Stellaris

Stellaris

OUTDATED - New Ships & Realistics Ships V2.2.5 / playable on stellaris V 2.3.*
48 kommentarer
Cybninja  [ophavsmand] 18. apr. 2021 kl. 13:31 
It was. Thanks for your comment anyway.
Beast 18. apr. 2021 kl. 12:00 
Man thats sad this mod its outdated, sounds good as hell.
Cybninja  [ophavsmand] 22. mar. 2021 kl. 7:54 
Yes, because the mod only works on version 2.3. If you try with the current version it won't work.
Arashi_C 21. mar. 2021 kl. 3:39 
My fleet can't do any damage with this mod on.
Is there something wrong with it?
Cybninja  [ophavsmand] 21. mar. 2021 kl. 3:10 
Hello admiral Juan,

Thank you for trying the mod but it is true that it has been out of date for a very long time. If I have to get back to it it will be when paradox stops changing their game system every 4 mornings as this is the thing that puts me off getting back to my project.

So effectively it won't be updated and I'm really sorry about that. See you soon ^^.
Nick The Duck King 16. mar. 2021 kl. 17:00 
mod borked pls update
Cybninja  [ophavsmand] 2. jan. 2020 kl. 11:26 
it's possible, try it
Vincenator 2. jan. 2020 kl. 9:29 
Is this compatible with NSC?
Cybninja  [ophavsmand] 26. nov. 2019 kl. 9:11 
If this concerns the last dlc, I do not have them yet. It is possible that it works but not correctly (especially at the level of the ships) if they are mods I did not test them. It may work like not working so I can not answer that, sorry. Do them try and see if it works.
centralknight2010 25. nov. 2019 kl. 22:20 
Is it compatible with we are the Imperial Navy? or Ruinous powers Ship sets?
Cybninja  [ophavsmand] 24. nov. 2019 kl. 15:33 
I think, I have not tried again for some time. If it works it's good ^^
HuckaDuck@bandit 15. nov. 2019 kl. 17:44 
is it compatable, with the current version of stellaris?
Cybninja  [ophavsmand] 27. sep. 2019 kl. 13:23 
I did not try. But there is a good chance yes.
Nordic Link 27. sep. 2019 kl. 11:27 
im guessing this isnt compatable with NSC2
Darh 26. sep. 2019 kl. 9:58 
One Idea Pv
Cybninja  [ophavsmand] 25. sep. 2019 kl. 9:29 
I do not know if it is compatible with all but it is compatible with the mod Extra Ship Components 3.0 : https://steamcommunity.com/workshop/browse/?appid=281990&searchtext=extra+ship&childpublishedfileid=0&browsesort=textsearch&section=items
Omni-Man 24. sep. 2019 kl. 19:03 
Is this compatible with Diverse weapons and ships?
Cybninja  [ophavsmand] 15. sep. 2019 kl. 0:16 
Yes that may be an idea, but without much spoiler I have not finished adding the ships (I have 4 left to do); they will arrive in future patch. In any case this idea is nice, to think for the future and thank you for the proposal.
J̷о̸s̸е̷р̴h̶l̴l̴б̷ 14. sep. 2019 kl. 18:28 
Just a thought here (fan of giant warships) perhaps you could make some sorta "expensive" tech that allows you to expand the carrier/Battleship/dreadnaught weapon/armor slots?
Cybninja  [ophavsmand] 12. aug. 2019 kl. 10:38 
Effectively. If the question is: is it planned to decrease its power? The answer is no.
It's UwU 12. aug. 2019 kl. 10:16 
well that dreadnought is alittle overpowered.
Cybninja  [ophavsmand] 12. aug. 2019 kl. 3:55 
@LittleLostVegan : screenshot ready.
It's UwU 11. aug. 2019 kl. 16:52 
thank you
Cybninja  [ophavsmand] 11. aug. 2019 kl. 15:47 
Yes, I think I will do what I did in the first version. I will not do a screen for all the ships and by race, it would do too much.
It's UwU 11. aug. 2019 kl. 13:15 
hey do you mind adding screenshots of each ship?
Cybninja  [ophavsmand] 1. aug. 2019 kl. 14:54 
I do not know if it works. Check, if it does not work it is not compatible.
randomuser1123456789 31. juli 2019 kl. 14:19 
????
randomuser1123456789 31. juli 2019 kl. 14:19 
compatible with past saves
Cybninja  [ophavsmand] 28. apr. 2019 kl. 13:50 
Just to remind there is a discussion for bugs and other problems. I put the answer of this chat room.
Kawira 28. apr. 2019 kl. 12:56 
Is this normal that there are no ship designs except Defense Platform in the beginning? Didn'r play for a loooong time but looks abnormal
Cybninja  [ophavsmand] 17. feb. 2019 kl. 11:56 
@Bambusbjörn : Hi, I thank you already.

