Total War: WARHAMMER

Total War: WARHAMMER

Faction Unlocker Submod - Vampires, Chaos, Norsca, Beastmen
Viser 11-20 af 54 forekomster
< 1  2  3  4  5  6 >
Opdatering: 23. mar. 2017 kl. 18:13

Version 3.0
Converted this mod from a Faction Unlocker to a Faction & Script Pack

Opdatering: 22. mar. 2017 kl. 8:06

Version 2.5

New Functions / Additions:
⚫ Kazador Dragonslayer is now 20% larger than other lords of his type to reflect his lore background.


Balance Improvements:
⚫ jdharrow's custom Regiments of Renown have been reduced to the same level-based recharge reduction as the vanilla Regiments of Renown, they are now at 15 - 5% chance to recharge per turn.
⚫ As the Skull-takerz Horde gained a new immortal (and the only non-stationary) Diplomat Lord, their main horde lost one unit of Savage Orcs, one unit of Savage Arrer Boyz and another unit of Savage Orcs was moved into the new secondary horde.
⚫ Eben von Liebwitz lost his unit of Spearmen, Balthasar gained a unit of Mortars.
⚫ Katarin the Ice Queen now starts with one more unit of Swordsmen.
⚫ Averland is now once again at war with the Skull-takerz Savage Orc Horde.
⚫ As Eben von Liebwitz was turned into Wissenland's Diplomat, his Runefang is now used by Balthasar Gelt.
⚫ The Templehof Necromancer Hero was turned into their Diplomat Lord.


Fixed Bugs / Issues:
⚫ Created a workaround for the Diplomacy Screen bugs of having a white square (missing image) instead of Faction Leader Portraits on the map, having unstable camera settings and your own leader's back turned to you in their animated porthole window.

- This was done by replacing the true faction leaders with appropriately titled "Diplomat" Lords (Ambassador, Huskarl, Boss, etc.), which look identical to the vanilla style of the faction leaders but do not suffer from having missing pictures due to being fully customizable like the Faction Leaders.
- They have been assigned to all factions that do not contain existing or repositioned unique characters, such as Legendary Lords or for example The Red Duke and Boris Todbringer.
- These new lords are immortal but function quite different from how normal lords do. While they have the same skill tree and stats as a normal lord of their type, they do not cost upkeep, but cannot recruit units (or RoR) or move outside of the immidiate vicinity of the physical settlement size that they are stationed at. They also provide a small provincewide income bonus to compensate for the extra cost of having another general active.
- Essentially they act as immortal capital guards - or elsewhere if they die and you reposition them - but you can't disband them once deployed somewhere.
- I tried various ways to resolve this issue, but this was really the only workaround (not fix, the bug persists and can't be fixed by modders, I tried that too) to deal with this bug and should be fairly unobtrusive.
- In the process of this project, I changed the look of a few faction leaders and will most likely change some more over time to have as few cloned ones around as possible or near each other.
- This workaround will require a new campaign to work.

⚫ Ivan Volkov (Erengrad) now has proper access to his skill tree.
⚫ Sigvald is now properly unlocked again by razing Kislev instead of awakening 4 Norsca Tribes.
⚫ Beastmen Brayherds should no longer contain their Legendary Lords as normal units.
⚫ Krell now has proper access to his mounts.
⚫ The two Kislevite settlements razed by the Baersonling (Fort Straghov & Volksgrad) are now proper ruins, sadly not Chaos Ruins as it caused crashes for some reason if I tried it with those.


Fixed Vanilla Bugs:
⚫ All Water masses such as seas, rivers and lakes that had mixed up names since the Wood Elf update have been fixed to reflect the names seen on the map.

Opdatering: 9. mar. 2017 kl. 7:50

Opdatering: 6. mar. 2017 kl. 16:41

Opdatering: 6. mar. 2017 kl. 14:56

Opdatering: 6. mar. 2017 kl. 7:49

Opdatering: 6. mar. 2017 kl. 6:05

Opdatering: 4. mar. 2017 kl. 11:22

Opdatering: 25. feb. 2017 kl. 8:28

Version 2.1.2

Fixed Bugs / Issues:
⚫ Grimgor'z Waaagh!, Karaz-a-Karak, Reikland, Tilea & Vampire Counts can no longer recruit 2 of each Regiments of Renown.

Opdatering: 23. feb. 2017 kl. 15:33

Version 2.1.1

New Functions / Additions:
⚫ Norsca now have a recruitment cap for Aspiring Champions, Chaos Feral Manticores & Marauder Horsemasters of 2 + 1 per recruitment building.
⚫ Custom Battle now properly reflects the campaign factions:
- Removed one of the two Warherds of the Shadowgave, Karak Norn, Karak Ziflin
- Added Horde of the Ever-Watcher, Warherd of the Crowfather
- Replaced Varg with Aesling for a more interesting flag and uniform color
- Removed Unique Faction leaders from factions which they do not lead in the Grand Campaign, except for Grombrindal who is now available for all Dwarf Factions.
- Updated all units for all factions

⚫ Added custom faction selection buttons for all Wood Elf & Mini Campaign factions.


Fixed Bugs / Issues:
⚫ Better compatibility with Chaos Script mods - Sarthorael should now never spawn early.
⚫ Fixed a crash that happened when playing the Horde of the Ever-Watcher and the Chaos invasion event triggered - it is now disabled for the faction just like for Chaos Undivided.
⚫ The Horde of the Ever-Watcher should now only ever spawn if you actually play him, or when he was supposed to show up normally as in vanilla, including his high starting level.
⚫ Updated loading descriptions for Thorgard Cromson and Grombrindal.
⚫ Added a transparent icon for the Norsca "None" Commandment.