The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Leveling Perks (Original)
278 kommentarer
XxTheShadowHasArrivedxX 19. sep. 2018 kl. 12:53 
So I could add levels in the console and this would still work?
AfroFlower 2. apr. 2016 kl. 23:35 
Is there a mod around that just gives you 2 skill points to spend each level?
erisaneris 10. feb. 2016 kl. 15:18 
Also same issue as maccsgames. Please please please fix it please.
prod. Oly 2. juni 2015 kl. 17:08 
*sigh* Still looking for a Mod that increases the conjuration cap for summoning... (Don't say Conjuration Madness...)
a bag of skittles 20. maj 2015 kl. 9:19 
Same issue as maccsgames
TravDawg 17. mar. 2015 kl. 19:02 
Bug? Illusion spell descriptions not showing results of the perks that power them up.
Pastel Princess Kairi 15. mar. 2015 kl. 8:41 
"This keeps the early perks from being overpowered"

No early perk is overpowered. I have over 3500 hours put into Skyrim on Xbox 360. I can assure you that no early perk is overpowered, whatsoever.
maccsgames 13. mar. 2015 kl. 17:03 
When my archery hit 50, holding breath while aiming broke somehow.. I can no longer hold breath if I want to shoot, otherwise the arrow will freeze mid-air. Holding breath also freezes entities for the time I hold breath, and the stamina does some weird stuff. It shows no stamina and in "skills"-menu tells "0/NaN" on stamina. More than that, I can now sprint indefinitely.
Sadakas 30. jan. 2015 kl. 17:02 
sneaking archery is too overpowered. oneshot any opponent
Caw 18. okt. 2014 kl. 3:47 
So, don't know about anyone else, but I've noticed that at least with archery once it gets over 50 the overdraw no longer works
Cappabitch 17. feb. 2014 kl. 8:34 
Ah, fixed it. Disabled all mods but this, ran the game, it was working as intended. Re-enabled all of my mods... still working as intended. Works for me!
Cappabitch 17. feb. 2014 kl. 8:27 
Love this mod, but once I got back into playing Skyrim again, I found that some of the perks still retain ranks (example, Bladesmen 1/3), while others 'level' as intended (Armsman). I'm not sure what's causing this, unfortunately.
sabes 12. feb. 2014 kl. 10:56 
Love the mod, but I think that this mod somehow gave me unlimited sprint as well as it completely stops time when I zoom in with a bow.. any idea if this caused it and how to fix it?
AtomicTermite 24. jan. 2014 kl. 21:20 
simply put, this mod is a great idea. I recomend
Magma 2. dec. 2013 kl. 6:33 
This is far too cheaty for me.

All I wanted is for the destruction spells to level with my character. Increasing enchanting to a value higher than it already is is just silly.
clumsinesskills 2. aug. 2013 kl. 1:18 
I love the idea of this mod but can't stand the Quick Reflexes perk activating even when i'm not blocking. It makes combat with groups super frustrating and tends to get me stuck in slow mo.
DeathBladeWalker 21. juli 2013 kl. 6:05 
I think you should base your mod on the Difficulty of game play( Novice - not as strong perks, as to Master - musch stronger perks ect.)
Jedikrigeren 13. maj 2013 kl. 22:12 
They deadly aim is slightly overpowevered, 2-5 would be fine by my, because doing 8 times dmg at lvl 9 is way too powerfull.
But everything else is great!
jimmy 4. maj 2013 kl. 19:16 
I got this mod for my mage character but when I started to play with my rogue, i was doing x10 damage...this mod is really good but that is too OP for a level 19 character, I mean I was one-shotting everything!
<BPG>Kharmakazi 10. mar. 2013 kl. 20:57 
GREAT mod you have made here good work most ones ive looked just make everything insanely overpowered and ruins gameplay when you can steamroll everything, my only qualm is that i am doing 10x crit damage while stealthed with bows. Is there any way to lower the deadly aim perk?
aflrose 10. mar. 2013 kl. 16:50 
Not sure why but haggling and both the two handed and one handed sword perks require multiple perks, might be because of other mods, but none effect perks so can't imagine why
SublimeSquid 25. jan. 2013 kl. 20:22 
Anyone curious on how many perks required to complete the whole 18 constellations with this mod?
The Answer: 180 Perks
Wintermute 11. jan. 2013 kl. 9:41 
I found a problem with the Basic Smithing perk, you added the Steel Plate and Scaled material types to it while they should only upgrated twice with the Advanced Armors perks, I already fixed it localy, but I thought you may want to know that.
SublimeSquid 17. nov. 2012 kl. 15:13 
I agree, the Deadly Aim perk is overpowered. 6x max?
Dovakiin 7. nov. 2012 kl. 8:00 
can you make silent casting part of the sneak tree instead?
Ruuak 12. okt. 2012 kl. 4:04 
Also what is the difference between the original and the lite version, I might be missing something but right now I just don't see a difference. If you could clarify I would be greatly appreciative!
Ruuak 12. okt. 2012 kl. 4:01 
Don't know if this has been asked before but how does this interact with Dragon Souls as perk points? I asked the same question on the lite version as well, thanks again!
Tenacious D 6. sep. 2012 kl. 0:47 
The deadliness of this aim is too damn high ;) Though in all seriousness 12x damage multiplicator is enough to oneshot dragons given the right equipment. 4x should suffice and make it instantly available like the one-handed DMG bonus.

