Stellaris

Stellaris

Enigmatic Technologies
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Opdatering: 7. mar. 2018 kl. 5:22

Fixed the enigmatic hyberdrive and the enigmatic hive mind and machine getting the enigmatic power core instead of the dark matter core.

Opdatering: 6. mar. 2018 kl. 5:21

Replaced the requirement techs for the Enigmatic fortress tech from the spaceport and fortress techs with the Citadel Starbase tech.

Opdatering: 6. mar. 2018 kl. 5:04

The Mod has been updated to 2.0 (Well the 2.0.2 beta but thats not the point). The Componets of the mod should now be compatible with the update. In addition the mod will no longer need Utopia because ascention perks have been added to the base game thanks to Paradox.

Now for the major Changes to the Mod:

Building the Enigmatic Fortress and the Loop Avatar Two new star bases:
This one was a great puzzle for me but I have found the means to pull it off. Both are built using the build megastructure. However The project (which can only be built on a star) will build the basic starbase of their class and it will replace the current starbase in that system. The New Star Base can further be upgraded into the Fortress and Avatar respectfully. The Project will only appear when you research the Fortess or Avatar tech respectivly

Computers:
I have added all of the combat computer roles for the enigmatic and loop paths. All combat computers have their own graphics

Since Ascention perks have been added to the base game the gateway techs of the Enigmatic and Loop paths are no longer researchable but can be gained by selecting the Perks.

Made Seperate Techs for the basic resource buildings of each path. (The high end resource building techs are needed for each respective resource)

Worked on more localization.

The Ascention perks now in addition to increasing your fleet cap also increase your fleet's command limit.
Technologies that provide buffs now give more suited buffs.

Opdatering: 20. jan. 2018 kl. 5:02

Added Four Megastructure Projects that once completed create ether the Enigmatic Fortress fleet or the Loop Avatar. These Projects must be built over a Sun. These do not prevent you from building them from the build military station option.

The Enigmatic Fortress project
-Ancient Fortress Design: Builds the normal Fortress stations and all.
-Updated Fortress Design: Allows you to build the Enigmatic Fortress Fleet with my station designs (meaning that it will be more powerful as a result.

The Avatar Summonings: These summons only cost Influence and Unity.
-Avatar Summoning: Summons A loop Avatar to defend the system.
-Avatar Grand Summoning: Summons not only A Loop Avatar but four Dimensional Horrors slaved to its will to defend your system.

Made it so that the Titan Slayer lance and the Avatara Lance are not locked to a certain Ship size.

Opdatering: 12. jan. 2018 kl. 18:10

Fixed an issue with the spiral ascension event.

Also you will see a new policy Ancient Technology which for now does nothing.

Opdatering: 9. dec. 2017 kl. 12:24

Fixed the issue with a pop-up window not disappearing after you select the option

Opdatering: 7. dec. 2017 kl. 2:29

Added the Events that allow you to become Celestial and Dimensional Shrouded empires to the game will be working on technologies and components for both. Also been working on icons and localization. Note when you become one of these empires you your resources will go to zero (been working on fixing these) but a positive resource flow will remove any penalties within a month. Later I will be adding special buildables for these country types there is an option for your empire to still gain the technologies but will not become the new country type but more later on the benifits of these powerful forces other than some powerful civics you can choose once you gain the country type.

Added flavor text for machines and hiveminds for the events

Added For Adherent empires the ability to incarnate the Loop. How is works is once you have a tier of loop technology unlocked (such as having Loop adherence, Spiral revelations etc...) you gain a country edict that allows for your empire to gain many buffs to it at the cost of unity monthly. The incarnations as follows.

Loop Incarnation:
country_resource_food_mult = 10%
country_resource_minerals_mult = 10%
country_resource_energy_mult = 10%
country_resource_influence_mult = 10%
all_technology_research_speed = 10%
army_damage_mult = 10%
ship_fire_rate_mult = 10%
country_resource_unity_add = -500

Spiral Incarnation:
country_resource_food_mult = 30%
country_resource_minerals_mult = 30%
country_resource_energy_mult = 30%
country_resource_influence_mult = 30%
all_technology_research_speed = 30%
army_damage_mult = 30%
ship_fire_rate_mult = 30%
country_resource_unity_add = -1000

Dimensional Incarnation:
country_resource_food_mult = 50%
country_resource_minerals_mult = 50%
country_resource_energy_mult = 50%
country_resource_influence_mult = 50%
all_technology_research_speed = 50%
army_damage_mult = 50%
ship_fire_rate_mult = 50%
country_resource_unity_add = -5000

Opdatering: 2. okt. 2017 kl. 1:58

Fixed issues where machine empires could not build the teir two buildings and componates which are currently in the works where also appearing (nothing is going to stop some of you from getting them from the console but be aware they have neither portraits or sets yet so they can only be gained from auto design)

Will work on adding icons and localization. Also what I am also will be working on is that the other enigmatic and loop technologies will be researchable once you research a tech that the option to research is gained upon picking the perk which will be required to build/upgrade the tech buildings but for now picking the perks will give the research options as normal.

Opdatering: 24. sep. 2017 kl. 4:48

The mod has been Updated to 1.8 which incoulds

1. Adjusted Ship part costs and all missile type weapons being adjusted.
2. Added Robot Civics so that no machine is left behind in this ancient arms race.
3. Finally figured out how to create a random name list for Enigmatic and Adherent empires.
4. Got rid of the solar systems I have created untill I can create better initializers.
5. Add more Cryptic and Spiral Techs

Upcoming features.
1.Incarnate the loop...:I know that many have asked me to make it so that the hiveminds can become the worm. This does not fit into my narritive but that has givin me the idea of making it so that loop gestalt empires can for an increaing cost in unity incarnate a portion of the worm's power.
2.Not needing Utopia: So I'm going to reintroduce the old tech tree system where if you don't have Utopia you can still use the mod just not the perks and those who have Utopia will be able to use the perks
3.Robot and Organic Traits: This is somthing I have long overlooked but I will be adding traits for each level of technology.
4.With the Current update I have some sneak peeks at the perks of the next level.

Opdatering: 21. juli 2017 kl. 21:31

Nothing Major nor should it break games Adding the Cryptic Armor to it's proper set