Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Probes have 0.5 fleetcap. With 15 suppression, I could essentially make probe 'fleets' that just constantly patrol and eradicate all traces of piracy. For the cost of 10 corvettes in fleetcap, I would have 300 suppression.
But here's the thing. Pirates in Stellaris have guns. That means they can shoot the unarmed, defenseless 'cameras'.
At most I would probably give them a suppression value of 2 or 3.
Remember, you need to send it into an explored/surveyed system adjacent to the unexplored system you want to reveal. Probes cannot move directly into unexplored systems, and have never been able to.
If it can't reveal an unexplored system even then, then something else is reducing the probe's effective sight range, most likely a nebula.
Also, are you sure the system in question isn't part of a nebula? Those completely block sensors of any tier except max-tier Sentry Array, so you can only explore those with Science Ships. I don't remember if the block is both ways or just one way.
If it has a proper probe sensor, the system is linked via hyperlane, and not part of a nebula, then either some other effect is reducing the probe's sensor range (unlikely, there aren't many of these), or some other mod is interfering somehow.
Unfortunately this means the fleet manager doesn't really know how to handle them and I'm not sure how to hide it on that screen.
My advice, if possible, add a property to the probes that doubles or more its scan range and only the probe one.
Before - https://i.imgur.com/2hl1xNs.jpg
After - https://i.imgur.com/Jvbor1K.jpg
Probes cannot enter completely unknown systems. But they can reveal the name and basic information of a system, allowing them to go further.
If you get an admiral with +sensor range or level 2 sensors, you can do the same kind of 'slow' exploration with corvettes and other ships.
I'll fix that right up.
I can probably cap it quite easily, but I'd think the inconvenience of having your outliner clogged up by all the probe fleets would be incentive enough not to spam them everywhere by itself. You seem capable of restraining yourself and nobody else is requesting such a thing, so there's no need for me to make it.