Also, maybe undo some changes to the magick tree. As it stands now it is geared towards higher levels.
Thornstromb 24. aug. 2012 kl. 6:37 
Hey so i noticed that the version here is updated while the nexus link isnt. i REALLY like this mod, and as my Skyrim isnt linked to Steam i cant use it do to the glitches. Please update your nexus version!
smolspacer 20. aug. 2012 kl. 23:22 
Had to un-sub, if you fix Deadly Aim like Duchess said, i'll re-sub. 10x Bow damage is insane, even for master. I was hitting 1k's and one shotting everything.
Maddened Rose 18. aug. 2012 kl. 16:36 
This is the only perk mod I use...because it's the best! But I've run into an issue with the Apprentice Restoration perk not appropriately reducing my cast costs.

Today, when I added my Apprentice Restoration perk, I realized something. I had been casting Fast Healing, an apprentice level Restoration spell, at 60 magicka per cast. And then, after adding the perk....I was still casting it at 60 magicka per cast.

I played around on the console for a while. It seems that all the other perk trees I'm invested in -- destruction, alteration, and illusion -- aren't causing this problem. Their perks, and the associated spells of that level, are properly reducing casting costs. It seems to be an issue with the Apprentice skill level.

When I remove this mod and try taking the Apprentice Restoration perk, my cast cost drops appropriately. It really does seem to be a problem with this mod specifically, which is not correctly keying the Apprentice Restoration perk.
Fiddleford Hadron McGucket 8. aug. 2012 kl. 4:04 
Great mod. I would suggest changing the Deadly Aim perk to a range of 3-6x instead of 6-12x. Being at Sneak 50 and doing 9x damage with relatively normal weapons is massively over-powered; I was doing something around 350-400 damage with a Forsworn Bow and Ancient Nord Arrows, and much, much more with the Bound Bow. Otherwise, this mod is a perfect fix of the tedium that is the normal perks system.
crazory 5. aug. 2012 kl. 20:06 
same as voc0008
Krelenas 22. juli 2012 kl. 14:17 
The mod stopped working on my archery.... Actually decreases the damage that my bows do without this mod. Plz fix i love this mod
La Corporation Gaïa 18. juli 2012 kl. 1:13 
seems not working ... i ve tested with my destruction skill at 30, can't get the 25 neither basic destruction skill .. so i ve spent one perk in this basic skill, but the next requiring 25 doesn't get untill i spend one more perk ...
Daneman200 15. juli 2012 kl. 1:49 
i have a bug where the juggernaut doesn't level up properly, i have 95 in heavy armor and with the mod my full steel plate armor with improvements give around 600 armor, and without the mod it does 1100
AvenDonn 13. juli 2012 kl. 10:55 
I have found a fix for the Steady Hands perk on the Archery tree. In my case, I had the perk from before installing the mod. I think the 2nd stage of my fix will work for people who haven't taken it yet or started a new game.

Step 1: Remove both ranks via the console. You need to use "player.removeperk 00103adb" and "player.removeperk 00103ada" in that order.

Step 1b: Re-enter the skills menu.

Step 2: Type in "player.addperk 00103ada" and if steady eye doesn't work (no slowdown) type in "player.addperk 00103adb" and try it again. This worked for me, but I think this will give you the vanila 1st level perk. Better than nothing I guess.
Pvt Grackle, Military "Expert" 12. juli 2012 kl. 9:40 
This mod singlehandedly fixes Bethesda's lazy design on those boring, phoned-in flat percentage perks (I'm not hating on Bethesda or the perk system in general, as I think it is mostly well done - just not those silly 20%/40%/60%/80%/100% perks). It really makes the system shine and the game more balanced.
Logan 7. juli 2012 kl. 19:37 
Yep, I'm having the same issue with the steady hand perk. Unsubscribing did not fix anything :(.
MagnarTheGreat 26. juni 2012 kl. 23:21 
I am also getting a Stamina 0/NaN Bug, any sort of help on possible fixes would be greatly appreciated, Thanks.
Matope  [ophavsmand] 25. juni 2012 kl. 17:02 
@ The General and Seejo, I've seen that problem before, thought it was fixed. I'm a lot busier now, but I'll look into it when I get a chance.
@Mythophile: the only things this mod affects are the perk trees, it doesn't touch any quests or other characters.
@Owd456: just google the basic commands, and then type "help" and the perk name into the console. Honestly though, it's best to just use this mod when you start a new character.
Sir Squirrelsalot 25. juni 2012 kl. 8:10 
"Higher level players will need to use console commands if they wish to regain perk points used up on now useless perks," what is the command prompt for this?
Mythophile 24. juni 2012 kl. 14:12 
Hey there.

This mod seems to conflict with the Tending the Flames quest. Specifically Svaknir won't use his magic to disenchant the door. When this mod is disabled the quest continues normally.
Seejo Crux 21. juni 2012 kl. 18:13 
@General: Yes, I got the bug too. Removing the mod after the fact didn't get rid of it either. :(
Spce General 15. juni 2012 kl. 0:22 
Does anyone else get a bug of "Stamina 0/NaN" after using Steady Hand? Time freezes up and arrow shots become impossible if you hold it down for too long. Or is this a bug of skyrim and not the mod?
strangeWindmill 28. maj 2012 kl. 12:23 
Actually, that comment came from a combination between this and another mod... But, the customization wouldn't be a bad idea
strangeWindmill 28. maj 2012 kl. 12:13 
I definately like the idea of this mod. i think I'll be going with the Lite version, as some of the new perks seem overpowered. For instance, I've always felt that illusion should be more of a support spell, but that fear perk... whoo boy :3

For future ideas, maybe include some form of customization for those, rather than Lite or Full?
Matope  [ophavsmand] 14. maj 2012 kl. 16:56 
@owd456: I was using console codes to test things out, that wasn't a character I was actually playing.
Sir Squirrelsalot 14. maj 2012 kl. 13:49 
in 2 of the pictures it shows you as having 200destruction skill? how did you get that? and a lvl4 non the less
krazyklown_83 12. maj 2012 kl. 14:50 
Thank you :)