Audiosurf 2

Audiosurf 2

dreampipe
18 megjegyzés
Jrc126 2019. jan. 22., 18:47 
SlimeKnight's Comment, but Slighty Better. and Challenge-ly Varies on songs you play.
rcmero 2015. máj. 27., 7:58 
I know exactly which song I'm using this with.
Conso 2014. máj. 31., 6:14 
I cannot wait to see the Sonic skin for this.
SlimeKnight 2014. máj. 28., 17:31 
Just like Sonic 2's special stages. Now if only we could use a second player...
Glyde 2014. máj. 7., 16:43 
perfect with wii classic controller :D
DahakaMVl 2014. jan. 13., 13:06 
Awesome mode, but please make it controllable with mouse and less delayed. ^^
xX_DankSkeleton_Xx 2014. jan. 7., 15:28 
The friction is a bit too strong. Perhaps play Sonic 2's special stages and see how they feel compared to this?
crash fan razer63 2013. dec. 25., 17:40 
reminds me of jak 3, where there were these subrail missions. you should see them.
Radio↓ 2013. nov. 19., 10:25 
@8bitboyflipnote use Xpadder or JoyToKey if you really want to play with controller.
Mr. Pink 2013. nov. 18., 14:11 
@Fizar: Do you hear that wooshing sound?
Great mod!
I would suggest changing the counter for the song sections to use seconds instead of rings, because the average user doesn't know what rings are.
Also: It might be by design, but it's really hard to 'aim' your vehicle if you have to change direction from left too right, I would prefer it having react sooner instead of the realistic momentum change.
mimizukari 2013. nov. 15., 19:39 
@JordanU, probably sonic, This mod is awesome! Thanks
JordanU 2013. nov. 14., 14:53 
I feel like the rings are referencing something....must be my imagination
[TGO]HyperGeek  [készítő] 2013. nov. 5., 18:14 
Pushing an update through that pulls the collision window a bit closer to the player. See if that feels more natural.

Also, forgot to say, I'm sorry that you kinda wound up being the beta tester for this one, but I really appreciate the feedback.
[TGO]HyperGeek  [készítő] 2013. nov. 5., 17:52 
Gotcha. Looking into it now.
Dopefish 2013. nov. 5., 17:51 
so yeah, too early.
Dopefish 2013. nov. 5., 17:50 
I dunno... Mostly it's that I only collide with the rings if they are a good distance in front of me.
[TGO]HyperGeek  [készítő] 2013. nov. 5., 17:49 
Wonky how? Sorry, I largely suspect I'm just used to it at this point, so you're going to have to give me some more help. Collides too early, too late, in too wide an arc?
Dopefish 2013. nov. 5., 17:47 
The collision is very wonky!