Tabletop Simulator

Tabletop Simulator

Russian Roulette - Minigame
5 kommentarer
RuthlessNarwhale  [ophavsmand] 21. maj 2018 kl. 19:01 
Skorpeon, sorry for the delay, I will get to coding again soon to make it a dice for you, with new buttons and all, give me a week. Also to answer a question from october, it was made to act like each player loads with how many bullets they want each time and spins the drum, not as an elimination style roulette
_Skorpeon 26. mar. 2018 kl. 23:10 
Think there's a way you could increase it to values higher than five? There's a game I play were a roll of a die determines if your gun goes off, and I would like to use this instead of a die roll.
Baryonyx 19. okt. 2017 kl. 12:56 
I like the concept a lot. But I feel like shots are too common. Does this work with a percentage that is calculated every time the trigger is pulled or does it handle an actual drum?
RuthlessNarwhale  [ophavsmand] 24. sep. 2017 kl. 14:27 
Reason why is because the first trigger effect is the blank.
Noy2222 21. sep. 2017 kl. 11:14 
I love the idea but you screwed up the math.

local chosenBullet = math.random(1,6)
self.AssetBundle.playTriggerEffect(chosenBullet)
if chosenBullet <= (6 - bulletcount) then