Stellaris

Stellaris

ISBS: Doomsday Weapons & Ships
Viser 21-30 af 54 forekomster
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Opdatering: 7. maj 2017 kl. 21:30

  • Fixed an issue with galactic view zoom default.

Opdatering: 2. maj 2017 kl. 0:29

  • Updated with Russian Translations. HUGE thanks to Spectrum for translating!!

Opdatering: 19. apr. 2017 kl. 8:10

  • Fixed an issue with fleet power calculations. Reduced fleet power should now be back in effect.

Opdatering: 11. apr. 2017 kl. 11:30

  • Fixed ringworld megastructure / construction size issues.
  • Fixed swarm traits spawning on your admirals, which allowed easy identification of the changelings.
  • Leviathan base evasion buffed, however a -40% multiplier was added to prevent evasion from scaling too much (modifier will probably be tweaked in the future).
  • Reduced AI influence gain from ISB buff since they appear to be more aggressive with expansion now.

Opdatering: 8. apr. 2017 kl. 5:09

  • Fixed a bug with Erebus being unbuildable.

Opdatering: 8. apr. 2017 kl. 1:30

  • 1.5 compatibility hotfix.

Opdatering: 25. feb. 2017 kl. 1:25

  • Added difficulty settings for Crisis, Guardians, Fallen Empires, and Awakened Empires. These can be found under Empire Policies (enter free_policies into the game console to make policy changes without a cooldown).
  • Updated ship behaviour for Titans and Erebus. They should now maintain a suitable distance during battle (based on their combat core).
  • Fixed a bug with application of crisis difficulty settings (Thanks to MacrosoftWord for reporting the bug!)
  • Updated the model for Mammalian Titans.
  • Reduced the base HP of Fallen Titans by approximately 30%.

Opdatering: 26. dec. 2016 kl. 10:02

  • Updated for ISB Balance Compatibility.

Opdatering: 17. dec. 2016 kl. 12:22

Weapons
  • Fixed bug with Erebus combat drones not being able to target enemy fleets.
  • Tweaked strike craft behaviour.

Opdatering: 6. dec. 2016 kl. 2:02

  • Updated for 1.4 compatibility.