Garry's Mod

Garry's Mod

Darkest Days
Showing 51-60 of 80 entries
< 1 ... 4  5  6  7  8 >
Update: Sep 7, 2019 @ 9:29am

-- FIXES

- Fixed Raise Undead spell not giving it's owner any score
- Fixed Martial Arts perk breaking your loadout in a very painful way
- Fixed a bug in body shots effect where some clientside entities weren't removed properly
- Fixed attack animation for Dual Elites
- Fixed some gibs not scaling properly due to a typo
- Fixed flashlight error in Punchpocalypse due to a typo

-- QUALITY OF LIFE

- You can now rebind grenade button in F4 options
- Some changes to recoil to make it less terrible on high latency and just in general
- Added team colored circles underneath players in your team by default. Can be disabled in F4 options
- Added an option to use hitsounds that can be also overriden by "sound/dd_hitsound.wav" file. Disabled by default
- Added a Z slider option so you can lower viewmodels if you want
- Added an option to disable transition to immersive view when sliding
- Replaced SendLua for end of the round with net messages just in case
- Free for All will now use sandbox' player colors instead of orange
- Reworked Dash perk a little to (hopefully) prevent player view from spazzing out on high latency
- Changed slide smoke bits code to use update code for emitters

-- OTHER

- Increased sliding speed boost from 30% up to 50%
- Thugs now can pick up health orbs but with 50% health received
- Same deal with Health Regeneration perk (50% less health from orbs instead of not being able to use them at all)
- Increased reload speed for Boomstick a little
- Decreased damage multiplier for Raise Undead antguard from 500% to 400%
- Decreased Murder of Crows damage and slightly increased delay between attacks. Also reduced amount of crows by one
- Increased Aero Dash charge up speed by 100%

Update: Jun 17, 2019 @ 11:42am

- Tweaked some stuff for viewmodel sprint/reload animations for crossbow and lil tube
- Moved barrel rotation code for Striker into a more suitable function
- Fixed unintended error in player's death effect

Update: Jun 15, 2019 @ 7:27am

- Fixed infinite blood particle in dismemberment effect
- Toned down lua particle spam on normal player death
- Few small optimisations there and there. Hopefully
- Disabled spell switch sound from Firebolt and Flame Stream as it was too annoying
- Fixed an ancient bug where spells particle in viewmodel would constantly lag behind your viewmodel movement
- Fixed impact sounds from bullets not working properly
- Fixed fancy particles for impact effects option not working correctly
- Fixed and changed up impact effects on melee weapons against players
- Vote map menu hold holds up to 6 maps instead of 4
- Changed view tilt (for wallrunning) calculation to be less absurd for what it does
- Suits should now be properly removed when disabled by server. This kinda disables weapons on back too but whatever
- Removed a leftover debug output from previous update

Update: Jun 14, 2019 @ 12:40pm

- Fixed a small serverside error when manually switching gametypes

Update: Jun 12, 2019 @ 6:36am

- Fixed lua error when players dies in Punchpocalypse
- Added iindication for HTF and KOTH when flag/hill are not active
- Hopefully fixed a rare bug where players would get stuck as spectator on round reset
- Players holding flag in first person now will be able to see it atatched to their left arm
Decreased max speed penalty for Striker
- Removed movement reduction for melee weapons, when blocking, except for Mr Sledge (30% speed reduction when blocking)
- Traffic light now does 20% more damage to sprinting players
- Increased fire rate for P90 as well as recoil
- Reworked Dash perk to be more responsive when player is on a ground and reduced max speed from 2400 to 2000
- Fixed a bug where hill would keep color/indication after being reset
- Reduced speed penalty for Highlander from -30 to -20

- Added dd_options_punchpocalypse_nightmode convar to enable/disable darkness in Punchpocalypse
- Added dd_options_rounds_to_lock convar that defines how many rounds you can play on the same gametype before it gets locked
- Added dd_options_rounds_to_unlock convar that defines how many rounds you have to play to unlock other gametypes (except for Punchpocalypse)
- Added dd_options_punchpocalypse_rounds_to_unlock convar. Same as above but exclusive to Punchpocalypse gametype

Update: Jun 7, 2019 @ 1:26pm

- Redworked wallrun/crow/thug charge movement to be less jittery.
- Mana bar now indicates Thug charge cooldown
- Meat Bomb now can be attached to teammates
- Fixed some lua errors in lua animations
- Sparkler now has a -20 max health penalty
- Fixed Flamethrower spell draining mana too quickly, due to previous update

Update: Jun 6, 2019 @ 10:33am

- Replaced sledgehammer model with one made in Swep Construction Kit
- Replaced Boston Basher model with one made in Swep Construction Kit (by Fray)
- Thirdperson swing animations for 2handed weapons are now timed correctly to match the actual swing speed of a weapon
- Increased damage for baseball bat, made is swing slower and added mana penalty. It also has a knockback effect now
- Crowbar now does 20% more damage to players who are above 50% of their max health
- Fixed icons not scaling properly in the second item slot
- Added missing weapon icons for all weapons, except for fists
- Added a visual indicator for props picked up by telekinesis
- Various hit sound changes for melee weapons

Update: Jun 2, 2019 @ 9:46am

- Increased speed bonus when ghosting from 20% up to 50% (150% move speed total)
- Replaced TF2 model for Eyelander with a new one that does not require TF2 content. Also renamed Eyelander to Highlander
- Replaced TF2 model for Mr Sledge with a new one that does not require TF2 content

Update: Jun 1, 2019 @ 12:21pm

- Improved effect for Crow Master perk
- Fixed and improved player gibbing on frozen players
- Fixed Winter Blast projectiles having no impact sounds
- Fixed Martial Arts perk not changing fists appearance
- Fixed broken bloking animations on normal fists
- Gamemode now has a blacklist of playermodels instead of a whitelist
- Moved list of models that do not support matproxies into a txt file. Located at data/darkestdays/dd_colormodels.txt
- Improved sprint/block animations for weapons

Update: Jun 1, 2019 @ 2:15am

- Changed up few visual effects for Murder of Crows spell. Decreased attack rate for crows and hopefully fixed an issue where crows would just circle around a target.
- Slightly optimised some logic for king of the hill (with the help of HST)
- Few visual improvements for body slicing effect to negate weird clipping artifacts
- Various spells now have different cast gestures