The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Werewolf Boost
44 kommentarer
KitaQman 27. okt. 2018 kl. 22:07 
thanks for making this mod. it makes werewolf actually pretty good even later in the game.
If you are still making mods, could you please remove the fear effect when you feed? it's not necessary and it made my follower leave because it affected them too.
Fibb 6. nov. 2015 kl. 23:08 
can you also make it so that the howl of fear affect npcs at level 90 and above?
jaderivers 12. jan. 2015 kl. 20:06 
favourited for tracking
jaderivers 12. jan. 2015 kl. 20:05 
"Added The Ability To Feed On Animals, Giants, Vampires, And Draugr In Addition To Humanoid NPCs-- " LoLs at draugr , barely anything left on the walking bone piles, xD
jaderivers 9. jan. 2015 kl. 1:12 
How does this mod affect change back to human from werewolf, I find vanilla version far to long , =/
Galaxie 31. dec. 2013 kl. 23:15 
All I had to see was the time stading still added effect and I hit the subscribe button like Sharkesha!
DeathWeaver4 19. juni 2013 kl. 21:24 
thanks for the claws. time to go find me some npc dinner. olfinia looks pretty tasty...
Struthious Scrub 12. apr. 2013 kl. 14:32 
this is too overpowering, i can kill a giant in 3 swipes and it can hit me over 15 times without dieing. but it is still cool. (I'm level 50)
T-Jizzle 12. jan. 2013 kl. 7:52 
does this allow unlimited transformations?
Coastalaxe 12. aug. 2012 kl. 19:08 
I also am curious about Dawnguard compatibility.
Zyas 9. aug. 2012 kl. 11:24 
does this mod interfere with Dawnguard? I have DG and it automatically comes with werewolf perks that boost hp/stam and such
immortalfrieza 28. juni 2012 kl. 10:02 
I've been having the werewolf stuck in the stop time effect when I transform happen sometimes, is that the slow time glitch? If so, maybe you could solve it by replacing the transformation effect with some other effect that also prevents you from being attacked while transforming that might not be glitched, like, say a brief invisibility or invinciblity spell.
AliusMagpie 14. juni 2012 kl. 0:13 
A weak detect life would be a great addition, given werewolf senses :D
Niteowl33 13. juni 2012 kl. 7:37 
do you have to add slow time why not make it an ability to use for people that want regular time and you cant use the wait thing it just sits still.how do you get out of transformation?
immortalfrieza 11. juni 2012 kl. 21:13 
Nevermind, turns out werewolf toggle isn't compatible with the new patch yet, so it's a nonissue right now.
immortalfrieza 10. juni 2012 kl. 2:16 
@Xapostle Oh yeah, I forgot to mention that the Werewolf toggle mod requires Script Dragon.
immortalfrieza 10. juni 2012 kl. 2:14 
@Xapostle I added in the Werewolf toggle mod using the Nexus mod manager and I noticed something. The WTM doesn't appear in the data files, and it's because according to the mod manager it's only a mod, not a plugin like your mod is. How will this affect it?
immortalfrieza 9. juni 2012 kl. 13:43 
Ok Xapostle, I'll give it a look.
Xapostle  [ophavsmand] 9. juni 2012 kl. 11:31 
I've not tested to see if this mod will work with mods that enable unlimited xformations. Asuming that's all the mod does, if you load said mod AFTER Werewolf Boost when setting the load order, it may not conflict...its worth a try, let me know. As far as the slow time bug goes, as I said it is on Bethesda's end and it also seems that the bug will occur more frequently on some characters than on others. If anyone finds a fix for it, please post.
BigDZ 5. juni 2012 kl. 20:44 
ya i loved this mod except for the slow time glitch happens everytime which kinda sucks
immortalfrieza 1. juni 2012 kl. 4:01 
Will mods that enable unlimited transformations and unlimited transformation time work with this one? It's because other than not including that kind of feature I'm liking the looks of this mod.
Spot 24. maj 2012 kl. 15:54 
at least this wont glitch with the companions glitch
Coastalaxe 15. mar. 2012 kl. 22:20 
Great update! And yeah, I figured that was the problem, since I've experienced it with "Quick Reflexes" before.
Xapostle  [ophavsmand] 15. mar. 2012 kl. 20:26 
Updated for use with Ring of Hircine. As far as the slow time glitch goes, that is a bug on Bethesda's end. It also happens when you have the perk "Quick Reflexes" which also slows time. Reloading your game should usually fix it.
