Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
they stop at catalyst at most, and only maintains 2 squads of zombies at all times
cool concept but if i cant fight zombies in a zombie mode... kinda misses the point. cant find the infected ai neither
Simplifying the resource system will allow players to focus more on playing the game rather than playing "resource finding simulator." I can respect that change. Kudos my man.
Thanks for the explanation Mod Dev.
Keep Up the Good Work!
P.S.
I wanted to know if you plan to change how items work in the mod. As it is now, when I am controlling a group of units and equip collected items, it seems that only one of them actually recieves the benefits while the rest don't get buffed. Thanks again my dude, You and your mod rock!
About the resource changes, I was looking for a way to make the game a survival game, so I had to bring a greater importance to every unit, allowing you to micro them by making them more resistant. The use of a metal resource was out of sense as well, so I merged it with the Wood to make just materials. The point of the changes was making you feel you are surviving while playing a RTS game.
Its one heck of a total conversion mod, usually I wouldn't care about my units in an ordinary match.
Now, everyone (and every building) I lose feels like a massive setback (which is a good thing)
Though I would like to ask why you made the changes pertaining to the resource management side of things. It kinda threw me off the first time I updated your mod to 2.1.1.
Thanks in advance my dude.