Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Opdatering: 20. feb. 2017 kl. 16:07

Hot fix: fixed sights on BO2 being aids. (Hopefully)
If there's any more problems with gun sounds specifically, say something.

Opdatering: 19. feb. 2017 kl. 10:28

-Variant script has been fixed and perfected. No longer will it sometimes give you multiple guns from the Pap.
-Added the NV4
-Added the KBAR
-Testing new NPC fire sounds

Opdatering: 16. feb. 2017 kl. 22:54

MEGA Update to 2.0 part 1 (Mod Update). The second part will be the mapping portions which will come in a week or so after I finish Gulag.

Following me on twitter for updates on future maps and release dates: https://twitter.com/PshZombies

Updated Credit List.

Bug Fixes:
- Removed the octobomb, so it will no longer take your weapon slot.
General Changes:
- Removed EVERY BO3 weapon/gear regardless of what it was.
- Added Perks:
- PHD Flopper
- Vulture Aid
- Who's Who
- Power Switch No Longer Needed
- New Powerups:
- Infinite Ammo
- Blood Money
- Zombie Blood
- Added 35! more Custom Weapons to the combined list of 44.
- BO2:
- Raygun Mark II
- MC96
- B23R
- Five Seven
- Kap 40
- R870
- KSG
- M1216
- Chicom CQB
- PDW57
- Skorpion EVO III
- Scar H
- Type 25
- Galil
- Hamr
- MG08
- Ballista
- DSR50
- LSAT
- FAL OSW
- AW:
- ARX 160
- S12
- SN6
- AK12
- MK14
- ASM1
- AMR9
- Atlas 45
- Bal 27
- M1 Irons
- M1911
- MW2:
- AA12 (The best gun in existence)
- Intervention
- UMP45
- ACR
- F2000
- M16
- M21 EBR
- G18
- Ghosts:
- MTAR-X
- MWR:
- AK47
- MP5
- G36C
- M4A1

Important Change:
- Added in a new system of paping, instead of paping and getting the same gun everytime and then paping again to get a double pap effect. It's been changed so that now when you pap, you have a random chance to get 1 of any number of variants of that weapon. Currently all weapons are standing at 2 variants each, but I will be adding more in the future. This is early stage testing and is currently quite buggy. Many times you'll end getting both variants. Hopefully in the future this will be changed. The only downside is you'll no longer have the ability to double pap a weapon to get the secondary effects.

Opdatering: 16. feb. 2017 kl. 21:28

Dev test.

Opdatering: 21. dec. 2016 kl. 20:23

-Added MW:R AK47
-Added MW:R G36C
-Added MW:R M4A1

Opdatering: 14. dec. 2016 kl. 19:14

-DLC weapon sound fixes

Opdatering: 8. dec. 2016 kl. 21:36

-Added Advanced Warfare M1 Irons
-Removed the MK3 (Caused the invisible zombie glitch)

Opdatering: 4. nov. 2016 kl. 15:14

-Added the Advanced Warfare M1911 as the starting weapon
-Moved the MR6 into the box
-Removed the Shieva/Locus/SVG
-Added more missing items to the box such as the shield/gravity spikes/more
-Added a second variant of the M1911 PAP that can only be acquired through the box

Opdatering: 2. nov. 2016 kl. 21:30

-Added the Bal-27
-Added the MTAR-X
-Added the Bowie Knife to the box

Opdatering: 31. okt. 2016 kl. 11:49

-Fixed Claymore Sounds
-Added Electric Cherry
-Added UMP45
-Patched Spots
-Zombies sprint sooner and spawn faster
-Added the rest of the DLC weapons