Stellaris

Stellaris

Extra Ship Components 1.9
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Update: Aug 26, 2017 @ 11:47am

- "Stellarite Power Core" and "Stellar Energy Tower" should now be properly researchable by all ethics. This fix is NOT retroactive.
- Added new weapon: Chrono-Vortex Cannon. Requires "Space-Time Continuum Manipulation" tech and is unlocked via dangerous technology.
- Added new building: Watcher of Eternity. Empire-unique capital-planet building that boosts empire research.
- Dangerous technologies are now dangerous and researching them will summon the Unbidden. Unlike normal crisis, these Unbidden will not prevent Scourge or AI rebellion/Contingency and is not prevented by them.
- Added 2 tiers of X-slot missiles.
- Fixed some graphics issues with Corrosive Warhead Torpedo.
- Hardlight Armor cost has been increased to better reflect its actual usefullness.
- Weapon stats have been rebalanced. There are too many changes to list them all here, but, overall, weapons on the same level should be closer to each other in cost/power consumption and damage per day.

Update: Aug 14, 2017 @ 12:58pm

Minor balancing update:
- Dimensional Horror Armor:
-- health regeneration rate has been reduced by 50%

Update: Aug 13, 2017 @ 6:51am

- Required game version rolled back to 1.6.*

- Cyclonic Shield technologies now improve planetary shield toughness by 10% instead of 20%.
- Improved Enigmatic Deflector and A.T. Field technologies now improve planetary shield toughness by 10%.
- Shields' strength and regeneration rates have been rebalanced a little.
- Psionic Blast Torpedo should perform slightly better against shields now.
- Arc-en-Ciel Cannon has had its rate of fire reduced to bring its damage-per-day more in-line with other X-slot weapons.
- Wave-Motion Gun and Dimensional Wave Cannon should be a bit stronger now.
- Enigmatic Disruptor aura now uses more power.
- Hardlight Armor and its technology now have new icons.
- Frontier Settlement should now be properly upgradeable when using AlphaMod capitals.
- Some unnecessary text strings were removed.
- All overwrites were moved to a separate mod.
- Added new component: Dimensional Horror Armor (requires Leviathans DLC).
- Added new component: Extradimensional Spike (PD) (requires Leviathans DLC).
- Added new building: Quantum Computation Node (requires Leviathans DLC).
- Added new spaceport module: Orbital Power Station.

SAVED GAMES WILL BE BROKEN DUE TO FE/AFE AND CRISIS STUFF BEING MOVED INTO A SEPARATE MOD.

Subscribing to and activating Extra Ship Components - Overwrites mod should let you continue your game without an issue

Update: Jul 27, 2017 @ 9:17am

- fixed new shield capacitors not working in-combat

Update: Jul 25, 2017 @ 1:31pm

quick bugfix

Update: Jul 25, 2017 @ 11:25am

- Researching Psionic Torpedoes now should automatically unlock Proton and Neutron Torpedoes.
- Researching Grey Goo Payload Torpedoes now should automatically unlock Torpedoes of tiers 1 through 3.
- The amount of engineering research produced by the Neutorniim Foundry has been doubled.
- Frontier Settlements have been revamped:
-- it's now a planet-unique building (still can't be built on the homeworld and habitats)
-- the basic version now reduces tile-blocker clearing cost and time by 40%.
-- Frontier Mine now produces only 2 minerals but has +1 mineral adjacency bonus. It also reduces buildings' cost by 10% and speeds up planetside construction by 5%.
-- Frontier Farm now produces only 2 food but has +1 food adjacency bonus. It also reduces buildings' cost by 5% and speeds up planetside construction by 10%.
-- Frontier Power Station no produces only 2 energy but has +1 energy adjacency bonus. It also reduces buildings' cost by 7.5% and speeds up planetside construction by 7.5%.
- Some balancing for weapon components

SAVED GAMES WILL LIKELY BE BROKEN BY THIS UPDATE

Update: Jul 16, 2017 @ 11:19am

- Culture Nexus, Advanced Materials Laboratory and Technology Institute now must be researched. Their techs become available upon researching Central Research Bureau.
- Culture Nexus, Advanced Materials Laboratory and Technology Institute now have base production of 20 science.
- Added new buildings: Frontier Settlement, Frontier Farm, Frontier Mine and Frontier Power Station. These buidlings are meant to give a good boost to fledging colony. These buildings can't be built on the homeworld or habitats.
- Added new empire-unique building: Neutronium Foundry. Produces some engeeniring research and one unit of neutronium.
- Added new empire-unique building: Dark Matter Reactor. Produces some physics research and one unit of dark matter.
- Added new planet-unique building: Stellar Energy Tower. Produces energy, physics research and unity. Can be built after slaying Stellarite Devourer.
- Added new x-slot weapon components: Wave-Motion Gun and its upgraded version, Dimensional Wave Cannon.
- Added new armor component: Hardlight Armor. Can be researched after slaying a Wraith.
- Added new aux component: Stellarite Power Core. Boosts shields toughness and energy/kinetic weapons rate of fire. Can be researched after slaying Stellarite Devourer.
- Added new aux component: Standardized Warheads. Boosts missile weapons' rate of fire and damage and slightly increases hull strength. Requires tier 5 missiles or tier 2 swarmer missiles AND "New Age Warfare" tech.
- Added new aux components: Crystal-Infused Shield Capacitors and Crystal-Forged Shield Capacitors. Boost hull strength and shield regeneration rate. Require Shield Capacitors and respective crystalline armor.
- Some minor balancing...

- Updated the tech tree image; hopefully is a bit easier to read now.

Update: Jul 4, 2017 @ 2:50pm

An utility update to help the development of compatibility patches via a small fix to events setting up indicator global flags.

THIS UPDATE HAS ABSOLUTELY NO NEW IN-GAME CONTENT

Update: Jun 15, 2017 @ 1:22pm

- Switched version to 1.7.*
- Fixed localization errors for tier IV disruptors.
- Some minor balance tweaks for shield-generation armor.

Update: Jun 2, 2017 @ 4:25pm

- some balance for dreadnought protocols computers (vanilla)
- added new buildings: Culture Nexus. Provides lots of society research and some influence at the cost of unity. AI will never build this building.
- added new buildings: Advanced Materials Laboratory. Provides lots of engineering research and some influence at the cost of unity. AI will never build this building.
- added new buildings: Technology Institute. Provides lots of physics research and some influence at the cost of unity. AI will never build this building.

- added dreadnought protocols computers for NSC classes
* please note that using console commands will give you both sets, since they use separate technologies to avoid showing 'ghost' stuff to those who don't use NSC
- added AlphaMod support for new buildings...
* unfortunately, this comes at a cost of errors appearing in log if you don't have AlphaMod active. Don't worry, those errors are harmless.