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Verstanden Danke.
Got Danke.
Error in MD cue md.MIS_HotEngines.MIS_HotEngines<inst:3b95f>: Evaluated value 'null' is not of type component\
Error in MD cue md.MIS_HotEngines.MIS_HotEngines<inst:3b95f>: Invalid space for <find_ship>\
Nein ich meinte.
No I meant.
Publicc_beta-3.10 und 3.20 RC4
Gleich probiert und gefällt mir sehr.
? Jetzt nur noch ein update Für x-Rebirth 3.10 und ich bin ein glücklicher Mann.
Could be a Problem if u got some ships together in a group or?
Deteil bitte kurz, knapp und übersichtlich das fehlt hier
I was thinking of adding in this factor, but it makes no sense -- it's just too hot. The star needs moved, as you say, about twice as far from habitat zones and probably be a red/brown dwarf.
As for engines being far cooler? I think that's open to discussion -- these engines *could* reach fusion temperatures (100,000,000 C). Currently, a larger engine at full speed will give a temperature around 75,000 C when right up against the nozzle.
Temperature decreases inversely proportionate to the distance from the source, so yes it does decrease quickly. But the source doesn't necessarily need to be the engine itself -- it could be a particle plume ejected from the engine. If you think of the ship engine as a lit bunsen burner the hottest point will be near the tip of the flame, not near the burner itself.
There's enough scope within physics, sci-fi and lore for some creativity. We can consider the reaction process (the engine) or the ejecta to be the hot point and work out the inverse square from there.
The math is in place to model different engine dynamics. The aim is to stop blind-spots and add immersion so you can't park in an engine nozzle - after all the Skunk can't survive re-entry.
Personally, I think 1/2 a ship's length is too short as blind spots would still exist?
The question is, how far behind a ship engine should you be to be destroyed within about a minute? Is 1/2 a ship's length enough?
Third: Yes, the wakes are very long ... how long do you think would be the ideal length? Currently, they're set to 70x the engine width (so for a larger ship, that could work out to 5km) Open to suggestions :)
The Skunk will only be increasing in temperature if the cockpit is shaking. If it's not shaking, you're out of the stream and it'll be cooling off (but you may still be taking damage due to the 'fork effect' mentioned above)
Second: Imagine holding a metal fork in a fire -- it takes a while to heat up...and when removed, it takes a while to cool down. You can still get burnt (damaged) by the fork if you pick it up even after it's been removed from the flame because the heat hasn't dissipated. The Skunk works in the same way as the fork -- it takes a while to cool down, and while over a certain temperature threshold will take damage. Would that account for the damage you're experiencing outside the wake?
Let me ask a couple of questions: (I'll have to post them esperately due to character count)
First, there is a bubble surrounding each engine - a sphere which is very hot and can be felt in any direction (including infront / behind / beside ) This sphere shouldn't be too large (iirc it's about 5x the engine size in radius, so that'd be around 300-400m on a larger ship). Would this account for what you're experiencing in terms of taking damage from in front / to the sides of the engines?