Stellaris

Stellaris

~~Ariphaos Unofficial Patch (4.1)
1.394 kommentarer
Ragnarr Loðbrók 14. dec. kl. 6:36 
RIP HDD
You service will be noticed and tributed

A few of my old HDDs are also currently showing signs of dying slowly but steady :(
Misterwheatley 8. dec. kl. 19:36 
Ariphaos' hard drive has fallen. Billions of mods must break.
Tyyx 8. dec. kl. 11:40 
Yeah :steamsad:
jolly hogan 3. dec. kl. 17:15 
aw that sucks bro. hope you can recover from that
(Caos Puro) 30. nov. kl. 19:11 
:c so sad
Taritu 28. nov. kl. 11:25 
Ech, sorry to hear it. Thanks for all you do.

When you do have a chance, note that districts still don't show up on Shattered ring worlds.

Take care and be well.
Ariphaos  [ophavsmand] 27. nov. kl. 19:14 
My primary hard drive died Sunday.

Apologies, but I won't be able to work on this for awhile.
Xedric 27. nov. kl. 17:14 
Can confirm. It prevents the Infernals from showing up when creating a new empire. Gotta have it disabled for now.
Jay 27. nov. kl. 11:48 
this mod seems to have weird interactions with the infernal species pack for some reason
LordPhaedra 24. nov. kl. 16:05 
This should be compatible with the universal modifier patch right? Since that mod doesn't change any vanilla files? Also, what about this mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=2184737698
Ariphaos  [ophavsmand] 18. nov. kl. 19:29 
...please do not snipe at each other in comments, thank you.
Ariphaos  [ophavsmand] 18. nov. kl. 10:43 
4.1.7 release.

Things got away from me. Apologies, everyone.

* Don't clear hacked trait unless firewall has been built.

Patch fixes applies by Paradox:

* Fixed incorrect and needlessly complex triggers for Gray.
* Fix improper scope for GASEOUS_METALS_CAT
Samuel L 14. nov. kl. 2:09 
This mod seems to cause ringworlrss to have no buildabile resource districts
joakim.westergaard 12. nov. kl. 9:06 
Decimate needs an update based on 4.13 to 4.17 comparison
Tamman 6. nov. kl. 0:30 
Thank for for all the work you've done on this mod. it s been a boon to me and my friends games.
Tamman 6. nov. kl. 0:29 
I realize the mod is not updated yet so this may be a nonissue or already fixed, so just a head up

In version 4.1.7 when attacking marauder systems the attacking ships get stuck moving to the middle of the system. they charge the outlying obitals then move back to the center and exit combat then move back out to reengage. this keeps repeating again and again., etc this effects player and ai empires.
Livewyre 4. nov. kl. 10:19 
Any update incoming for 4.1.7?
Taritu 3. nov. kl. 15:51 
Confirming the ring world issue, it's definitely this mod causing all resource + housing districts to be removed.
Rephil 2. nov. kl. 21:05 
Ring World Origin is currently broken. It removes all resource districts, tested with just this Mod as well just to be sure.
Dilidala 27. okt. kl. 8:07 
I think the patch didnt account for the changes to Shroud Forged as Paradox made a lot of changes to the observator drone job and the building that creates them. It seems like it overwrite the building to the older version, which then try to create the old job (which now function as a advanced version of society research drone) that no longer exist.
Princess Leo 24. okt. kl. 14:34 
Small bug with under one rule event. in the events/origin_events_paragon, paradox changed the trigger for the passanger option, since the mod is using the trigger with the old tradition tree ( the psionic tradition tree name was changed). the option is not available
SquareEnix 22. okt. kl. 7:12 
there seems to be a vanilla issue with strongholds. when the ai builds its 2nd stronghold on a planet it deletes both once they are finished just to build them again. this repeats as long as no other building has a higher priority. i tried to find a solution but was unable to.
Wairui 17. okt. kl. 11:47 
Wow, Ariphaos - you've made an awesome contribution to the Stellaris community to help improve players' gaming QoL. THANK YOU!
你好 12. okt. kl. 5:00 
Thank you very much for maintaining the mod
Peter34 10. okt. kl. 1:47 
Any change of an update to 4.1.5 before the weekend?
Raidboss_L 30. sep. kl. 3:26 
Hey as you said we should feel free to forward changes from this mod, i hope its okay i used your way of policy to stop juggernauts from building ships

I mentioned you in that mod ( Compact Armadas (Better performance!) ) as a special thanks as you can see at the top of the page ^^
Misterwheatley 28. sep. kl. 16:37 
Dunno if its this mod but shroud forged seems to be completely borked.
Ariphaos  [ophavsmand] 26. sep. kl. 9:58 
4.1.3 release

* Society Focus 2 and 3 traits (for planet society production) should not be councilor traits (BookSerpent)
* Fixed alexrider803's name in Credits. Sorry Number 803
LikeNoOthers 24. sep. kl. 9:26 
Can a fix to the leeching tower from entropy drinkers (and related civics) be included here?

