Surviving Mars

Surviving Mars

Oxygen Management
18 kommentarer
Rockstar 2. feb. kl. 15:14 
This mod is farking hard. You need so many moxies to keep up with factory production.
BlackieCluckCluck 2. jan. 2023 kl. 3:06 
cant wait to get wrecked after enabling all these mods huhu
MartialDoctor 7. sep. 2021 kl. 19:51 
Oh, well, that's still doing something :P
ChoGGi  [ophavsmand] 7. sep. 2021 kl. 10:40 
By bumping the version number? (I only fixed a few of them)
MartialDoctor 7. sep. 2021 kl. 5:46 
You are a hard core modding machine, Choggi! How do you have all of your mods updated for the new patch already?! Well done!
MartialDoctor 30. aug. 2021 kl. 21:23 
@ChoGGi Lol. I agree ;-)
ChoGGi  [ophavsmand] 30. aug. 2021 kl. 21:22 
Then it needs more synergy
MartialDoctor 30. aug. 2021 kl. 21:15 
Actually, I figured it out. Although you state that it has "synergy" with Rebalanced Food Production, the MOXIE changes cause conflict. When I turned off the Rebalanced Food Production, your MOXIE changes then showed up.
MartialDoctor 30. aug. 2021 kl. 17:55 
Strange, I have this mod enabled but my MOXIEs are producing 3 oxygen and only need 2 energy...
xerxes0 23. juli 2021 kl. 11:51 
Wonderful, more realistic challenge! Thank you.
ChoGGi  [ophavsmand] 4. juli 2021 kl. 7:39 
v0.4
Colonist oxygen usage added to mod options (defaults lowered).
Stop colonists using air when domes are opened.
Mod option to lock MOXIEs behind Magnetic Filtering.
ChoGGi  [ophavsmand] 1. juni 2021 kl. 21:09 
When I have some free time I'll change the colonists, the other stuff was quick to do, the rest will need testing.
YertyL 1. juni 2021 kl. 11:50 
Another bug: Colonist oxygen demand persists after opening the domes.
I also still feel that 0.1 per colonist is a bit high. It is e.g. normal for a medium dome to eat 10 oxygen just from colonists (2 base + 80 colonists), and if you produce oxygen via algea, you almost need no other food production: algea in this mod will produce food to oxygen 1:1, but with buffs that comes close to 2:1, which is the current colonist consuption rate, 0.2 food and 0.1 oxygen
ChoGGi  [ophavsmand] 31. maj 2021 kl. 18:51 
v0.3
Removed water req from factories.
Removed tech lock for now (will add back as mod option).
YertyL 31. maj 2021 kl. 13:29 
For anyone interested in trying this, this mod IMO synergizes really well with the "Rebalanced food production" mod, which buffs hydroponic farms and makes algea available from the start:
https://steamcommunity.com/sharedfiles/filedetails/?id=2435839910

With the combination of both, oxygen demand is harsher, but plant-based production is a better option from the start, which IMO is much more interesting than the vanilla MOXIES.
ChoGGi  [ophavsmand] 28. maj 2021 kl. 20:46 
> The description says MOXIEs only give 2 oxygen, but in game they produce 3.
Newly built ones or existing?

v0.2
Fixed some factories not consuming oxygen.
Made smaller factories use less oxygen.
ChoGGi  [ophavsmand] 27. maj 2021 kl. 6:04 
Yeah, it isn't doing the other factories, I'll take a look.
TeabagNation 26. maj 2021 kl. 21:22 
Neat idea. I'm especially impressed that you were able to scale it by population. A few things, though. The description says MOXIEs only give 2 oxygen, but in game they produce 3. Also it seems like the additional oxygen cost only applies to polymer factories; I was expecting it to be on the in-dome factories as well (and maybe a 1 oxygen cost for the small versions).