Homeworld Remastered Collection

Homeworld Remastered Collection

Star Trek: Chronicles - 2380
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Update: Apr 24, 2022 @ 10:40pm

- Cardassian, Klingon and Romulan ships have names in the UI now

Update: Apr 15, 2022 @ 10:40pm

- Optimised UI in flight mode and ship gallery
- Ship build description update by Gible
- Update and expansion of Regos for the Prometheus class
- Fixed the D'deridex not being "built" at the shipyard
- Renamed the mod from Continuum to Chronicles to avoid association with the new NFT game

Update: Jan 22, 2022 @ 9:47pm

Bug fix
- Lighting for the Badlands map has been fixed
- Federation torpedo damage was not updated when volleys were cut, these are now in alignment with the other races
- Weapons now cast light again

Updates
- Added Spoonfrog's script for falling salvage to invasion mode
- New Invasion background "Ice Moon" by Spoonfrog
- Changed the debug screen to show the ship heading in azimuth/elevation angles like "123 mark 45"
- Fixed ships with duplicate specialTurnLeftManeuver
- Show number of attackers/targets in ship debug windows

Update: Jan 6, 2022 @ 2:01pm

Bug fix
- Some Cardassian corvettes were not marked as shipyard buildable and were not showing the construction animation

Update: Dec 14, 2021 @ 7:39pm

Updates
- The shipyard attack family was not handled by the correct weapon set leaving them invulnerable
- Fixed attack angles for the kng_TNG_torpedoturret
- Retire now only available in Invasion (as it won't work with a shipyard "latch" path)

Update: Dec 13, 2021 @ 4:40pm

Updates
- Some units with the hyperspace ability present but disabled were getting this enabled incorrectly
- Fixed the torpedoes not working for the fed_TNG_nebula subsystems
- Construction ships are now sourced by proximity when a manual build is triggered

Update: Dec 12, 2021 @ 12:15am

Updates
- Minor tweaks for multiplayer stability
- Updates to all superweapons (warp blocked in manheim effect, tumble added to KNG and ROM superweapons)

Update: Dec 2, 2021 @ 3:03am

Updates
- Split the NoShield attack family used for the Borg so that attack manoeuvres could be appropriately used per weight class of ship
- Minor tweaks to shield and separation scripts
- Added "Warp recovery time" game option to invasion mode

Update: Nov 28, 2021 @ 1:27am

Update
- Tweaks to improve multiplayer stability

Update: Nov 27, 2021 @ 3:49pm

New Ships
- new model for car_TNG_resourcecontroller by Wholock
- new model for fed_TNG_akira by Max Loef
- new model for fed_TNG_nova by JL Studios
- new model for kng_TNG_neghvar and flagship by TUB_Husker
- new model for kng_TNG_vorcha by TUB_Husker
- new model for rom_TNG_pulseturret by Majestic
- new model for rom_TNG_dderidex by LC Amaral
- new model for rom_TNG_raptor by LC Amaral
- new model for rom_TNG_talon by Majestic
- replaced rom_TNG_hatham with rom_TNG_nova by Majestic
- new model for rom_TNG_veles (now Heavy Defender) by Majestic

New Content
- Jach'eng superweapon for the Klingons is now a thing (shield disable + push + ship damage)
- All map backgrounds have been overhauled and improved (thank you Major Stress!)
- New Invasion maps (thank you Major Stress!)
- Tutorial missions have a Majel Barrett-Roddenberry(ish) voiceover
- Many more options for Deathmatch (including a kick arse debugging toolkit!)
- Starships now visibly construct in shipyards
- Ship debris are now using the salvage system with a 200 second "burn" time before they despawn

Updates
- Refactor of all mod scripts to improve performance and reliability (thank you Olmysen!)
- Updates to most ship specular and reflection maps
- All special abilities have appropriate icons now
- Updated and Expanded flight mode technical demonstration
- Shipyard construction standardised across races and improved
- Font and UI updates

Fixes
- Rolled the shield system back to the old method used by the other mod versions as it was causing self-damage
- XP script is working again and rank is visible on mouseover