Tabletop Simulator

Tabletop Simulator

Star Wars: Rebellion (+Rise of the Empire)
Showing 41-50 of 74 entries
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Update: Nov 7, 2016 @ 10:49am

added FFG released FAQ and Errata

Update: Nov 2, 2016 @ 3:43pm

improvement: all hands changed to General players color with exception of a token 'joinable' hand for the admiral. This means you don't have to change the color of hands when playing 2P-3P. All General hand info should be shared with admirals without issue.

Update: Nov 2, 2016 @ 3:16pm

fix -- non chosen recruit action cards now properly discard instead of getting caught in the player hand.

Update: Jul 24, 2016 @ 7:44pm

fix -- unlocked bespin marker
objective decks now show proper back sides when hidden in hand.

Update: Jul 23, 2016 @ 5:01am

fix -- reb recall leaders grid now on proper side of mat

Update: Jul 21, 2016 @ 10:58pm

fix -- game name

Update: Jul 21, 2016 @ 2:27am

fix

Update: Jul 21, 2016 @ 2:16am

fix

Update: Jul 21, 2016 @ 2:03am

fix

Update: Jul 21, 2016 @ 2:02am

More script changes:

1) Added Recall Leader function -- recalls all leaders on board to respective faction. Does not work currently on leaders "jointed" to Leader Rings.

2) Aded Clear Mission area function --- clears revealed and hidden cards respectively from mission assignment area. Can be buggy -- do not use if it is not working for you.

3) Recruit Function -- on recruit turns, simply use recruit button to draw 2 action cards to a hidden area. player then clicks the recruit button to obtain the action card while other is discarded. leader still has to be manually drawn from bag/crate.

4) Remove casualties function on battleboard area -- clears damage markers and places any units in the casualty area of the battleboard back in their production bags.

5) changed last few bags into crates

6) QC/bugfixes:
-fixed miscalculation from auto-build script of Rodia to proper Orange Triangle instead of Orange Circle that was erroneous.