Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Iberia v0.7 Base version
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Update: Feb 24, 2017 @ 7:16am

0.21 Changelog:

-Added Berber faction group in preparation for invasion sandbox, no current faction uses it but the faction group’s units are available as mercenaries.
-Added Numidian cavalry as a mercenary-only unit.
-Changed Greek and Phoenician general to use the new Greek general model.
-Enabled the archery range building for the Aquitanians so they can correctly recruit their archer brigade.
-Fixed bug introduced with 0.2 where the Carthaginian event chain wouldn’t trigger.

Update: Feb 23, 2017 @ 4:21am

0.2 CHANGELOG:
-Ported to 3.3
-Expanded map, added 42 new cities
-Added 1 new faction group (Aquitanians)
-Added 8 new factions (1 Tartessian, 1 Aquitanian, 6 Celtiberian)
-Changed starting city for Celtici.
-Added the new baggage train brigade to all factions
-Added scorpions to Greeks (the “cloned” Greek faction group I’m using didn’t have them)
-Fixed a lot of bugs with cities not being able to create river supply lines
-Changed Phoenician cities to have more visible buildings at population level 1
-Minor adjustments to likelihood of certain mercenary units being available for certain factions.
-Changed Edetani and Ilergetes faction boni as they were using a bonus that is now obsolete.
-Edited scripts and the scenario to use the new event tag feature, for better compatibility with other mods that have scripts or custom maps.
-Buffed javelineers to mirror the buffs they got in vanilla 3.3.
-Switched brigades to use the new group missile damage stat.
-Changed internal name of the mod’s version of Carthage to ensure compatibility with the Carthage faction from the Eagle King DLC.

Update: Sep 5, 2016 @ 5:14am