Total War: WARHAMMER

Total War: WARHAMMER

Ultimate Chaos
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Update: Aug 12, 2017 @ 11:52pm

Misc Fixes.

Update: Aug 12, 2017 @ 10:51pm

==================ULTIMATE CHAOS 2.3===============
CHANGELOG:
=========NEW FEATURES:=========
Norsca Update Compatability!
Chaos Sorcerors! You can now recruit Chaos Sorcerors (and Sorceror Lords) of Slaanesh, Nurgle, Tzeentch and Chaos Undivided each with custom skill chains, lore attributes and full custom and campaign availability!
New Icons for Tzeentch faction.
Created a new lore for Chaos Undivided.

=========BALANCE:=========
Rebalanced all Chaos Marks with different abilities and effects.
Undivided Lords and Heroes (Including Legendary Lords) no longer have access to Marks of Chaos (Apart from Sigvald)
Created new versions of Undivided Sorcerors and Sorceror Lords.
Vanilla Sorcerors and Sorceror Lords are no longer recruitable.
Adjusted miscast values for all Chaos Spells.
Lowered dmg chance on nurgle's rot.
Increased magic cost of Fleshy Abundance.
Lowered magic cost of Miasma.
Reduced HP gain on Nurgle and Slaanesh passive regeneration.
Increased dmg on Call to Glory.
Magic and Master manipulater skills have been repurposed one now adding extra magic, the other taking it from the enemy reverses.
Tzeentch heroes now have Hardy skill instead of Palpable Miasma.
Lord of Change no longer have eye of gods, aura of chaos or daemonic splendour.
Lowered buffs from Hysterical Frenzy.
Adjusted magic costs for Hysterical frenzy, Delerious ex.
Adjusted debuff/buff values for Slaanesh spells.
Adjusted cooldowns for all chaos spells.

=========BUGFIXES:=========
Fixed an issue with GUO's missing abilities in the campaign.
Fixed Stand or die ability in custom battles for Tzeentch and Slaanesh lords inc all mounted varities.
Exalt Tzeentch hero now has access to Tzeentch's Firestorm in custom games.
Fixed a bug with Infernal Gate not spawning the Vortex.

=========MISC=========
Adjusted Loadscreens.
Updated Aberghast appearance.
Updated nurgle spell descriptions.
New Icons for Agent Selection Screen.
Adjusted textures for Bringers of Change.
Fixed Spell icons for custom Spell lores in battle.

=========NORSCA=========
Changed UC Berserkers to match Norscan Berserkers.
Many fixes and adjustments for compatability with Norsca.
Updated animation fo Khorne Warriors.

Update: Aug 10, 2017 @ 3:36pm

Quick fix for Norsca.

Update: Aug 5, 2017 @ 8:24am

Misc Fixes.

Update: Aug 5, 2017 @ 4:02am

==================ULTIMATE CHAOS 2.2===============
CHANGELOG:
=========NEW FEATURES:=========

War Engine Batteries!
You can now recruit Batteries of War Engines for all factions. These are identical in gameplay terms to regular war engines, there are just three times as many of them (also trebled in terms of costs and upkeep)
Special settlements only at higher tiers (Altdorf, Kislev, Black Crag, Karaz a Karak etc) now have War Egine batteries included in thier garrisons.
Revised unit icons! Unit icons for Nurgle Faction and the Chaos Bolt Thrower have been revised. Hope you like the new look!
New Textures for Plague Cannons and Chaos Bolt Throwers (Thanks to AdoPotato!)
Lords of Slaanesh can now be mounted on Steeds of Slaanesh.

=========BALANCE:=========
CAMPAIGN:
War Engine Batteries for garrisons in major capitals.
Changed ammo in Engines of mass destruction technology to effect all chaos war engines.
Chaos hordes now get loot from razing. (To improve the flow and speed of the campaign)
The Recruitment bonus from the higher tier of tech has been fixed and now only affects recruitment of Chaos Daemons.
Removed upkeep reduction for Daemons from Chaos Altar.
Increased upkeep for Plague Cannon.
Added a tier 3 Chaos Forge building that allows you to recruit the new War Engine Batteries.
Adjusted replenishment amount from Nurgle Champion's army assist.

UNITS:
Reduced the number of men for Riders of Slaanesh.
Adjusted all meele combat stats for Slaanesh Riders downwards.
Nurgle Plaguebearers now correctly have missile resistance.
Slightly lowered all Nurgle missile resistance.
Mounted charge bonuses are now consistant between characters.
Rebalanced characters missile resists making it consistant.
Lowered Aberghast's melee attack and defense.
Reduced Exalted Slaanesh Hero's melee attack and defense.
Lowered melee attack on Bloodthirsters and Forsaken giants.
Adjusted weapon stats and splash damage for chaos heroes to make it more consistant.
Slaanesh chariots now correctly cause fear.
Rebalanced ward saves for units, Tzeentch chars now correctly have the tzeentch ward saves.
Adjusted wardsaves for greater daemons (both types) downwards.
Nurgle's Afflicted and Afflicted crew now share nurgle phsyical resist.
Fixed Galrauch's splash damage.
Adjusted splash damage to be more consistant
Fixed and adjustments to Galrauch's weapon strength.
Reduced ammo on Plague Cannon.
Nurgle Forces are now slightly slower than everyone else. (Yes youve all been hallucinating, they were the same speed as everyone all this time)
Lowered combat stats for Fallen knights to bring them closer to Empire knights.

SPELLS:
Reduced effectivness of Rot, Glorious Rot.
Fixed miscast chances for unit versions of Chaos spells.
Fixed a text glitch on Nurgle's Boils.

