Scrap Mechanic

Scrap Mechanic

Test release 16.06.2019
45 kommentarer
Lara 25. maj 2022 kl. 1:20 
think i'm gonna try recreating the uis and whatever I can since this is actually a big utility, there's been major api changes so like, it'll take a while
B ) 10. apr. 2022 kl. 13:13 
probabley
SomeRandomNomai 13. mar. 2022 kl. 10:09 
will this ever be updated?
CorporalWill123 6. jan. 2022 kl. 21:40 
genuinely miss this mod, you could do so much with it :(
xXDrop_ShotXx 15. jan. 2021 kl. 8:07 
it doesn't work
cyber_code 11. juli 2020 kl. 10:29 
Is there any chance that this will get fixed?
The Mingus (Mingunator) 28. apr. 2020 kl. 7:45 
oh its just not even there for me
Mini  [ophavsmand] 28. apr. 2020 kl. 6:57 
i made it unlisted so that people can still unsubscribe
it was hidden for while and it was problematic
The Mingus (Mingunator) 28. apr. 2020 kl. 5:47 
i thought you went off of making them
The Mingus (Mingunator) 28. apr. 2020 kl. 5:47 
mini! i noticed "mini's mod" got removed off my modlist. any comments?
RT0405 22. apr. 2020 kl. 15:19 
@ Mini can you add a firing_spudgun function to the character data block?
sleepnow 10. jan. 2020 kl. 4:08 
@Mini I know you don't have much time to work on the mod, but there is one annoyance that would be a simple fix in your other (not this one) test release -- There is a debug message when using the Vector Deconstructor block which floods the console with messages something like "[Print]: a" and "[Print] Green" which renders the console useless. Do you have a little bit of time just to remove that?
Mini  [ophavsmand] 20. dec. 2019 kl. 0:28 
because they are not totally different,
blocks are identified using 'uuid's,
this mod reuses uuids of old vector blocks, because they were going to be eventually replaced with these
Illvidri 19. dec. 2019 kl. 22:14 
Theoretically, this should work with the motion mod or the test release because there are completely different blocks(maybe), but it doesn't. Why doesn't it work?
sleepnow 12. nov. 2019 kl. 16:17 
Hope all is going well at college. It's probably worth holding fire on releasing the next update until you feel its ready. The current blocks are great, and all are useful for making awesome creations, just a few bugs here and there. Fingers crossed that maybe you'll get some time to code during the holidays ;-)
Mini  [ophavsmand] 12. nov. 2019 kl. 11:31 
Also, the frequency is the yellow number input.
Mini  [ophavsmand] 12. nov. 2019 kl. 11:30 
Probably no updates anytime soon. Got to college so now i'm quite busy. I do have a partially updated version but it's missing few crucial blocks (I know wireless block wasn't updated for sure.). I can probably release it, but it wasn't bug tested and again, doesn't have all the blocks.
sleepnow 12. nov. 2019 kl. 9:59 
Also, Wireless block doesn't seem to have a configurable frequency, and nothing seems to transmit over 'nil' frequency. How do we configure this?
sleepnow 12. nov. 2019 kl. 6:52 
Just checked and its Num Memory which crashes the game when you exit the UI. Also, I need to check that the value of Z Axis of the character is greater than a value. I'm using the character position block, vector block, and boolean math block but I can't extract just the value of 'Z' to feed into the boolean. How do I do this? Do I need to paint one of the blocks? Thanks
sleepnow 12. nov. 2019 kl. 6:23 
Great mod, the UI for the blocks help to make this dramatically easier to use; however, it crashes the game often when trying to exit the UI. I see this most often with the Num Value (or Num Memory) block, i forget which or what its exact name is but definitely one of them.

