Age of Wonders III

Age of Wonders III

The Wrong Kind of Balance
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Update: Feb 8, 2017 @ 8:24am

Update: Feb 7, 2017 @ 10:01am

Non-Class racial units get +1 resistance at levelup

Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity

Scoundels- Now can build structures which further scoundrels and assasins may be recruited from.
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible, summon crow from corpse
Poison mastery is empire upgrade

Dwarf First Born- +5 health, +2 fire damage
Dwarfs- Immune to guard breaker, +2 def, +2 Res, Forge items 25% cheaper, No penalty to hurry production.

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit.
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear, does +9 damage when below 15% health
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown
Warlords command cost 50 gold instead of 100
Raise militia takes no mana

Tigran Sphynx- Starts with +1 vision upgrade
Tigrans- Have +4 movement

Horned God given regrowth and regenerate
One with the elements is empire upgrade

Direpenguins freeze battlefield with terror. ...Maybe, might not work

Goblins-All have backstab, only cost 70% of normal

Frostlings-Newly bought frostlings take damage outside artic terrain, Get freezing touch, and Lesser Last Rite of winter. Frost Queens may instantly be bought in town.


Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given new ability, rocket boost.
Halfing adventure get swimming at teir 2
Halfling nightwatch gain new ability, reinforcements. Same as undying

Crusaders-Cost mostly population, given new ability;Battle Cry
Cherub- Given exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with +30 ranged Fire Damage, +10 melee Fire Damage, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, +10 ranged frost and +10 melee frost upgrade, Physical and frost resistrubuted in favour of frost, double hp regen, Breath can freeze other units,
Gold Dragon- model larger, +60 health, +3 resistance, double hp regen, +25 ranged spirit damage, +5 melee spirit
Bone dragon- given devour corpse, inflict despair and exploit despair

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Juggernaut gains wall demolish free abilityHealth points doubled, defence and resistance increased by one, cannot be webbed or entangled
Golem- Gains rebuild
Cannons have grapeshot (BBB Idea)
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine, gets repair at bronze
Supress Nature now empire upgrade

Stone Giant- Higher defence and resistance, path of life at gold
Fire Giant- Gains path of volcanic at gold rank, +3 physical and +3 fire firebombs
Frost Giant- Dome of Frost, inflict freezing strike, path of frost at gold
Giant dwellings can forge items at 50% cheaper than normal

ReefColony Can rush for free, but pays happiness cost (There are things in the deep, but they don't like waking them up)
Lords of the Deep Regen doubled

Kobold- Get taunt one level earlier, now evolve on gold

Humans may build a harbour anywhere and recruit boats with which can go on land (portage)
Human priest gain healing at silver

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +2 physical melee

Eldritch Horror has static shield buff

Dreadnaught heroes can now get hijack machine, are giving a fire ranged strength skill points route, Tree crushing cost halved

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.
Improved mountaineering cost 2 at level 3

Sorcerer heros now start with inflict stun, sorcerer upgrades cheaper, give +15 instead of +10
Stunning touch requires level 1 not 3, costs 1 not 2

Theocrats have 3 more resistance upgrades (For now), get ressurect ability

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Convert- Strength increased by 3
Frost Breath- cooldown now 1 -> 2
Fire Breath - Cooldown now 1 -> 2
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- +1 cool down
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additional spirit damage
Warcry- now gives +3 damage
Assasin's Strike- double damage
Firebomb - Damages structures
Lesser Reanimate Undead Ability now on 5 turn cooldown instead of one use

Summon Eldritch Horror now 1/4 chance to summon Elder Eldritch.
Summon Animal spells now summon lots of animals

Druid Heroes now can swim and mountain climb for free, get improved mountaineering upgrade at level 3

Inspire loyalty now empire upgrade
New skill, loyalty to the cause, cost of all units decreased by 20%
Training regiment lowers cost by 35%
Death March Cost no mana
Raise militia cost no mana Effects happiness

Sorc building I- gives +10 casting points, +5 mana->+10
Sorc Building II- gives +20 casting points, +100 mana cap, +20 mana
Sorc Building III- Gives 30 casting points, +200 mana cap, +30 mana

Sorcery skill now bestows level *10 casting points and 10% mana boost each time.
Magical structures worth to +5 mana

Warlord hero- gets many cheaper combat upgrades, gets new physical protection ability, gets invigorate
Sorc hero- all Sorcery upgrades are 1 skill point cheaper, all give an additional 5 casting points.

