Stellaris

Stellaris

[OBSOLETE] Space Combat Expanded - SCX Core
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Update: Mar 27, 2018 @ 5:07pm

3.0.6 - 28 March 2018 - Minor bugfix
- FIXED! Inconsistent utility slots on Carrier sections

Update: Mar 15, 2018 @ 9:51am

3.0.5 - 15 March 2018 - More compatibility with Stellaris 2.0.2 BETA
- Synced with the latest 2.0.2 beta build

Update: Mar 9, 2018 @ 7:44am

3.0.5 - 09 March 2018 - Asari compatibility
- Updated Dreadnought locator assignment to accomodate changes to the Asari shipset

Update: Mar 8, 2018 @ 7:48am

3.0.4 - 08 March 2018 - More compatibility with Stellaris 2.0.2 BETA
- Synced with the latest 2.0.2 beta build
- FIXED! The Carrier version of Dark Matter Thrusters now consumes the correct amount of power
- FIXED! Unborked the flipped collision radius and formation priority of Carriers. They should no longer run face-first into the enemy while demanding everyone within half-system radius to respect their personal space like a drunk Hollywood celebrity

Update: Mar 6, 2018 @ 6:53am

3.0.3 - 06 March 2018 - More compatibility with Stellaris 2.0.2 BETA
- Synced with the latest 2.0.2 beta build

Update: Mar 1, 2018 @ 9:05am

3.0.2 - 01 March 2018 - Compatibility with Stellaris 2.0.2 BETA
- Updated for compatibility with 2.0.2 opt-in beta
- Carriers and Dreadnoughts can now equip Dark Matter Thrusters
- Carriers and Dreadnoughts now get -5% cost with their build speed tech
- Carriers and Dreadnoughts now default to their unique behaviours
- Nerfed the amont of hull points Carriers get from their upgrade techs from 550 down to 500
- Adjusted the speed and evasion Carriers and Dreadnoughts receive from thrusters in accordance to vanilla changes

Update: Feb 27, 2018 @ 7:27pm

3.0.1 - 28 February 2018 - Derp
- FIXED! The Workshop thumbnail

Update: Feb 27, 2018 @ 12:49am

3.0.0 - 27 February 2018 - EVERYTHING
- Updated for compatibility with Stellaris 2.0.0 "Cherryh" and the "Apocalypse" expansion
- NEW! SCX now stands for "Space Combat Expanded" to reflect its new scope
- NEW! SCX is now 100% more modular! This mod (SCX Core) now only serves as a framework and repository of resources shared by content modules.
- NEW! Things like ship classes each now have their own module, allowing users to customise their experience in detail
- The Superdreadnought class has been removed since the introduction of the Titan rendered it entirely obsolete
- The Dreadnought class has bee reworked into a missile-focused ship. It is also subject to a build cap, allowing only a certain number dependent on the empire's maximum Naval Capacity to be deployed.
- The Carrier has been nerfed many, many times in so many different ways
- Both Dreadnought and Carrier now only have 3 customisable sections in Ship Designer to improve useability and drop the UI Overhaul dependency. Vanilla ships do still have 4 sections on their frame, but the extra one is decorative.

Update: Dec 9, 2017 @ 4:33am

2.3.1 - 09 December 2017 - Visual bugfixes
- FIXED! Humanoid Dreadnought and Superdreadnought XL locators being off-centre
- FIXED! Humanoid Superdreadnought S4 stern not displaying thruster VFX

Update: Dec 8, 2017 @ 7:45pm

2.3.0 - 09 December 2017 - Humanoid Shipset Support
- Added Humanoid Carriers, Dreadnoughts and Superdreadnoughts for the owners of the Humanoid Species Pack DLC
- Added new models for ship sections not included with the original Humanoid shipset
- Nerfed Carriers by nerfing the Superdreadnought "Subspace Beacon" aura from 50% jump windup reduction down to 25%