans to make the game more fun and interesting.

This is the plan I have in my mind right now.
-change to the enemy area to make it less random.
-Add more ways to win the game and a single player campaign.
MeltyDream 2. aug. 2022 kl. 3:08 
@BeRight
Yes of course! I think trying more variants can make this game more interesting.
BeRight  [ophavsmand] 2. aug. 2022 kl. 3:01 
@响彻未来S2CA
It looks pretty good !!!, honestly. Can I put it in the base game too ? It will change the game a lot.
MeltyDream 2. aug. 2022 kl. 2:27 
@BeRight
Thank you! It's done now!
BeRight  [ophavsmand] 2. aug. 2022 kl. 2:07 
@响彻未来S2CA
The script that adds the tracker button is a little tile in the left corner above a language module, or you can find it in the scripting section named "custom tile."
MeltyDream 1. aug. 2022 kl. 22:35 
@BeRight
I have successfully made a 2v2 arena. The only problem is, when I tried to copy the board with buttons that add tracks, the new one was just a board with no buttons. And I can't find the scripts of those buttons.
BeRight  [ophavsmand] 1. aug. 2022 kl. 9:18 
@响彻未来S2CA
Yes, it should be possible to add more arenas to the game.
MeltyDream 31. juli 2022 kl. 18:33 
Hi! I'm considering a 2v2 variant, which should make the game shorter and the tournament more interesting. But there's only one arena in the mod. Is it possible to add one more arena into the game?
BeRight  [ophavsmand] 16. juli 2022 kl. 5:46 
@brauhdr
i'm glad that you like it !!!!.

If you have any questions or suggestions, feel free to do so.
brauhdr 15. juli 2022 kl. 9:18 
Man just wanted to say this game really cool and i am really excited about upcoming updates, keep up the great work and i hope u have a great day :rinflipped:
BeRight  [ophavsmand] 15. juli 2022 kl. 5:51 
@RehabForMonsters
I'm glad that you like it !!!!.

The Discord for the game will be out soon in the next patch !!.
MeteorShowers 14. juli 2022 kl. 15:53 
This game is so awesome! The variety of characters is amazing, the round system is great for controlling how long a game could go on for, and the gameplay of batteling npcs to then fighting your opponent players is amazing! 10/10 design, excited to see more characters! A discord would also be a fun edition, convenient place to share custom content and matchmake!
Mangmod 5. juli 2022 kl. 5:10 
Hello! This mod seems really interesting! I am a fellow Tabletop Simulator original mods maker and I love the fact of having a "multiverse" system with "units"/cards and enemies from various universes. I am working on two projects at the moment, one of which involves an original exploration and combat system with companions from different anime series and universes (named UNIVERSUS//Technomagica) and another one with original mechanics but limited to Shipgirls games (named World of Shipgirls - Dawn's Horizon). Please let me know if you are interested on these projects as well and would like to see more and possibly collaborate.
BeRight  [ophavsmand] 4. juli 2022 kl. 2:47 
@こ〜んばい
I have thought about making a discord for the game. I might make it in the future.
BeRight  [ophavsmand] 4. juli 2022 kl. 2:44 
@Sacrifuce
There is no character list right now, but I might do it in the future.
Oguri Cap 3. juli 2022 kl. 20:43 
ever thought about making a discord for the game?
Sacrifuce 3. juli 2022 kl. 12:41 
Hey man, the game looks really cool. Is there any characters list ?
BeRight  [ophavsmand] 2. juli 2022 kl. 23:50 
@lostLance.楚云秀
The Thai discussion has opened. If you have any questions or suggestions, feel free to post them there.
lostLance.楚云秀 2. juli 2022 kl. 13:49 
@BeRight you are thai right? I think you should open thai discussions
BeRight  [ophavsmand] 30. juni 2022 kl. 5:36 
@Awesome Dude
I'm glad that you like it !!!!.

If you have any questions or suggestions, feel free to do so.
Awesome Dude 29. juni 2022 kl. 19:09 
Honestly I'm not sure if I've ever seen a cooler concept for a game. I'm an avid board gamer, partly because I come from parents who have run a board game store in the past so I've had access to over hundreds of games to play. But this takes the success of Pokemon's combat and isolates and hones in on the experience. And by using different gacha game characters, including the enemies, the theming goes from journeying and grinding to build a team to defeat the elite 4 to rallying with friend and foe to take down your competition: the other players.
I'm already playing it with my friends and am starting to talk with them about ideas to help you in developing this project. I look forward to my game nights with this at the digital table, and look forward to what else you can do.
MeltyDream 29. juni 2022 kl. 7:57 
Glad to tell you that I have translated all current cards' text into Chinese!
It should be soon completed after you provide me the cards with no text.
BeRight  [ophavsmand] 28. juni 2022 kl. 20:59 
@Rai "Apex Legends" Taki

-By defeating an enemy, you can capture it.[You can add it to your party right away after defeating it; you don't have to use anything else].

-After you defeat an Enemy, you have to refill the empty Enemy area with new cards.
Rai "Apex Legends" Taki 28. juni 2022 kl. 18:21 
A few questions about the rules:
- The rulebook talks about capturing enemies, but what are the rules for capturing?
- When should new enemies be added to the enemy area aside from the beginning of the game?
BeRight  [ophavsmand] 28. juni 2022 kl. 10:43 
@Ocan
I'm glad that you like it !!!!.

About custom cards
I can provide you with the card assets, but it will take some time.
Maybe in the next update.
Ocan 28. juni 2022 kl. 10:19 
Hey loving these games, can i know where i can make my own custom card? I mean the assets for card border and etc.
BeRight  [ophavsmand] 28. juni 2022 kl. 5:12 
@响彻未来S2CA

Thanks for your feedback again !!!!.

About the player has the lowest rarity card

Round card
If it is a tie, all the players that tie get 2 wish tokens.

Event card
If it is a tie, the player who drew the card gets 2 wish tokens.
MeltyDream 28. juni 2022 kl. 3:20 
@BeRight
Thank you very much! It's happy to get your answer!

Since there is type effectiveness, a starter character can easily defeat a SR even SSR enemy(sometimes little help from one item).

One more question is: what does 'the player has the lowest rarity card' exactly mean?
For example, If there are two or more players with starter cards, are they all 'the player has the lowest rarity card'? Or should the number of starter cards count?

Finally, thanks again for making this game and answer my questions!
BeRight  [ophavsmand] 27. juni 2022 kl. 23:43 
@响彻未来S2CA

Thanks for your feedback !!!!.

Yes, after you defeat an Enemy, you have to refill the empty Enemy area with new cards.


Is there too many low rarity enemies?
There are a lot of low rarity enemies because there is meant to be an early game farm.
However, if fighting high rarity enemies is too easy in the early game, I may have to make it a little harder and reduce the number of low rarity enemies.


About the translated cards
I can provide you with the card with no text, but it will take some time.