Update: Feb 7, 2017 @ 10:01am

Update: Feb 5, 2017 @ 9:31am

Non-Class racial units get +1 resistance at levelup

Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity

Scoundels- Now can build structures which further scoundrels and assasins may be recruited from.
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible, summon crow from corpse
Poison mastery is empire upgrade

Dwarf First Born- +5 health, +2 fire damage
Dwarfs- Immune to guard breaker, +2 def, +2 Res, Forge items 25% cheaper, No penalty to hurry production.

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit.
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown
Warlords command cost 50 gold instead of 100
Raise militia takes no mana

Tigran Sphynx- Starts with +1 vision upgrade
Tigrans- Have +4 movement

Horned God given regrowth and regenerate
One with the elements is empire upgrade

Goblins-All have backstab, only cost 70% of normal

Frostlings-Newly bought frostlings take damage outside artic terrain, Get freezing touch, and Lesser Last Rite of winter. Frost Queens may instantly be bought in town.


Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given new ability, rocket boost.
Halfing adventure get swimming at teir 2
Halfling nightwatch gain new ability, reinforcements. Same as undying

Crusaders-Cost mostly population, given new ability;Battle Cry
Cherub- Given exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with +30 ranged Fire Damage, +10 melee Fire Damage, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, +10 ranged frost and +10 melee frost upgrade, Physical and frost resistrubuted in favour of frost, double hp regen, Breath can freeze other units,
Gold Dragon- model larger, +60 health, +3 resistance, double hp regen, +25 ranged spirit damage, +5 melee spirit
Bone dragon- given devour corpse, inflict despair and exploit despair

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Juggernaut gains wall demolish free abilityHealth points doubled, defence and resistance increased by one, cannot be webbed or entangled, given wall crushing
Golem- Gains rebuild
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine, gets repair at bronze
Supress Nature now empire upgrade

Stone Giant- Higher defence and resistance, path of life at gold
Fire Giant- Gains path of volcanic at gold rank, +3 physical and +3 fire firebombs
Frost Giant- Dome of Frost, inflict freezing strike, path of frost at gold
Giant dwellings can forge items at 50% cheaper than normal

ReefColony Can rush for free, but pays happiness cost

Kobold- Get taunt one level earlier, now evolve on gold

Humans may build a harbour anywhere and recruit boats with which can go on land (portage)
Human priest gain healing at silver

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +2 physical melee

Eldritch Horror has static shield buff

Dreadnaught heroes can now get hijack machine, are giving a fire ranged strength skill points route, Tree crushing cost halved

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.

Sorcerer heros now start with inflict stun, sorcerer upgrades cheaper, give +15 instead of +10

Theocrats have 3 more resistance upgrades (For now), get ressurect ability

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Convert- Strength increased by 3
Frost Breath- cooldown now 1 -> 2
Fire Breath - Cooldown now 1 -> 2
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- +1 cool down
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additional spirit damage
Warcry- now gives +3 damage
Assasin's Strike- double damage
Firebomb - Damages structures
Lesser Reanimate Undead Ability now on 5 turn cooldown instead of one use

Summon Eldritch Horror now 1/4 chance to summon Elder Eldritch.
Summon Animal spells now summon lots of animals

Druid Heroes now can swim and mountain climb for free, get improved mountaineering upgrade at level 3

Inspire loyalty now empire upgrade
New skill, loyalty to the cause, cost of all units decreased by 20%
Training regiment lowers cost by 35%
Death March Cost no mana
Raise militia cost no mana Effects happiness

Sorc building I- gives +10 casting points, +5 mana->+10
Sorc Building II- gives +20 casting points, +100 mana cap, +20 mana
Sorc Building III- Gives 30 casting points, +200 mana cap, +30 mana

Sorcery skill now bestows level *10 casting points and 10% mana boost each time.
Magical structures worth to +5 mana

Warlord hero- gets many cheaper combat upgrades, gets new physical protection ability, gets invigorate
Sorc hero- all Sorcery upgrades are 1 skill point cheaper, all give an additional 5 casting points.

