Cities: Skylines

Cities: Skylines

Ford Transit RapidKL Shuttle
12 kommentarer
Hafiz  [ophavsmand] 2. apr. 2018 kl. 11:50 
add me bro
guardmark 2. apr. 2018 kl. 11:44 
Hello mind if I ask for your assistance..
guardmark 14. mar. 2018 kl. 6:00 
think i need a lot more of your help if at is ok.
Hafiz  [ophavsmand] 14. mar. 2018 kl. 2:12 
Should be something like this https://i.imgur.com/W5tozsk.jpg
guardmark 14. mar. 2018 kl. 2:06 
I've carried out thisesteps, can't see a export button see bump mesh, am I missing something?
Hafiz  [ophavsmand] 13. mar. 2018 kl. 13:35 
ctrl + e, tool controller, tool controller, and find the "preview" button. click on it and click extract button on the top
guardmark 13. mar. 2018 kl. 10:45 
I've been trying slowly getting there. Your texture are great tho, I'll try that first see how I get no, it it straight forward using the modtool.?
Hafiz  [ophavsmand] 13. mar. 2018 kl. 9:45 
as for creating models from scratch, I don't really know how to model a simple box even. so, I can't really help you on that. but there are some tutorials that you can find on youtube and in the forums. I suggest you check it out. sorry
guardmark 13. mar. 2018 kl. 9:25 
I'm after the process or steps of getting it correctly, specific tutorials especially for vehicle modeling have you got links to any?
guardmark 13. mar. 2018 kl. 9:19 
So I've got blender and gimp, and I'm trying to create a model but I get mixed up with all the tutorials out ther.
Hafiz  [ophavsmand] 13. mar. 2018 kl. 9:00 
you need Blender, Photoshop and Modtools mod. If you extract an asset using Modtools, the model will be flipped by default. You need to flip the model using Blender. Blender is also useful for seeing the asset that you're making. say, you want to see if the logo that you placed is placed in a correct place, Blender will do that. Tutorial on how to flip/mirror an object in Blender . Hope it helps!
guardmark 13. mar. 2018 kl. 8:51 
How do you go about retesting have you got any tutorials or stepss to follow and what software you to texture.