Regarding the size of the ships is a choice, for my part it is not logical that the vessels are larger than a planet where my reduction in size. To put the ships back to their size of the original game is not a problem and it will not cause any problem. I would do it on one condition that many people ask (1/3 of the people playing it would do the trick for a "unrealist" version).

I hope I have met your expectations.
Nagrach 17. feb. 2019 kl. 8:57 
Hello!
Its a nice mod, I really love the Carriers... the only thing I don't like is, how small all the ships are... Is there a way for me to change this back? or would this make new Problems?
Blue North Star 19. jan. 2019 kl. 16:15 
Nani? Underspace? :O
Cybninja  [ophavsmand] 7. jan. 2019 kl. 20:29 
To report your bugs go to the "bugs and another problem" discussion.

@tubadawg: describe me the problem you encounter when creating ships. For the loss of energy read the description it is written.
TubaDawg 7. jan. 2019 kl. 17:21 
Ok wait a minute, why is some ships classes missing components when I tried to make ship designs with em? They then start with negative energy more.
Cybninja  [ophavsmand] 7. jan. 2019 kl. 5:04 
Let things be clear. There is a discussion called "For whiners or better known as" ouin-ouin "" and the description is: Let things be clear. Here you can talk about the incompatibility, the difficulty, that the NPCs are too hard etc ... this thread is for you.

My mod I create it FIRST FOR ME and I share it to the community.

I will not make any changes to make it fit for you.

Clearly I don't care about the incompatibility with other mods. My mod, although there may be some bugs, it works. If there are problems with other mods too bad. you have the choice. Do not play with my mod and enjoy other mods or play my mod and so you pass other mods.
Oldhip 6. jan. 2019 kl. 22:29 
@drakon8 Ok. Don't activate other mods. ... youy have to be joking.
baldur1 3. jan. 2019 kl. 5:25 
At present this mod appears to disable the trade system.
Cybninja  [ophavsmand] 2. jan. 2019 kl. 10:09 
@drakon8 Ok. Don't activate other mods.

If my mod is not compatible with others it is not my problem and it is certainly not theirs too.

As long as my mod works by itself is the essential.
drakon8 1. jan. 2019 kl. 12:11 
A lot of problems with other mods, and not only IG ....
Cybninja  [ophavsmand] 1. jan. 2019 kl. 1:31 
I retired all DLC in required list. this mod works without the DLC. If you play with the plantoids or the human ships the mod contains their modifications as well.
Cybninja  [ophavsmand] 1. jan. 2019 kl. 1:28 
@ThatRedGuy : For one reason only. I don't remember which DLC contains it or not.
Reddert 31. dec. 2018 kl. 21:23 
Cybninja, Distant Stars, to my knowledge, does not contain any new civilizations. Why is it in the required list?
Cybninja  [ophavsmand] 31. dec. 2018 kl. 18:36 
@ Tubadawg : Because the ships are put in all the races as well as those of the different DLC. If you can play without much better, but I preferred to put the DLC by thoughtfulness.
TubaDawg 31. dec. 2018 kl. 18:30 
uhgg, why does this required most of DLC? (witch I dont have)
Cybninja  [ophavsmand] 31. dec. 2018 kl. 18:09 
@Oldhip : Hmm ... no. For the simple reason, you can play with it. I even made a stream with a friend with the ships. Others will arrive later but in the current state you can play. Otherwise I would not have put it. I admit that I forgot to specify that we can play with to steer aggressive people without even saying hello ^^. Politeness is a virtue
Oldhip 31. dec. 2018 kl. 16:38 
post when it's finished.
The Rach 31. dec. 2018 kl. 12:27 
looks good :)