Update: Feb 4, 2017 @ 1:05pm

Update: Jan 30, 2017 @ 4:46pm

Update: Jan 27, 2017 @ 5:58pm

Non-Class racial units get +1 resistance at levelup

Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity

Scoundels- Now can build structures which further scoundrels and assasins may be recruited from.
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible, summon crow from corpse
Poison mastery is empire upgrade

Dwarf First Born- +5 health, +2 fire damage
Dwarfs- Immune to guard breaker, +2 def, +2 Res, Forge items 25% cheaper, No penalty to hurry production.

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit.
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown
Warlords command cost 50 gold instead of 100
Raise militia takes no mana

Tigran Sphynx- Starts with +1 vision upgrade
Tigrans- Have +4 movement

Horned God given regrowth and regenerate
One with the elements is empire upgrade

Goblins-All have backstab, only cost 70% of normal

Frostlings-Newly bought frostlings take damage outside artic terrain, Get freezing touch, and Lesser Last Rite of winter. Frost Queens may instantly be bought in town.


Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given new ability, rocket boost.
Halfing adventure get swimming at teir 2
Halfling nightwatch gain new ability, reinforcements. Same as undying

Crusaders-Cost mostly population, given new ability;Battle Cry
Cherub- Given exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with +30 ranged Fire Damage, +10 melee Fire Damage, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, +10 ranged frost and +10 melee frost upgrade, Physical and frost resistrubuted in favour of frost, double hp regen, Breath can freeze other units,
Gold Dragon- model larger, +60 health, +3 resistance, double hp regen, +25 ranged spirit damage, +5 melee spirit
Bone dragon- given devour corpse, inflict despair and exploit despair

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Juggernaut gains wall demolish free abilityHealth points doubled, defence and resistance increased by one, cannot be webbed or entangled
Golem- Gains rebuild
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine, gets repair at bronze
Supress Nature now empire upgrade

Stone Giant- Higher defence and resistance, path of life at gold
Fire Giant- Gains path of volcanic at gold rank, +3 physical and +3 fire firebombs
Frost Giant- Dome of Frost, inflict freezing strike, path of frost at gold
Giant dwellings can forge items at 50% cheaper than normal

ReefColony Can rush for free, but pays happiness cost

Kobold- Get taunt one level earlier, now evolve on gold

Humans may build a harbour anywhere and recruit boats with which can go on land (portage)
Human priest gain healing at silver

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +2 physical melee

Eldritch Horror has static shield buff

Dreadnaught heroes can now get hijack machine, are giving a fire ranged strength skill points route, Tree crushing cost halved

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.

Sorcerer heros now start with inflict stun, sorcerer upgrades cheaper, give +15 instead of +10

Theocrats have 3 more resistance upgrades (For now), get ressurect ability

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Convert- Strength increased by 3
Frost Breath- cooldown now 1 -> 2
Fire Breath - Cooldown now 1 -> 2
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- +1 cool down
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additional spirit damage
Warcry- now gives +3 damage
Assasin's Strike- double damage
Firebomb - Damages structures
Lesser Reanimate Undead Ability now on 5 turn cooldown instead of one use

Summon Eldritch Horror now 1/4 chance (I think) to summon Elder Eldritch.
Summon Animal spells now summon lots of animals

Druid Heroes now can swim and mountain climb for free, get improved mountaineering upgrade at level 3

Inspire loyalty now empire upgrade
New skill, loyalty to the cause, cost of all units decreased by 20%
Training regiment lowers cost by 35%

Sorc building I- gives +10 casting points, +5 mana->+10
Sorc Building II- gives +20 casting points, +100 mana cap, +20 mana
Sorc Building III- Gives 30 casting points, +200 mana cap, +30 mana

Sorcery skill now bestows level *10 casting points and 10% mana boost each time.
Magical structures worth to +5 mana

Warlord hero- gets many cheaper combat upgrades, gets new physical protection ability, gets invigorate
Sorc hero- all Sorcery upgrades are 1 skill point cheaper, all give an additional 5 casting points.