We appreciate the hard work you've put in to this, however it seems updates appear to be bi-yearly. Any chance we'll see an update soon?
GdBIV 11. nov. 2019 kl. 7:25 
please fix conflict with motion mod
Adi 5. aug. 2019 kl. 19:19 
also, in addition to my last comment, the GUIs don't get deleted correctly when the block is, which creates a lot of lag when you spawn in and remove a lot of creations with the mod.
Adi 5. aug. 2019 kl. 18:13 
The mod is great, but it seems to have some issues with multiplayer. When joining the world, the GUI won't show up giving an error with the data of the shape, the GUI crashes the game a lot, and the blocks don't show the correct icon when joining a world in multiplayer.
PortalRising 2. aug. 2019 kl. 9:42 
Awesome! Just been messing around with the parts and it is really cool. Keep up the good work Mini
Gratiskatze 2. aug. 2019 kl. 9:20 
@Mini Okay, thanks!
Mini  [ophavsmand] 2. aug. 2019 kl. 8:59 
For the lag add "-dev" as a starting argument for the game.
Gratiskatze 2. aug. 2019 kl. 8:57 
I have the same problem that @anatoly.lavrov has. My world gets laggy once i spawn in 3-4 and the lag doesn't go away after deleting them, even after re-opening the world.
Mini  [ophavsmand] 2. aug. 2019 kl. 4:38 
the gui and high resolution dont really like each other :/
name.txt 2. aug. 2019 kl. 4:17 
@lane thanks! I still think this should be a feature though...
Luna 2. aug. 2019 kl. 4:06 
@anatoly.lavrov You can change the game and windows resolution, then the game will be full screen
name.txt 2. aug. 2019 kl. 2:31 
Also when I delete a creation with blocks from this mod, the lag doesn't go away and when I use world cleaner mod, it picks up a few creations. I wonder if this is intentional and if so, why?
name.txt 2. aug. 2019 kl. 1:49 
Gui is really small on 3840x2160 resolution, is there a way to fix it? I tried to change resolution, but the game window becomes too small for me to play comfortably. Maybe create a block to change GUI size if it is impossible to know resolution?
Chub Toad 1. aug. 2019 kl. 14:26 
WHAT KIND OF DARK MAGIC IS THIS?!?!?
󠀡󠀡 1. aug. 2019 kl. 14:16 
Okey! That's all i wanted to know. Thanks!
Mini  [ophavsmand] 1. aug. 2019 kl. 14:04 
What I'm planning to do is as following:
Official Motion Mod will turn into this.
Test Release of Motion Mod will be deleted.
This will stay as a Test Release before official Motion Mod.
󠀡󠀡 1. aug. 2019 kl. 13:14 
will this be removed from the workshop when you will fully release it?
SomeRandomNomai 4. juli 2019 kl. 10:42 
sorry just worked out what you ment
SomeRandomNomai 4. juli 2019 kl. 10:33 
but it doesn't work with 1
Mini  [ophavsmand] 3. juli 2019 kl. 11:52 
Forgot to say it in the description, there is a minimal size of explosion below which the "explosion" won't happen. It's made that way by the game devs so i can't fix it.
SomeRandomNomai 3. juli 2019 kl. 11:31 
explotion mode on physics block won't take number inputs and doesn't do any damage
Mini  [ophavsmand] 23. juni 2019 kl. 13:48 
old mod has old vector blocks, which i replacing with the new ones from this mod, besides that ill be rewriting old blocks that i want to keep to be here as well under the same uuids they had
BlueMoonJune 23. juni 2019 kl. 13:42 
why did you make this mod and the other test have same uuids? they are entirely different blocks
morbank 17. juni 2019 kl. 1:48 
HECK YA
Mini  [ophavsmand] 15. juni 2019 kl. 16:59 
I will be updating the old blocks such as Stop, Reverse, Gravity blocks etc. to this release eventually. I just wanted to get this working as fast as possible so I ignored all not necessary parts.
Finn1sher 15. juni 2019 kl. 16:24 
You're always making so many mods....

Could you update the old ones to match your new system?

Or mark the olds ones as obsolete?

Because there's way too much clutter when we have like 3 different mini's mods.