rFactor 2

rFactor 2

Watkins Glen International
81 opmerkingen
Ghost Driver 30 jul om 14:57 
Super bien fait, rien a dire, le circuit est magnifique ! On dirais qu'il a été fait par le studio397
Pandator79 27 dec 2023 om 13:15 
Quel circuit magnifique !
Un régal en Nascar, Truck ou LMP.
Merci !
:steamthumbsup:
R.C. Collins 4 mrt 2023 om 8:02 
Anybody have or having trouble installing this track?

Workshop/Content management in game shows the track 'Items not all installed'.

I've tried un-subbing and re-subbing. I've tried manually taking the .rfcmp file from the content folder, moving it to packages and it doesn't show up there. Also tried, after un-subbing, making sure no folders or files were left behind by the track before re-subbing or any other attempts. Nothing.

I've also tried with ModMgr and the track is not showing up even as uninstalled.

Anything? Anyone?
GILBERT MONTAGN 18 jan 2023 om 7:25 
super merci,,,,:steamthumbsup:
killem.maul 1 jan 2023 om 15:12 
No prob man. It's just a strange sensation and I've had so many people on my server mention it I thought I'd ask. I've put in a 1000+ hours making Unreal Tournament maps over the years so I know much work this stuff takes and its thankless. Thanks for your work!
schumi21  [auteur] 23 dec 2022 om 10:53 
https://www.youtube.com/watch?v=pMF6zcahv0w

Take a close look at the Indycar steering wheel. Read the pilots' reviews of the track after the 2014 reconstruction. This is the first and last time I answer nonsense.
killem.maul 22 dec 2022 om 23:28 
I was wondering if it would be possible to update the track mesh with some bumps. There are so many tracks now that feel great with rF2 FFB but then you come to this track and its billiard table smooth. Surely there are some bumps in a track that exists in New York state...
fl0wf1r3 9 sep 2022 om 13:36 
thanks a lot
AfarNUFC 22 jun 2022 om 21:13 
Is there a way to force a standing start here ? Despite having selected that as my type it always gos into a rolling one (which I find buggy and annoying at all tracks) ? Maybe my grid is too large at 24 ?
John vd Geest 5 jan 2022 om 14:10 
Sim Racing Online is hosting a S397 NASCAR XFINITY Road Series.

One of the events is this Watkins Glen on Saturday March 19.
Everyone is welcome to join. All racing is free.
https://simracingonline.co.uk/racing/seriesinfo/276
WANWANWAN7701 5 okt 2021 om 16:38 
Pure class
team fortress 3 19 jun 2021 om 11:28 
one of the best experiences i've ever had in any racing game, ever. Lap after lap after lap...drove so long i had the game on 24x and it suddenly turned night time.
schumi21  [auteur] 23 mrt 2021 om 6:26 
find corridors - NO! Cut corridors have been manually set up. This command will kill several hours of work.
MatF1 23 mrt 2021 om 0:52 
Oh and after that run 'find corridors' again.
MatF1 23 mrt 2021 om 0:37 
Nice work guys, thankyou. It would be helpful for offline drivers if the AI used the curbs. The *.tdf needs the rmbl material to have Legal=true set for this to work.
schumi21  [auteur] 31 jan 2021 om 11:23 
No problems
CosmiC10R 31 jan 2021 om 11:11 
ahhh... i see. Thanks for letting me know. I think someone converted it to AC but there are no links I can find.

