Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Paths
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Opdatering: 18. feb. 2018 kl. 15:41

-Fixed Ragnarok boss pools.
-Fixed all Ragnarok item's skill references.

Opdatering: 17. nov. 2017 kl. 23:30

-Tiny hotfix to patch a couple more textures

Opdatering: 17. nov. 2017 kl. 23:28

-Fixed crash caused by the recent TQ patch.
-Updated a couple new textures introduced by the patch to match the Paths color theme.

Opdatering: 13. juli 2017 kl. 1:34

none

Opdatering: 13. juli 2017 kl. 1:29

DOKKAEBI
-Gamtu stealth doesn't slow your movespeed as much.

LICHDOM
-Added some light visual armor to Skeleton Mages that scales in appearance with level, just like fighters.
---Skeleton Mages now scale in size slightly as they level up, just like fighters.
---Skeleton Mages spellcasting animations sped up slightly to make them more responsive.
---Skeleton Mages tuned to be more aggressive, like their fighter bretheren.
-Skeleton Fighters mana cost reduced, especially at higher levels.
-Skeletons decay slower, especially mages.

POSEIDON
-Storm Trident changes:
---Lowered Storm Trident mana cost by 14.
---Raised explosion radius 1.0>1.5.
---Changed "Distance Profile" to "Moderate" from "Long". Won't target from as far away unless holding shift.
---Storm Trident's modifier skill now gives more pierce % to start, but lower scaling. The % damage bonus has had the opposite change with much lower % to start, but higher scaling
-Stance of Anteus movement penalty reduced from 80% to 50%. Still want to toggle it off for travel, but should feel slightly better in combat.
-Prism aura radius reduced 6.5>6.0 to better fit the visual effect.
-Retuned "Tempest". It should behave the exactly same way in-game, but it now scales differently. Now you get the base debuffs across all levels, and what scales is the cold burn and freeze duration. Increased scaling on both.
-Reworked "Poseidon's Blessing". It was kind of bland/generic with no clear role. Removed some of the generic buffs off it and pushed it more towards health sustain.
-Cleaned up Poseidon stances a bit for fewer but stronger effects, just for clarity.
-Expose duration increased from 7>10.

TARTARUS
-80 extra HP at Path level 1.
-Improved fire resist +10% flatly, and now scales up to Path Level 100 (capped at 70 before).
-Added a small strength per-level bonus with a good initial bonus.
-Changed flat damage reduction vs. demons to 50% damage reduction (scales up to 80%).
-"Study" skills now cap at 8 instead of 30. Sacrifices and benefits now scale much more quickly.
-Cleaned up Boon of the Goat to remove the many small effects. Now focuses on Total Damage, Bleeding and Burning.
-Boon of Scales: Replaced physical resist with pierce resist.
-Added chance to stun on Planar Weapon

VENEFICI
-Path: Removed innate life drain resistance, drastically lowered mana gain per level, instead now grants +50% total mana innately (doubled for Path lvl 100 bonus).

ITEMS
-Added some skill augments to various unique items.

Opdatering: 29. apr. 2017 kl. 19:35

-Increased 'AttackSlots' so that more pets can attack an enemy at once.

Opdatering: 27. feb. 2017 kl. 11:27

-Kyudo (Mind, bow passive) lost it's projectile speed bonus after level 20. Fixed.

Opdatering: 5. dec. 2016 kl. 23:25

-UI fixes
-No longer have dual wielding by default.
-SFX changed on Mind's Psionic Blast
-Intelligence now affects Poison and Venom damage
-Intelligence now affects Piercing damage spells
-Skeleton gear is much more random.

Opdatering: 29. okt. 2016 kl. 20:35

-Most sidequests now grant 1 skillpoint

Opdatering: 3. okt. 2016 kl. 22:13

-Replaced class name for Mind+Dokkaebi. Was Fiend, now Illusionist.