Total War: WARHAMMER

Total War: WARHAMMER

Faction Unlocker Submod - Vampires, Chaos, Norsca, Beastmen
Showing 21-30 of 54 entries
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Update: Feb 19, 2017 @ 12:37am

Update: Feb 10, 2017 @ 2:55pm

Version 2.0.2

New Functions / Additions:
⚫ Added descriptions to Border Princes, Estalia, Tilea, Kislev, Chaos Gathering and all Norsca tribes.


Fixed Bugs / Issues:
⚫ More Conquer Anywhere compatibility fixes.

Update: Feb 9, 2017 @ 4:44pm

Version 2.0.1

Fixed Bugs / Issues:
⚫ Prevented Chaos from spawning at Turn 3.

Update: Feb 9, 2017 @ 5:58am

Update: Dec 30, 2016 @ 2:00pm

Version 1.11.2

Fixed Bugs / Issues:
⚫ Sarthorael now has the Fireball spell from the start and his skill tree now works as intended.
⚫ Unlocked Wood Elf factions now have proper access to buildings that unlock Office positions.

Update: Dec 27, 2016 @ 9:52am

Version 1.11.1
Removed Regiments of Renown from Kislev, Border Princes, Estalia and Tilea.

Update: Dec 26, 2016 @ 5:21pm

Version 1.11

New Functions / Additions:
⚫ Added the Chaos Gathering Faction lead by the greater daemon of Tzeentch - Sarthorael the Ever-Watcher to the available factions.
- Sarthorael, who was originally a simple Metal Chaos Sorcerer Lord is now able to access all three Lores of Chaos Magic (Death, Fire and Metal) and has a slightly modified skill tree to accommodate that. By default he is also Unbreakable and causes Fear and Terror.
- He will start with an army of similar value as Archaon's that is more focused on mutated and aggressive Chaos creatures, such as Forsaken, Chaos Trolls and the Feral Manticores.
- He will start as a military ally to Archaon but can just be ignored if you want to play the vanilla Chaos Campaign, as as Archaon's starting army can kill him just fine at turn 1.
- He will not spawn if you play any faction other than the Warriors of Chaos or Chaos Gathering.
- By default Chaos Gathering had yellow uniforms, this was changed to white to suit the faction flag.

⚫ All Norsca factions now have a unique combination of starting units & heroes.
⚫ All Norsca capitals now start out with a Tier 2 Settlement and a basic military infantry building.
⚫ All Norsca armies have been largely equalized aside from unique makeups for each faction.
⚫ Added wars between several Norsca Tribes.
⚫ Added Victory Conditions for all factions. (Except Bretonnia)
⚫ Added Regiments of Renown to Border Princes, Estalia and Tilea.
⚫ Locked Wood Elf Offices that are supposed to only become available via special buildings.
⚫ Changed the Redhorn Tribe's Flag, Banner and Uniform Coloring to Morghur's style.


Beastmen Mini Campaign:
⚫ Enabled the Temple of Ulric & Temple of Sigmar building chains for the Human factions.
⚫ Added some pre-existing temples to the more developed starting provinces to repel corruption.
⚫ Added the Great Temple of Ulric to Middenheim.
⚫ Added military buildings to the human provinces which were lacking them.
⚫ Added more starting units to Marienburg.


Fixed Bugs / Issues:
⚫ Added the missing Sigmar's Sons to Kislev.
⚫ Fixed UI issues with most non-Empire factions.

Update: Dec 22, 2016 @ 11:23am

Logo Update

Update: Dec 21, 2016 @ 1:27pm

Version 1.10.2

New Functions / Additions:
⚫ All Mini Campaign Factions that are of a culture with Regiments of Renown can now access them.


Fixed Bugs / Issues:
⚫ All Beastmen factions in the Grand Campaign now have Moon Cycles again.
⚫ All Grand Campaign Regiments of Renown are available again.
⚫ Dissolved the Trade and Military Access deals between The Empire and Wissenland to prevent them from confederating immediately.

Update: Dec 18, 2016 @ 1:29pm

Added the description for how to unlock Sigvald.