Stellaris

Stellaris

[2.1] Stellar Expansion - Genetics
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Update: May 9, 2017 @ 6:25am

2017-05-09:
Updated for 1.6 [Adams].

No actual changes - just version incrementing.

Update: May 8, 2017 @ 4:13pm

2017-05-08:
Gene Drive Architecting will again be available with Utopia.

Additionally, there is a new technology which reduces the overall cost of genetic engineering.

By default, both of these technologies are fairly infrequent draws, unless on the Biological Ascension path.

New Technologies:
Biophysical Optimization:
Biology
+3% Society Research Speed
-3% Genetic Modification Cost

Update: Apr 8, 2017 @ 1:36am

2017-04-08:
Updated for 1.5 [Banks].

I am considering how to handle this in light of the new Biological Ascension path.

For now, the technologies will NOT be available if the Utopia DLC is installed.

Update: Jan 14, 2017 @ 9:52am

2017-01-14:
Fixed a small typo.

Update: Dec 27, 2016 @ 12:32pm

2016-12-27:
Minor tweak for balance.

-Repeatable technology costs have been adjusted downward to match standard repeatable technologies, as they frankly are expensive enough already post 1.4, and the higher tiers of this tech felt excessively pricey.

Update: Dec 5, 2016 @ 6:35am

2016-12-05:
Updated for 1.4 [Kennedy].

Repeatable technology costs have been adjusted upwards slightly as repeatable technology has been made substantially more expensive in the base game.

Update: Nov 27, 2016 @ 9:06am

2016-11-27:
Localization overhaul. Placeholder localization files for all languages.

Update: Nov 3, 2016 @ 12:29am

2016-11-03:
Mod now exists. :)

I plan on adding some more things to it, such as expanding on cloning a bit. Probably traits as well.

For now though, just a single (much-requested) technology.

New Technologies: Gene Drive Architecting: Biology +1 Trait Point Repeatable* (5x) *This is not a standard repeatable tech; the cost is substantially higher.