Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Zhytomir
Näytetään 1–3 / 3
Päivitys: 23.2.2017 klo 16.21

TE-Zhytomir-RC2

[NEW] Added slightly more cover in the hallways of Objectives A (Komsomol Apartments) and C (Krasnaya Apartments)
[NEW] Added slightly more cover throughout the plaza between the first three objectives
[NEW] Added slightly more cover throughout Objective D (Church Park)

[CHANGE] Allies first spawn moved slightly farther north
[CHANGE] Capture zone of Objective A (Komsomol Apartments) extended to encompasses the entire building
[CHANGE] Capture zone of Objective C (Krasnaya Apartments) extended to encompass the entire 2nd and 3rd floors but retracted from the 1st floor
[CHANGE] Spawn protection for Axis' first spawn extended into the southern structure adjacent to Objective A (Komsomol Apartments)
[CHANGE] Spawn protection for Allies' first spawn extended into the sniper loft of Objective B (Basement)
[CHANGE] Spawn protection for Allies' third spawn extended into the church while Objective D (Church Park) is not in play
[CHANGE] Capture time of Objective E (Warehouse Area) increased from 20 seconds to 25 seconds

Päivitys: 24.7.2016 klo 4.29

TE-Zhytomir-RC1

[HOTFIX] Role selection screen should now be displaying the correct number of allocated roles

Päivitys: 16.7.2016 klo 13.50

TE-Zhytomir-RC1

[NEW] Added squad leaders
[NEW] Added spectate view points for notable areas
[NEW] Added lockdown to Objectives D (Churck Park) and E (Warehouse Area)

[CHANGE] Allied reinforcements lowered from 400 to 350
[CHANGE] Axis reinforcements lowered from 500 to 400
[CHANGE] Allies reinforcement delay raised from 15 to 20
[CHANGE] Axis reinforcment delay raised from 10 to 15
[CHANGE] Spawn protection zones are now more suitibly refined in their boundaries

[FIX] Corrected German spawn point facings in Objective B (Basement)
[FIX] Role loadouts now segregate into squads and fireteams
[FIX] Corrected objective names