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Lucid Awakening 2
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Cashmere Keith Nov 20, 2014 @ 1:31pm 
This game looks so great, cant wait.
CesarFromH3ll Sep 30, 2014 @ 5:17am 
È um rpg do estilo classico
P0s7HuM4n Sep 18, 2014 @ 6:03pm 
Such an intricate class system really looking foward to seeing this in the store
speedmetalextremist Aug 7, 2014 @ 1:01pm 
This game looks really good, it looks like it has a lot of potential at least. Good luck!
Maikerue Aug 5, 2014 @ 6:08pm 
As a fan of classic rpg games, this one is well done and looks interting to me. I would have to agree with what Philosopherjb said about this including the first game as a bonus.
RyBread Jul 25, 2014 @ 3:03am 
I respect this game.
RyBread Jul 25, 2014 @ 2:58am 
Winter 2013?
Gustavo Jul 22, 2014 @ 6:32pm 
Eu conpraria....
청춘풀파워 Jun 9, 2014 @ 8:50am 
I'm expecting this game. Good luck greenlight. Cheer up~! :D
philosopherjb May 23, 2014 @ 5:41pm 
This looks like a TON of imagination and man/hours went into this. Traditional and unique at the same time. If this included the first Lucid Awakening as bonus content or in a "special edition" release, I'd definately buy it. *hint hint.
ionutudor2012 May 23, 2014 @ 5:46am 
Vlad Zu Heltzer Apr 27, 2014 @ 7:40am 
Franchement ,j'attend de voir ce que sa donnera au final
SUP Apr 6, 2014 @ 5:01am 
Вы серьезно хотите эту игру в стиме?
merlin_embres Apr 5, 2014 @ 5:30pm 
played the first one and i loved the story and cant wait to play this one
Aerocom Mar 9, 2014 @ 8:28pm 
Good use of your own sprites and such. You got another RPG Maker user's vote!
RavenFairwick Jan 19, 2014 @ 4:03am 
Love the old school RPG look. I enjoy games that don't force me to play the story only one way and am excited about the open world that will be available.
HarvyWarlock Jan 16, 2014 @ 7:17pm 
This gets a yes based solely on the creator being honest.
Classix Jan 6, 2014 @ 11:08am 
You know, I love the RPG genre. Especially the SNES era. The RPG maker games are fine to me, as long as they bring something unique to the table. I really think this game does do that more than most do. I really feel that you have put much more effort then a lot of the other RPG Maker games that I have been seeing lately, to me, that justifies voting for this for me. Best of luck.:tgrin:
Fenrir007 Jan 4, 2014 @ 8:35pm 
Anyway, I have nothing else to say on the matter. I hope some of it was useful to you.

Good luck!
Fenrir007 Jan 4, 2014 @ 8:31pm 
To put it another way - I would actually really love to make a RPG myself. Not only I love gaming, but I also happen to love writing (being a writer would be a dream of mine). However, I recognize my shortcomings in both areas. I suck at writing. Because of that, I refrain from burning myself y releasing a subpar work attached to my name in the wild. What I mean with this is that you have to understand your current limitations and work on improving it, but one step at a time.

Also, if I was certain I had a killer script for a game, I would most definitely not want to insult it by using art that wasn't my own (made or commissioned by me). I bet alot of people feel like that as well, so when they see a game without custom art, they already look at it differently.
Fenrir007 Jan 4, 2014 @ 8:31pm 
I understand you. I really do, and I admire the passion people put into those games. What most people need to understand is that games on greenlight require a certain level of professionalism before they can be taken seriously. Your presentation is everything.

As for RPG Maker, like I said before, people have certain preconceptions when it comes to that engine - not due to the engine itself, but to the community surrounding it. Look in Greenlight alone - how many RPG Maker games with stock assets are here? And lets be frank - some look terrible, I´m sure you saw a couple yourself. So, when someone sees stock art + rpg maker, can you really blame them for making a pre-judgement on your game?
Momiji Studios  [author] Jan 4, 2014 @ 7:52pm 
I just feel like if I were to make the same game (using custom resources) coded from scratch, people would be very happy with it. If I put that exact same game, but said it was made in RPG Maker, suddenly people would say that it's just another RPG Maker game.

All I'm saying is that this is the type of game I wanted to make, even if it was from scratch. I wanted to make something with the same feel as playing Chrono Trigger or FF6. RPG Maker just happened to have everything I needed to do just that. If you want to criticize the resources, that's fine. Because like I said, I totally understand and I am trying my best to get custom resources and I agree wholeheartedly with you. I just can't stand when people get on me for making a game in RPG Maker.
Momiji Studios  [author] Jan 4, 2014 @ 7:52pm 
I apologize, I didn't mean it that way. I build stuff from scratch all the time in Unity just to build my skills. There's nothing pretentious about that.