Coastalaxe 15. mar. 2012 kl. 14:11 
Alright, looks like for my game: ring of Hircine is not affected by this mod at all. So when I use the ring to transform for a second time in a day, I transform into a werewolf that is not buffed by this mad at all.
Coastalaxe 15. mar. 2012 kl. 13:09 
So far, the ring of Hircine power definitely does not slow down time. Also, it's tough to figure out if the other buffs are working, since health regen is so minimal to a warrior class werewolf (due to so much health already). But running into a group of giants on expert diff should be able to tell whether or not the ring grants the additional armor and damage buffs or not.
Coastalaxe 14. mar. 2012 kl. 23:35 
Just had a bit of a bug with using the regular "beast form" power. Basically the slow down effect won't go away after I transform. This isn't the first time I've transformed (obviously), so I am not sure what may have caused the bug on my end. Also haven't done any further testing with the ring as of yet.
Xapostle  [ophavsmand] 13. mar. 2012 kl. 0:20 
No testing has been done with Ring of Hircine as of yet, but feedback is welcome.
Coastalaxe 12. mar. 2012 kl. 22:12 
Nice one with the "Alternate Totems" mod! Out of curiosity, I just used the ring of Hircine, and it seems that using that power instead of the traditional "beast form" doesn't stop time... do you know if your mod should work with the ring or not? I haven't tested health regen or anything else with the ring power, but I will. Asking in advance.
Xapostle  [ophavsmand] 11. mar. 2012 kl. 1:24 
I looked into adjusting the jump height for werewolves (I agree that it would compliment their enhanced strength), however it doesn't look like there is any other way to do so except for changing a game setting in the creation kit. Doing so would set the default jump height in ANY form which is not something I am interested in doing. With that said, you CAN get a mod that does just what I described over at nexusmods.com...not sure if there is one on steam yet.
pegasus.22 9. mar. 2012 kl. 14:10 
I was just wondering if you have any plans to increase or other wise adjust jumping to better simulate the increase to an over all strength inhancement one would expect from a werewolf. AKA similar to the werewolves of Morrowind (though perhapes not to the same near flying extent lol).
Xapostle  [ophavsmand] 8. mar. 2012 kl. 19:24 
Yes this mod conflicts with both "Better Werewolf" and "Werewolf grow on feed"
RexxarKing1991 7. mar. 2012 kl. 19:17 
will this conflict with "Better Werewolf" and "Werewolf grow on feed"?
StefanFr 7. mar. 2012 kl. 8:45 
Wow, people are really stupid, of course the companions will attack you, thats the AI on pretty much anyone that sees a werewolf, excluding active followers that is.
Xapostle  [ophavsmand] 6. mar. 2012 kl. 21:36 
Having members of the Companions attack you is not isolated to this mod. I was able to replicate the same bug with this mod disabled, looks like it may be on Bethesda's end.
Wolftalon121 6. mar. 2012 kl. 14:38 
After i instaled this the people in yorvaskar attack me after i transform into a werewolf and back again, before they just said "Perhaps you should put something on to cover your... ur... unmentionables" or something like that,
Leonard 5. mar. 2012 kl. 19:10 
Perhaps add an ability to feed upon animals?
Wolftalon121 5. mar. 2012 kl. 13:03 
I wish that after you run around the city or whatever as a wherewolf guards will comment like, "There was a werewolf last night, I knew the stories were true!"
UA 2. mar. 2012 kl. 9:00 
Oh, now I can try being a werewolf! The absence of health regen just ruined it for me, so I never used it.
Coastalaxe 29. feb. 2012 kl. 20:26 
Everything seems cool except the Totem of Brotherhood adjustment. I'd prefer that to be a seperate mod, since all your other modifications are sweet for me, but I liked calling regular wolves to the fray. Anyway, nice sounding mod.
Xapostle  [ophavsmand] 29. feb. 2012 kl. 18:21 
Updated the description to give a better idea of how much each value was changed
WidowMaker 29. feb. 2012 kl. 16:59 
ive been trying to find a good werewolf mod, everyone i find seems to be missing something, this one looks pretty good but whats the difference in armor health dmg ect.
Wednesday Addams 29. feb. 2012 kl. 4:40 
finnaly a true wherewolf :) good job dude
Candygirl 28. feb. 2012 kl. 22:49 
Wow! Nice little Mod, why didn't Bethesda add this little goodie in? Maybe you should apply for a job with them X'y!