They seem to have a wrong factor 10 on upgraded versions, as it goes from 0.5 unity per 100 civillians to 0.10 and lastly 0.15
Ariphaos  [ophavsmand] 23. sep. kl. 12:52 
4.1.1 release.

* Ruined strategic coordination structure can try to scope to a nonexistent country at game start.
Ariphaos  [ophavsmand] 22. sep. kl. 20:36 
4.1 Update

* Account for any type of chosen in federation elections.
* Some forgiveness for when is_enslaved is called from with an invalid root scope. (Fireprince)
* Fix improper scope for GASEOUS_METALS_CAT
* Accommodate nonstandard galaxy sizes for EotC aura calculations.

Patch fixes applied by Paradox:

* Zro crystal now applies to all chosen one event failure chances.
* Some other sanity checks regarding the chosen one event.
JamieStylez 22. sep. kl. 14:38 
Is it possible to start playing now without this mod and then add it later to an ongoing game?
Ariphaos  [ophavsmand] 22. sep. kl. 8:01 
@coloreddeath several hours, probably.

The actual merging is almost done, but I need to do more testing.
coloredearth 22. sep. kl. 7:52 
ETA on update for 4.1 ? Thanks for your hard work.
Ariphaos  [ophavsmand] 19. sep. kl. 17:22 
@seifer you might need to purge the folder from your disk (not just unsubscribe) and resubscribe.
Seifer 17. sep. kl. 23:15 
i don't know if this was fixed in the recent update as i did not see it in the patch notes, but i had a issue that my planets did not have access to the second specialization even though i had the tech and capital upgrade. when i removed this mod and started a new game i did not have the bug. i figured i should mention it as i saw a few comments sort of related last i checked. any idea what the issue could be? i very much like this mod. its amazing work.
alfharobby 13. sep. kl. 13:04 
does this mod fix the Job Bug where once you hit bigger number like 40K some job simply refuse to be work on by excessive civilian.

especially ruler job and precursor job.
Rogueone 11. sep. kl. 14:17 
Is this old save compatible with a game i had a few days before the update?
Camille1358 11. sep. kl. 4:52 
From what I've noticed, all jobs can be buggy, except that it's usually a building or a job, and by improving it and deconstructing it once, or simply deconstructing and reconstructing it, the bug disappears and the jobs are distributed evenly. This often happens on new planets or new buildings that we construct (anything that ultimately provides jobs). And generally, only a limited number of jobs are affected.
Handwran 10. sep. kl. 20:17 
is there a way to fix the collosus bug for legacy 3.14
Camille1358 9. sep. kl. 14:09 
and after that it was the metalworkers, and this time 95 jobs
Camille1358 9. sep. kl. 14:06 
In my case, it was the researchers, but I just retested on yet another new game and this time it was the workers, so I think all jobs are affected.
Ariphaos  [ophavsmand] 9. sep. kl. 14:06 
It isn't apparent to me how the patch would impact that, unfortunately. Hm.
Camille1358 9. sep. kl. 14:03 
researchers, in my case
Ariphaos  [ophavsmand] 9. sep. kl. 13:57 
Which jobs, specifically?
Camille1358 9. sep. kl. 13:56 
I had to uninstall and reinstall it because it wasn't updating, but it worked this time, except that jobs that should be filled are not, they remain available even after several months (a small number, such as 30-50 sometimes).
Camille1358 9. sep. kl. 13:47 
(tested after ur update )
lmao at the same time xD
but i wil reinstall the mod and retry
Ariphaos  [ophavsmand] 9. sep. kl. 13:44 
@Camille1358 I only updated the mod less than an hour before you posted, is this still occurring?
Camille1358 9. sep. kl. 12:09 
"Virtual pops are constantly getting unemployed/deleted from jobs with this mod enabled."
"With this mod as the only one active I am unable to build or change the second specialization for the urban zone."

me too, this make m'y game unsusable
Ariphaos  [ophavsmand] 9. sep. kl. 11:20 
4.0.23 Update, apologies for delay

* Some logic to let AI clear up housing buildings if they have the excess amenities and housing.
* Moved galactic nominee/market building checks into potential rather than allow code for AI, which seems to be the new Paradox method.
* Fix for Chimeral Consciousness empire size reduction not being applied to Gestalts (SpenceZILLA)

Patch bugs fixed:

* A fix for utopian abundance and being displayed to machine empires ended up blocking it - and other living standards - for individualistic machines.

Patch fixes applied by Paradox:

* All changes in 00_scripted_loc were applied by Paradox.
* Fixed improper scope for robotic species in good living standards.