I meant more a pretentious attitude that I see sometimes when people find out you're using RPG Maker. Even most reviews for games like Yume Niki and To The Moon relentlessly had to mention that it was so good for being made in RPG Maker. When you release a cheap engine, of course there's going to be a lot of shovelware. That messes it up for other developers who are actually trying to do something good.
Fenrir007 Jan 4, 2014 @ 12:45pm 
I think I was very clear when I said that using RPG Maker is fine as long as you do not use the default art assets - something which, sadly, most people don´t do.

And I never said people should write their own engine. That is just overkill (and not feasible) in most situations. Hell, even AAA games don´t do that (though they heavily customize their engine of choice).

I disagree that those who have the time, resource and coding skills to make their own engine are pretentious, though. Why would you even say that?

Anyway, looking forward to seeing your custom art.
MedusaNXS Jan 4, 2014 @ 11:57am 
It's not 'pretentious' to want to build an engine that does what you need. It's a skill building exercise. If you lack the skills - that's unfortunate, but there's no need to put down others who do it for the practice and (as a programmer myself) the fun of it.
Momiji Studios  [author] Jan 3, 2014 @ 10:11pm 
All I'm saying, Fenrir, is that I'm not going to spend 6 months developing my own engine from scratch just to do exactly what RPG Maker can already do. There's a pretentious air in the indie gaming community that I'm not too fond of.

With the fact that there is an affordable engine that specializes exactly in the type of game I want to make, it wouldn't make sense to use anything else.

If you're talking about the MATERIALS used, then that's a very different thing. I agree with you, and I've been trying to get together custom materials.
Nectaria Dec 14, 2013 @ 2:30pm 
No, not another RPG Maker game. >:(
Fenrir007 Dec 12, 2013 @ 3:39pm 
I also think I left you feedback on your presentation before and how it was lacking, so, with that in mind, I dont see how you would expect players to not get into that mindset with your game. People here dont have the goodwill the RPG Maker community would have with it - you have to really sell your product to make people care enough to try it.

Maybe when the RM community brings their A Team to Greenlight things will change.

And no, I will not play your game to see if I was right or not. The whole point is to show you the mental process behind this rationalization. Use that information in any way you see fit.
Fenrir007 Dec 12, 2013 @ 3:39pm 
I was explaining part of the reasoning behind the hate that the words "RPG Maker" evoke on players, and why I think it is a completely justifiable attitude given it is a description that ends up being spot-on more often than not (and for the games that arent like that it is generally easy to spot them since they already start off so different. To The Moon and Yume Nikki are nothing like the average RPG Maker game out there). That is why it is safe to assume certain things about certain RPG Maker games when you see some patterns emerging.
Momiji Studios  [author] Dec 12, 2013 @ 1:06am 
Some of those aren't too far off, Fenrir :)

But I have to say: I seem to have forgotten exactly what point in time I gave you a copy of this game and you played through it. I mean, you seem to know a lot about it....
Fenrir007 Dec 11, 2013 @ 6:03pm 
- A short story that has so much padding it shoots up to 20 to 40 hours, many of that spent in pointless random battles. Seriosuly, why not make a story that flows very well and ends in 4 to 6 hours instead of bloating it up just for the sake of making it longer? That Charles Barkley Gaiden freeware RPG (which started as a RPG Maker game but was later moved to Gamemaker) is highly praised and one of the things people point out is that, while it is short (around 4 hours or a bit more), it flows very well due to having no padding. Why emulate the terrible NES mechanics of throwing a bunch of useless and more often than not easy battles between each and every event as well as making you backtrack the entire world just to give out bigger numbers in a game description?

For every Yume Nikki or To The Moon out there, there are 1000 games just like I described.
Fenrir007 Dec 11, 2013 @ 6:03pm 
- Nothing special gameplay-wise due to engine limitations (and if the devs can code well enough to greatly extend the engine functionalities, they would probably have graduated to a better engine like gamemaker) and lack of creativity. Expect a gimmick that doesnt add any strategic depth at best.
Fenrir007 Dec 11, 2013 @ 6:00pm 
When you see RPG Maker, you can already make a few, fair assumptions:

- Generic medieval fantasy scenario
- Adoption of ancient design ideas just for the sake of tradition when JRPGs themselves have been moving away from those for years (because now they dont need to fit an entire game on a small catridge on an underpowered system)
- "An ancient evil has awakened!"
- Stock assets or slightly modified stock assets or worse, SNES ripped and modified assets (not accusing you particularly of this, mind you)
- Bland characters
- Terrible writing, more often than not riddled with grammar mistakes
Clyde Frog Dec 8, 2013 @ 1:37pm 
Looks good!
merlin_embres Nov 23, 2013 @ 8:56pm 
i played the first one and i really enjoyed the old school feel that it gave me and the storyline was great. i cant wait for the next chapter!
AvatarOfWar Nov 18, 2013 @ 2:49pm 
When I first saw RPG Maker, I thought it was just a cash-grab. Kind of like those "how to make money while working at home" or "you too can sell real estate with nothing but your TV remote". This one was "now u 2 can be a gud coder n make gr8 games." But usually I imagine that last line being said with muffled laughter.

Its nice to see that I have been proven wrong, because this game is so totally different from the 3000 other Japanese RPG's that are identical to this.
HADES2001 Nov 11, 2013 @ 9:26am 
LittleArachnid actually i have made 2 games in RPG maker so yes i have taken the time for it
MissVerity Nov 10, 2013 @ 8:44pm 
Before going "it's unoriginal" "it's not gonna get popular" etc you should give the game a go. Just because it's not your style doesn't mean it's not a good game. E.g. I don't like CoD but others like it for whatever reason. All I'm seeing is people dismissing the game and pre-judging this game. Regardless if it was made on the rpg maker, unity engine, ureal engine whatever engine or game maker was used. What makes it different is the storyline and the time and the effort that they have put into it.

So what the music isn't in the game that was featured on the trailer? All I'm seeing is people giving crappy reasons to not like it, stop being so negative and give people like this guy to open up his game to the steam community. It genuinely looks interesting, if you don't like it then that's your choice but if you're going to base your vote off because of the style or enjine that was used to make it than I think that's unfair on the author of the game.

MissVerity Nov 10, 2013 @ 8:27pm 
HADES2001 10 hours ago
no thanks most of this is straight from RPG maker dont wanna pay for something i could have done myself

Well why don't you take the time to make a game and cop critisism from someone and see how it feels? And has the aurthor hinted to paying to get this?
Momiji Studios  [author] Nov 10, 2013 @ 3:39pm 
Thank you, Saymatoe and LoneWolfDon. :)
HADES2001 Nov 10, 2013 @ 9:58am 
no thanks most of this is straight from RPG maker dont wanna pay for something i could have done myself
Saymatoe Nov 7, 2013 @ 7:25am 
looks good keep up the good work hope to see more from you
Mystix Nov 5, 2013 @ 3:25pm 
Looks great! :) I'm making a RPG too, so I know it takes a lot of time & work. Anyways, you got my Yes Vote! Good luck with it.
Momiji Studios  [author] Nov 5, 2013 @ 1:02pm 
@Phade: I use shift-click a lot. Can you give me some specific parts where you think it should've been used?
Temmie Nov 5, 2013 @ 9:01am 
I dont claim to be a brilliant mapper, but you really need to utilize shift clicking.
Quasler Nov 4, 2013 @ 1:07pm 
I don't like oldschool games
J1K Nov 2, 2013 @ 8:02pm 
i for one like RPG maker games mostly because the people who make em spend a lot of time on the program and put a lot of effort into it
NitroBucket Nov 1, 2013 @ 3:12pm 
this guy is putting a HUGE amount of time to make this game. If it has no interest to you, why would you write"no thanks" or "rpg maker is dumb"? Do you people spend 5 hours in the supermarket sneering at stuff that you don't eat? Either give constructive criticism or just say "cool"
Lungkisser Nov 1, 2013 @ 10:35am 
#1 I'm afraid your over thinking it, because a lot of people will find your game randomly, through queue generation and such. They are not out to get you. Rather, this is our chance as gamers to make our voice heard about what we do or don't want on Steam.

#2 Arguing with or complaining about the negative comments is not going to help your game at all.

#3 You can love JRPGs and still not want to see too many RPG Maker games flood an otherwise varied and semi-closed game marketplace.

If you truly believe in your niche market, they'll find you. Don't forget to pursue other, more open services. Unfortunately, there are a lot of people who believe games made in RPG Maker are not worth spending money on - mainly because there are so many good free games on that service already going back to RM2k. An abundance of custom systems and/or a emotionally gripping plot - talking about To The Moon here - can help, but only so much.
Momiji Studios  [author] Oct 31, 2013 @ 1:32pm 
I'm not trying to make a believer out of people, or convert people to get into this type of game. I'm making a game FOR that pre-existing, fairly small niche group of gamers who are just like me--those who were inspired and touched by games similar to this as children and young adults.