If you are ok with it, Im going to do a personal conversion to AC from your version?
schumi21  [auteur] 31 jan 2021 om 11:02 
I did it without permission. I don't know who the original author is. Therefore this track is not here.
CosmiC10R 31 jan 2021 om 10:35 
Hey Schumi,
Can you send me a DM on whether you allow conversions to AC. I would specifically be looking at Vancouver as I grew up there and went to the Indy before it ceased to exist. I think someone did one but I don't think they had permission as I cant find it.
Cheers!
milotek 4 dec 2020 om 23:42 
Just bought the GT3 pack and did a first race with them here, constant cautions. More than half the race was behind the safety car. I haven't tried this track with any other cars. So not sure whats up. Beautiful track and really fun.
Alain Haque Barre 10 nov 2020 om 12:13 
Une tuerie.
Swifty 29 okt 2020 om 15:23 
Thanks schumi21 for your quick answer :) I never knew that, all the years I've been on Steam..So you say "If you are subscribed to the content" How do I know if I am subscribed? Do I need to be subscribed to each of tracks and stuff?...Thanks I must sound really foolish :)
schumi21  [auteur] 29 okt 2020 om 5:49 
If you are subscribed to the content, then you will automatically receive all updates. Installation will occur when you enter the game
Swifty 28 okt 2020 om 13:32 
Hi ...This question is MEGA n00bish all I do is love and play rF2 and wonder why I keep getting updates from workshop...Do these workshop updates, cars, tracks, etc, etc, all get downloaded and install in the game? Or do I need to do something?? Thank you :)
ducman888 6 okt 2020 om 9:53 
Having a few of the tracks that odb, digga are involved with are top of the line. Awesome thanks guys.
gt911 26 jul 2020 om 10:32 
I say bravo and thank you for this graphic improvement with this attention to detail, it is now a party to ride on it.:steamhappy:
jimmy62600 6 jul 2020 om 14:03 
Perfection...
Keith Carter 23 apr 2020 om 21:44 
Digga, Schumi and team! FANTASTIC rendition of Watkins! Thanks so much for your work. When you guys update the penalties, could you also throw a penalty boundary for the bus stop version for those who just go straight and bypass the bus stop? Some of the jokesters on my league are getting an extra second on the hot laps timing page.
Chris_911_[FR] 8 dec 2019 om 8:32 
Perfect! Good job! Thanks!
ManBearPig 13 nov 2019 om 11:53 
Any plans to optimize for VR? rtx 2080ti, i7 9700k struggles
Stix_09 4 nov 2019 om 16:02 
Really nice circuit, def one of rf2 better tracks around. I have driven the AC version also which this is based on ,which is built off of aerial LIDAR data from 2014. Thanks for bringing it to rf2.
seb 14 okt 2019 om 10:02 
mil beti
DA-DIGGA  [auteur] 24 jul 2019 om 14:16 
understand, I will look at it
Rui Santos 24 jul 2019 om 6:53 
Just trying to help, hope this is clear!
Rui Santos 24 jul 2019 om 6:52 
There's a issue with first corner, you can go ultra wide and no penalty. If you could fix this it would be great, if no one is reporting is because, or they don't use the track in leagues and didn't said nothing, or it's a league where everything is allowed so...

Thanks for your time!
DA-DIGGA  [auteur] 23 jul 2019 om 14:51 
because of track penalties until now no issues reportet
Rui Santos 23 jul 2019 om 13:53 
Hey Schumi, why don't you fix track penalties? Thanks for the track, is really a shame we can't use it for a league because of those problems... Cheers!
Kevin DeMichele 1 jul 2019 om 11:25 
Fantastic track! Thank you!
mr Switchblade 1 mei 2019 om 10:00 
Banners are flickering on the wall before 1st shikane. Track is awesome . thx for conversion
MacQuefoi 25 mrt 2019 om 20:21 
Excellent track. Thanks!
Siggi Maisenkaiser 3 mrt 2019 om 3:09 
Sehr schöne Strecke, Danke!
JoJo 18 dec 2018 om 6:18 
awsome (y)
Vindis 30 sep 2018 om 13:39 
Been waiting so long for this, thanks man.
dctoe_US 30 sep 2018 om 11:29 
Thanks guys! My favorite course in all layouts. Great work!
ionONE (racedepartment) 22 sep 2018 om 14:19 
Decent mod, good optimization. No working track rules, no cut detection when going wide t1 for example. Spinning into the infield of the chicane gives a 30 sec stop/go upon exiting the grass on the other hand for whatever reason.
Jasper Blomqvist 21 sep 2018 om 3:45 
Awesome Track gentleman. Its defenitly one of the best art work in terms of modding and quality. Thank you for your hard work.
Wotan91 20 sep 2018 om 11:26 
Ok. I thought it has to be done for some game engine limitation reasons.
schumi21  [auteur] 20 sep 2018 om 10:57 
Because I want so.
Wotan91 20 sep 2018 om 9:22 
I hate when infield roads are blocked by "invisible wall". Why do you do that?
LนX ♬ 17 sep 2018 om 11:07 
Just amazing! Very accurate and visually pleasing. This one is right up there in my favorite tracks with Road Atlanta :)