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Rapporter et oversættelsesproblem
Took a while due to many possible causes. It turns out that TTS is having issues again currently with referencing table variables from other objects. Please let me know if you experience any issues!.
I never changed any of the code so I don't know yet if this is a temporary bug TTS is having after all their recent script updates, but at this point that is the only conclusion I have.
It does look like they did have an issue in this new update that breaks cross object script referencing.
Now let me preface this next part: if you set your lift height to the lowest setting then it doesn't add anything to the movment value of the model.
For players who would want the lift height set to something higher I can't find a way yet to automatically remove it.
I Suggest just turning your lift height all the way down, The models still raise atuomatically just fine when moveing up and down on objects.
Is it possible to remove distance numbers on the ground? The one above model is perfectly enought for Warhammer games and they not gonna collide with objects/buildings and we still can keep physics on to roll our dice.
Thank you again for all your work, this and the models. It's absoloutly fantastic!
I warn about the Raise Height being added in to the vertical script. I would just change your raise height to the lowest amount and then it doesn't add anything to it, or you can toggle auto raise off on the model.
I initially didn't have a way to remove the raise height from the calculation, but I think I might be able to now automatically. Just need some time to sit down and do it.
As for the timeout request I could add that in as well I just need to make a timer and connect it to the display. I didn't think it would really be necessary but If people want it I'll put it in. Probably this weekend maybe.
Also, with the Vertical+Horizontal movement, it's including the "raise" TTS uses to move the model, which adds an extra inch to the movement value. I know this can be intended usage, but it would be nice for a toggle or alternitive script if it's not much work to do.
I would be curious to take a look at whats going on, I added you as a friend if you want to invite me to the game and I could take a look.
Is it giving you one of my error messages? If it is which message is it?
I tried to give some written instructions, but the Video Tutorial for this version goes up tomorrow morning.
The button function has two in-built parameters.
onButtonPress(obj, col)
obj is the game object the button is attached to.
col is the colour of the player clicking on the button.