The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

I'm a Hero, Not a Businessman
16 kommentarer
Lukong1515 12. dec. 2015 kl. 14:44 
What happen to Deep Pockets. Could you make have it 3 or 4 upgrade of 50 each or Reduce all weight from 25%, 50%, 75% to All weight 0.1
BY AZURA BY AZURA BY AZURA 22. juni 2015 kl. 15:52 
Nope:( not for me, sorry.

good effort though, I too hate grinding out skills I wont even use just for the sake of leveling, but this is not the answer for me.
Hammahead 15. dec. 2014 kl. 13:45 
Love the title of this mod.
Deej 3. mar. 2014 kl. 11:43 
This is probably the worst idea for skyrim. Because lots of people I know actually need this stuff. HOW ARE YOU GOING TO SMITH DEADRIC IF THERES ONLY 3 PERKS, LIKE 15 DIFFERENT STANDARD ARMOR AND WEAPON STYLES?!?!?!?!? T_T*******
WishSeeker 26. feb. 2014 kl. 0:33 
to each their own :) in some ways this is a interesting mod but not to personal playing style, good work none the less Sid
Jannus 14. okt. 2013 kl. 7:48 
atleast add unbreakable to lockpicking so if we have to we only need one
David Sid  [ophavsmand] 11. aug. 2013 kl. 11:53 
Little typo there: meant to say "predecessors" in the second paragraph. (I know we haven't had mutually exclusive guilds since Morrowind.)
David Sid  [ophavsmand] 11. aug. 2013 kl. 11:52 
Qiiliitiila: I was bored with grinding out Alchemy, Enchanting, Lockpicking, and Smithing levels, and it seemed like Pickpocket and Speech were a bit pointless even without any grinding. This helps make it so I can only play the interesting parts of the game. It's not for everyone, and it's not even something I use on every one of my characters.

I couldn't agree more about Skyrim having too many options removed compared to its predecessor--but I'm concerned about the loss of actual interesting mechanics like mutually exclusive guilds or in-game spellmaking. I don't see the menu-based skills streamlined by this mod as strong options that the game is better for having.
The Jolly Fatso 10. aug. 2013 kl. 19:32 
You didn't add anything to combat. You just took away perks for no reason.
Quiiliitiila 10. aug. 2013 kl. 12:57 
It's sad that there's an interest or even a market for mods that simplify the game. C'mon! Compared to Morrowind and in some respects even Oblivion, Skyrim is a game for children. I didn't think there was a way to dumb it down even more than what Bethesda did to the series, but here it is...

Much of what the older fans loved about TES games (the pinnacle being Morrowind) WAS the complexity and the ability to hand craft almost every facet of your character. Classes only made it to Oblivion and then apparently that was too complex, next to go were plentiful and in-depth guilds with ranks and prestige. WTF? Where'd my guilds go? Oh, they were scrapped because back in the days of old, your choices of alliegence actually had an impact on whether people liked you or would even talk to you. God forbid you limit the choices of some of the kids playing these days..

I digress though... May I ask the reason you felt these skills were in need of being heavily gimped?
Locklave 16. apr. 2013 kl. 19:47 
rofl, I love the idea but this seems a giant leap rather then a few steps off the path.
David Sid  [ophavsmand] 11. apr. 2013 kl. 17:47 
No problem, just wanted to make sure it wasn't a bug.
Sinonyx 11. apr. 2013 kl. 16:39 
huh... misread the first one on pickpocket i think..
David Sid  [ophavsmand] 11. apr. 2013 kl. 16:14 
I admit the mod's appeal is rather narrow, Sinonyx. It's mainly for those who feel the non-combat skills aren't very fun to use and learn. You don't reach the same heights as you would with the normal advancement scheme and perk tree, but you also don't have to invest nearly as much time or as many perks.

The only thing I don't understand is your comment about the Pickpocket perks. One makes it much easier to succeed, one lets you poison people, and one lets you steal equipped weapons. Which one makes Pickpocket harder?
Sinonyx 11. apr. 2013 kl. 15:20 
alchemy: you're better of going to every city butying potions and posions when you hit level 20ish, because what you can make sucks
enchanting: get extra charge out of your soulgems, becuase your enchanting is going to suck so much it wont be worth it
pick pocket: no skils to improve pickpocket chance, yet you get one to make pickpocket harder
smithing: like making your armor and weapons? too bad, now you cant make elven, glass, dwarven, orcish, deadric, or dragon!
speech: byebye persuade/ intemidate options, and have fun affording all the potions you're going to buy becuase there's not perk to increase sell prices anymore
HansDiLucia 9. apr. 2013 kl. 4:54 
So funny XD