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Ein Übersetzungsproblem melden
- Please fix the "falling through table bug"
- Add the grid stuff
- Reupload the surface texture
The table takes a perfect square image, and on a 1000x1000 image, the image that would actually show is 1000x446 in the exact middle of the image.
You can upscale it to fit larger images of course, with an example being a 2000x2000 (2000x892) image
The sides of the image will always fit on the table.
So if the image is 1200x600px set the table to 12x6 or 6x3 etc..
If the image is a low resolution, then making it larger will just increase the blurriness, as the system is estimating pixels that don't really exist to fill in the gaps and dynamically resize it. There's no real way to fix this, it's just how digital images work.
I have managed to make it bigger, but when you load table images, they get distorted. Is there anyway round this??
Thanks again for all your hard work :)
P.S i might be worth telling people the Resolution of the current picture so people can make it the correct size.
Ohh also is there a way of making things on the Draws disappear with the draws??
I have managed to make it bigger, but when you load table images, they get distorted. Is there anyway round this??
Thanks again for all your hard work :)
P.S i might be worth telling people the Resolution of the current picture so people can make it the correct size.
The Raise // Lower button doesn't reset the image as it is described to do.
Essentially what is happening is when I apply a new image the old image that i had seems to be competing with the other one and meshing into each other.
It no longer loads, seems it cannot find the assets needed. Broken URL's ?
Is there a way to make it so when it loads a preset configuration of the trays are out, instead of all of them, so I don't need to use the remote every time to set it to what I need for a game?
Now you should be able to right click on the table, unlock the table by pressing L or using the right click menu.
Activate you One World Hub. Have it where it says CLR at the bottom of it.
You then have to have a part of the table touch the One World Hub and you will see a yellow text appear saying something about not packing object. Lock the table using L on it and move it back into place where you want to use it. Go back to the scripting and change "true" back to false. click Save&Play and it won't bundle anymore.
You might need to make a save file before doing this. Also any object you don't want bundled you need to do the same. If you want it to be bundled then place it on the hub again.