The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Wards
20 kommentarer
dugas85 5. juni kl. 12:34 
nice
Doc_Calm 30. okt. 2017 kl. 18:42 
Awesome! Enemy mages always cast ward while I stab them... now YOU fixed the AI to work well, & I have to be careful.
EbonDarkness 30. okt. 2014 kl. 22:43 
altho he managed to have the arrow redirected back at the attackers which is also fine in my own opinion
Warsun 20. mar. 2012 kl. 23:31 
Excuse me can you add another mod that deflects attacks like a shield but reduces the amount of power needed to cast a ward spell.Because 30mp per second is ridiculous.An i have no idea who there beta tester was but they need to be beaten over the head with a phone book.But could you make it 4mp per second please?
AUSGrizzly 26. feb. 2012 kl. 17:13 
Hmmm, I have been using this, and if its this mod that has the wardsstaggeronhit.esp then I might actually be removing it. The ability to compleatly staggerlock someone by throwing up the ward at the last second is too overpowered. It shouldn't be that constant...
Carrymaiden  [ophavsmand] 26. feb. 2012 kl. 12:24 
In other words, I did what you suggested and, sadly, it doesn't work.

Another option may be to script the effect so that if the player is hit by an arrow projectile while it is active, the damage is negated and the arrow forced back, but I don't know how to do that... there doesn't seem to be any relevant methods in the projectile script (according to the wiki it just extends the form script) and it's not possible to see what happens in the code when the player is hit by a projectile.
Carrymaiden  [ophavsmand] 26. feb. 2012 kl. 12:20 
My mod adds a magic effect to all the ward spells. I tried adding the "Deflect Arrows" perk to the restoration tree, and modified the conditions so that it activates when the player has the magic effect I created - but it appears that, as the deflect arrow code is hard coded in to the game, it must be written so that only arrows which hit a shield are deflected - since the player doesn't have a shield out, it doesn't have any effect. There doesn't seem to be any way to view or modify the deflection code, only a way to activate it - but that's not what I need.
Dread Gazebo 26. feb. 2012 kl. 10:18 
Deleted my last comment because I'm an idiot. I'm working on finding a way to see the exact script of the Deflect Arrows perk. If I can find a way to get that code, I'll post the method here and try to update the wiki as well. Then you'd be able to paste the code in and just add it to one of the existing Ward perks.

Alternatively, you might be able to use the Character Menu -> Actor Values -> Perk Tree -> Add Perk to add the Deflect Arrows perk to the Alteration tree. Of course, this would make Deflect Arrows a Perk for spellcasters and would require investment in the Alteration(?) tree, so it might not work the way you want it to. Still, it might be worth investigating.

Have you tried downloading the Lycanthropy Perk Tree mod or one of the mods that change how the perk trees are implemented and looking at what their creators did? It might shed some light on subject.
Carrymaiden  [ophavsmand] 23. feb. 2012 kl. 9:32 
It looks like it's not possible to do it:

"An Entry Point Perk allows you to modify a specific, predefined part of the code. When you create a Perk Entry that refers to an Entry Point, you select from a list of these predefined Entry Points. Each one will also have a number of arguments that are relevant to that entry point."

The "Deflect Arrows" block perk uses an entry point, so it's not possible to look at, add to or change the code as far as I know - so I can't modify the effect to work for wards.

If anybody has any ideas on how to make arrows bounce off of wards, let me know!
Carrymaiden  [ophavsmand] 23. feb. 2012 kl. 7:26 
I'll see what I can do!
Artrox 22. feb. 2012 kl. 22:45 
Looks great! Any plans on making arrows bounce off as well?
Carrymaiden  [ophavsmand] 22. feb. 2012 kl. 10:53 
@RaMa
I'm not seeing that issue, and I can't think why it would have that effect. The mod doesn't change anything to do with projectile spells or bows.
RaMa 22. feb. 2012 kl. 10:32 
I'm not completely sure if it's because of this mod, but I can't seem to fire any projectile weapons anymore (including arrows and magic). I deleted the mod, but I still have the problem. :(
Anyone else having this problem?
Carrymaiden  [ophavsmand] 22. feb. 2012 kl. 8:31 
@Ahriman @Unit
I've (hopefully) fixed this issue now, thanks for your feedback!
Ahriman 22. feb. 2012 kl. 6:09 
i had the same problem as Unit, just with spells just now a necromancer casted icestorm on me and got staggered, is this meant to happen?
ZELRIØN 22. feb. 2012 kl. 4:26 
shouldent if the other mod is only multiplying from the current base
AUSGrizzly 21. feb. 2012 kl. 23:32 
Reckon this mod would have problems with "Wards Enhanced"???
http://steamcommunity.com/sharedfiles/filedetails/?id=9060
Unit 21. feb. 2012 kl. 19:04 
I know it's (meant) to knock back attackers using melee weapons......just fought a dragon. Hwne I used my ward to block its breath it staggered the dragon. Still though, I'm glad to see someone trying to improve these useless wards.
elGrecoLoco 21. feb. 2012 kl. 15:00 
You're not THE Noel Fielding from The Mighty Boosh are you? In any case, great idea for a mod, it makes wards more useful to prevent getting bum rushed.