=========CUSTOM BATTLES:=========
Aberghast the Despoiler is now available in custom battles as a lord!

=========BUGFIXES:=========
Reworked Plague Doctor skill so it functions properly and adjusted it's effects so it's less effective.
Fixed a glitch with Plaguebearer heralds sometimes having invisable torsos.
Plague Cannons are now correctly assigned to nurgle.
Fixed an issue preventing Norsca from recruiting Chaos bolt throwers and Norse chieftens.

=========MISC=========
Removed Flame effects on Chaos Steeds.
Reworked building sets tables so no longer overrides building sets, but now overrides effect bonus value building set junctions.
Added unit officers to Nurgle warriors and Plaguereapers.
Fixed bullet points for Plague Cannon.
Fixed bullet point for Chaos Bolt Thrower to anti large.

Update: Jul 25, 2017 @ 7:23pm

CHANGELOG:
Adjusted xp gained by units from weapons building chain.
Main Building 1 now grants small increase to income.
Main Building 1 now grants three recuit points not two.
Khorne techs now increase sacking income.
Top tier tech now reduces recruitment times by 1. (Untested)
Fallen Knights now only take 1 turn to recruit.
Increased number of men for Khorne Warriors, Berserkers, Lancers & Bringers of Change.
Reduced recruitment costs of Cultists with Polearms.
Lowered hp on Nurgle Plaguereapers, Nurgle warriors and Tzeentch warriors.
Fixed tooltip for Swarm of flies.
Fixed bug with Tzeentch marks not granting Infernal Gate ability in campaign.
Increased Bolt of Change magic cost, increased cooldown.
Increased cooldown for Kill Maim Burn.
Increased cooldown for Sorcerous Bolts and Tzeentch's Firestorm.
Decreased windup time for Pink fire of Tzeentch.
Increased Pink Horror flame thrower range.
Change Lord marks 1 & 2 levels so u can get a spell at rank 2.
Fixed a glitch that caused Sarothal to bug out.
Fixed a glitch preventing Maurader Horsemasters from being recruited.

Update: Jul 23, 2017 @ 5:46am

CHANGELOG: 2.12
Reduced morale on all Daemon units.
Moved Daemon units from the rift chain to the relevant God Chains.
Moved Chaos Spawn to Altar Chain.
Reduced Pink Horror flame damage.
Increased all Daemon Upkeep by 50%.
Added an ability to the Daemonic rift that reduces Daemon upkeep by 50%. (Thats a way around getting you to have two buildings to recruit the Daemons, something you cannot do with a Horde army)
Increased Cooldowns for both Sorcerous Bolts and Tzeentch's Firestorm.
Increased Bolt of Change magic cost.

Update: Jul 21, 2017 @ 11:13pm

Rebalanced Corruption on most Chaos Buildings. (Reducing or removing it)
Fixed a Glitch with the Co-Op faction not suffering Horde Attrition.

Update: Jul 21, 2017 @ 4:32am

==================ULTIMATE CHAOS 2.1===============
CHANGELOG:

NEW FEATURES:
New Ultimate Chaos Themes and artwork for the main screen! You can choose your theme!
Compatability changes with the Ultimate Chaos CO-OP sub mod allowing for two players to play Ultimate Chaos at once!
Changes to accomodate the new Legendary Lord in Ultimate Chaos CO-OP sub mod.

BALANCE:
Increased number of men for Exalted Knights.
Adjusted upkeep for Chosen Swordmasters.
Reduced Daemonettes melee defense.
Reduced range on Pink horror flaming attacks.
Adjusted attack and defense values for Chosen Swordmasters.
Reduced Greater Daemon resistance to ranged attacks. (All)
Adjusted building damage values of lords and heroes.
Adjusted collision damage for Greater Daemons.

SPELLS:
Added a miscast chance for all chaos lore spells.
Reduced cast range on Inferal Gate.
Reduced cast range on Blue fire of Tzeentch.
Increased Cooldown for Blue Fire of Tzeentch.
Reduced magic cost for Pink Fire of Tzeentch.
Reduced magic cost for Blue Fire of Tzeentch.
Reduced magic cost for Pandemonium.
Heavily reduced Blue Fire of Tzeentch's damage.
Reduced the amount of hitpoints Nurgle spellcasters recover when casting. (Should bring the Great Unclean One's regen down)
Increased heal amount from Fleshy Abundance.

BUG FIXES:
Fixed a glitch with Chaos Knights riding animations.
Fixed a glitch stopping Huskarl Shields from showing up.
Fixed an issue with Exalted Lord of Change's Porthole in campaigns, (also converts Sarothal to an Exalted Lord of Change)
Fixed a bug with one of the techs not giving proper lord rank increases.
Fixed text glitch on Tzeentch champions marks of chaos.
Fixed an issue that caused some nurgle spells not to cast.
Fixed Cult master's heal power not unlocking if obtained via an event.
Fixed a glitch with floating axe when Khorne Lord is on the campaign map.


MISC:
Ultimate Chaos now skips game intro logos.
Updated loadscreen descriptions.
Multiple code changes for compatability purposes with sub-mods and plugins.

Update: Jul 11, 2017 @ 9:18am

CHANGELOG:
Just a real quick update to fix some issues with 2.0 that have cropped up.

UNITS:
Reduced Damge on Pink Horror Flames
Reduced debuff duration from a standard Pleasure Cannon hit to 15 seconds.

BUGS:
Fixed a glitch with not being able to recruit Changers from Tzeentch Level 3 building.
Removed Building Requirement from one of the Technologies.