Update: Jan 21, 2017 @ 3:56pm

Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity

Scoundels- Now can build structures which further scoundrels and assasins may be recruited from.
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible, summon crow from corpse
Poison mastery is empire upgrade

Dwarf First Born- +5 health, +2 fire damage
Dwarfs- Immune to guard breaker, +2 def, +2 Res

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit.
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown
Warlords command cost 50 gold instead of 100
Raise militia takes no mana

Tigran Sphynx- Starts with +1 vision upgrade
Tigrans- Have +4 movement

Horned God given regrowth and regenerate
One with the elements is empire upgrade

Goblins-All have backstab, only cost 70% of normal

Frostlings-Newly bought frostlings take damage outside artic terrain, Get freezing touch, and Lesser Last Rite of winter. Frost Queens may instantly be bought in town.


Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given new ability, rocket boost.
Halfing adventure get swimming at teir 2
Halfling nightwatch gain new ability, reinforcements. Same as undying

Crusaders-Cost mostly population, given new ability;Battle Cry
Cherub- Given exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with ranged fire upgrade 5, melee fire upgrade 5, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, ranged frost and melee upgrade, Physical and frost resistrubuted in favour of frost, double hp regen
Gold Dragon- model larger, +60 health, +3 resistance, double hp regen, +25 ranged spirit damage, +5 melee spirit
Bone dragon- given devour corpse, inflict despair and exploit despair

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Juggernaut gains wall demolish free abilityHealth points doubled, defence and resistance increased by one, cannot be webbed or entangled
Golem- Gains rebuild
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine, gets repair at bronze
Supress Nature now empire upgrade

Stone Giant- Higher defence and resistance
Fire Giant- Gains path of volcanic at gold rank

Kobold- Get taunt one level earlier, now evolve on gold

Humans may build a harbour anywhere and recruit boats with which can go on land (portage)
Human priest gain healing at silver

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +2 physical melee

Eldritch Horror has static shield buff

Dreadnaught heroes can now get hijack machine, are giving a fire ranged strength skill points route

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.

Sorcerer heros now start with inflict stun, sorcerer upgrades cheaper, give +15 instead of +10

Theocrats have 3 more resistance upgrades (For now), get ressurect ability

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Convert- Strength increased by 3
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- +1 cool down
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additional spirit damage
Warcry- now gives +3 damage
Assasin's Strike- double damage
Firebomb - Damages structures
Lesser Reanimate Undead Ability now on 5 turn cooldown instead of one use

Summon Eldritch Horror now 1/4 chance (I think) to summon Elder Eldritch.
Summon Animal spells now summon lots of animals

Druid Heroes now can swim and mountain climb for free, get improved mountaineering upgrade at level 3

Inspire loyalty now empire upgrade
New skill, loyalty to the cause, cost of all units decreased by 20%
Training regiment lowers cost by 35%

Sorc building I- gives +10 casting points, +5 mana->+10
Sorc Building II- gives +20 casting points, +100 mana cap, +20 mana
Sorc Building III- Gives 30 casting points, +200 mana cap, +30 mana

Sorcery skill now bestows level *10 casting points and 10% mana boost each time.
Magical structures worth to +5 mana

Warlord hero- gets many cheaper combat upgrades, gets new physical protection ability, gets invigorate
Sorc hero- all Sorcery upgrades are 1 skill point cheaper, all give an additional 5 casting points.

Update: Jan 20, 2017 @ 6:36pm

Update: Jan 18, 2017 @ 2:30pm