Stellaris

Stellaris

Simple AI Cheat Boost
12 kommentarer
Drago Duval 21. aug. 2024 kl. 16:22 
Last time that i used, yes it was savegame compatible. But it's been years, so gtta try it again :D
samsockeater 8. dec. 2019 kl. 9:29 
is this savegame compatible i.e. if i have a game with a butt load of things making the A.I. actually a threat, will this add on at the top of the decade or something?
dan5tr4n63r 3. apr. 2019 kl. 6:26 
@Red-Eyed_Fairace Yes i get you want your code simple...but i was thinking is more realistic to have a posibility to change that bonus...in the first years i really don't need the strategic resources...but research i do..or survey..or discovery chance...in the late game you could add a country bonus like +1 max district...or 2 houses...things like that...it brings a sense of realism...again...Thank you..the best i like is your strike crafts cruiser...that's really an awesome ship...
Red-Eyed_Gelynome  [ophavsmand] 3. apr. 2019 kl. 5:17 
dan5tr4n63r: Yeah sure, I was planning on posting it here anyway for some people who wants a real end game non-crisis challenge. (For what I can tell, each AI can have a minimum of 40k fleet with it.)

Yes, that's also possible, But for me, I like my code/mod to be as simple as it gets that's why I created this "Simple AI Cheat Boost" as a starter for the AI then once on the End game, they'll get the other.

Nvm the S/M, it's basically Sadist/Masochist. :3
dan5tr4n63r 31. mar. 2019 kl. 17:13 
@Red-Eyed_Fairace Ah is ok...you can share your mod if you like..another question...is it possible to change the bonus after a while?...i'm thinking maybe through edicts...like for example you start with 5% research then after say 35 years that bonus would change in 10% research and 15 energy and again after 40 years that bonus would be 3 of strategic resources each and so on...just an example and the years could be any number...thinking only if is possible...if it is...i think you should introduce it to your mod...BTW...i don't know what you mean with "m" and/or "s/m"
Red-Eyed_Gelynome  [ophavsmand] 31. mar. 2019 kl. 15:12 
dan5tr4n63r: Yes it's possible. But I have less experience on using similar code like that. (I think it's possible to achieve that by using "Mean Time" to specify the exact 50 years after start). On the other hand, what I got is by using the Mid Game and End game mark to trigger some of my personal boost mod.

Meaning, I have a mod that triggers ONLY when the End Game Year starts. It dramatically boost EVERY AI including Fallen, Awakened, and Standard battle.

If that's what you need, I could share it here. It's a personal mod that I called End Game AI Boost. It's a personal mod that I made to satisfy my M taste. :P

ps, Im not a full m. both s/m :PP
dan5tr4n63r 31. mar. 2019 kl. 13:43 
Is it possible to give the AI and player the empire bonus after a certain time/years?...like for example i want that bonus but i don't want it in the first 50 years...is that possible?
Red-Eyed_Gelynome  [ophavsmand] 1. jan. 2019 kl. 19:05 
Updated. 1.0b:
-nerf down a bit especially the alloys and research. On my playthrough, the AI went from humble empires to monsterous war freaks. This should reduce the chance of that for happening without taking too much from the AI.
Distress 1. jan. 2019 kl. 13:07 
Oh good I was just thinking there should be an easy way to bail out the galaxy. I did so manually with my neighbor and now glavius seems to be kicking in since they're rebuilding their economy. Thanks!
Red-Eyed_Gelynome  [ophavsmand] 1. jan. 2019 kl. 0:45 
Updated. 1.0a:
-change 370 days to 350 days. (360 = 1 year) (350 days active then 10 days for a "buffer" for the reload script)
Red-Eyed_Gelynome  [ophavsmand] 1. jan. 2019 kl. 0:30 
I thought it was 31. lol, I'll update it later on after I got some screenshots
James Fire 1. jan. 2019 kl. 0:28 
Each month in Stellaris only lasts 30 days. A year is 360.