Europa Universalis IV

Europa Universalis IV

Great Ming
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Update: Jun 20, 2017 @ 4:21am

Update: Jun 14, 2017 @ 9:33pm

Factions are back with Mandate of Heaven DLC!

Update: May 6, 2017 @ 7:16am

Added a new estate called Liuguan, can be granted to province not following Confucianism. It has 25% base autonomy. It will give 33% more tax and decrease local unrest.

Only Celestial Empire with Confucianism has Liuguan Estate.

When you harmonize a religion, any province controlled by Liuguan with that religion will gradually convert to Confucianism. It takes about 10 years to do that.

When the province is converted, it will no longer under control of Liuguan.

Events to increase or decrease the loyalty of Liuguan Estate are also added.

Update: Apr 26, 2017 @ 6:59am

If you choose to reform the government and remain Celestial Empire, when you have 100 mandate, you will have a new decision to trade some mandate with adm, dip and mil powers.

Update: Apr 16, 2017 @ 9:46pm

Now Ning has new national ideas and new script about how Ning Wang tried to become the emperor of Ming. The fate of Chenhao Zhu is now at your hand. Whether he will be defeated by master Yangming Wang or he will be the emperor.

At the start you will have a large army and a lot of money, your aim to occupy Beijing as soon as possible, if you succeed, you will replace the "Wuzong Emperor" and be the new ruler.

Ning will change tag to Ming with Ning's national idea.

Update: Apr 15, 2017 @ 7:33am

Now divided China will be very easy to unify again with the new mechnics introduced.

If you are playing any country that has Chinese culture as primiary culture or is Celestial Empire, any Chinese province (except capital) you controlled will directly become your province with cores. Each province gain will grants you 0.5 mandates and 0.5 prestiges.

Update: Apr 8, 2017 @ 7:29pm

Capitals can give different buffs for your country, so you can move your capitals to these cities to build an empire with different styles:

Beijing:
+25% defensiveness
+10% administrative efficiency

Kaifeng:
+25% national tax
-5% discipline

Xi'an:
+10% land morale
+10% production

Luoyang:
-10% development cost
+0.5 army tradition

Nanjing:
-20% stability cost
+20% heavy ship combat ability

Hangzhou:
+25% trade efficiency
+0.05 yearly corruption

Let me know if you have different thoughts about what buffs for what cities.

Update: Apr 8, 2017 @ 4:48am

Now Shun and Xi have special National Ideas. You can play them to build a new Chinese Empire.

Update: Apr 8, 2017 @ 12:17am

I secretly buffed oirat and mongolia in early game. Go war with them will be a stupid idea, but you may still need to have an enemy to fight with to root out the corruption for Weisuo system. Once they corrupted, you will have no other way to stop it until you have a good ruler with high Military attributes.

The natural disaster happened in late 15th century, try your best to stop it, or you will have a very hard time.

Update: Apr 7, 2017 @ 11:01pm

The Chinese gentry estate can destory your country if they are disloyal for too long. To increase their loyalty, you can either spend some money each 50 years or if you have good ruler, you can increase it for free.

Medium or low loaylty will continuelly increase the corruption or autonomy, so your country will become weaker and weaker, and your economic situation will be getting worse.

Gentry estate can remove the tax modifier debuff in controlled province, so use this wisely once your autonomy is high, at least you can have a fine tax income.

Ming 's most income come from tax not trade, but if you want to build an early trade empire, you need to reform seaban and get trade ideas as soon as possible. In later game when you embrace global trade institution, the debuff on trade will be no more.