Gnomoria

Gnomoria

Tacyn's Base Mod v1.16
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Update: Mar 27, 2016 @ 4:23am

v.1.5

- added cooking mod with new food recipes and balancing
* new well workshop, old well now located under furniture
* new kitchen workshop, vanilla workshop unchanged but not buildable anymore
- no free meat: goblins no longer give meat
- added pine resin to torch, bucket and barrel recipes


fixes
- Grave deconstruct bug: corpses no longer rot, but can be burned at the furnace.
- Storage mod:
logs, planks, blocks and worn items no longer store in containers
coal pile is now a constructed container

Update: Mar 19, 2016 @ 11:58am

v1.4.1 download[www.dropbox.com]

readded wool related jobs due to possible savegame corruption

Update: Mar 19, 2016 @ 6:46am

v.1.4

- added Storage mod based on Roboute's Fortress mod

fixes
- fixed uniform settings to include new materials
- marble is an alternative to limestone for heirolyph constructions and anubis statue
- added missing entries (fenrir doors) to bottom-build menu and sorted by them by type
- fixed names and tinting of reinforced wood and stone doors
- added new materials to workshopsettings, fixing autocraft bugs
- removed wool bolt and padding recipes, instead loom will craft wool into fiber first.

Update: Mar 14, 2016 @ 4:31pm

v.1.3.3 download[www.dropbox.com]

-fixed crash when builing towerroof or towerspire

Update: Mar 14, 2016 @ 3:42pm

deactivated unfinished storage mod again

Update: Mar 14, 2016 @ 1:46pm

v.1.3.2

-fixed forrestry camp merchant bug (meat, hide ,... merchant did not appear)
- moved all trade civs into separate mod called Trade

Update: Mar 13, 2016 @ 3:28am

v1.3.1

fixed egyptian pillar sprite

Update: Mar 12, 2016 @ 5:44am

v.1.3

- added padding using wool as stuffing
- Decorations:
adds large number of new furnitures, walls, floors and inclines.
sprites are based on the default spritesheet and the works of
Rephath, DaniAngione, Sneq, RhoOphuichi, Fenrir and Roboute.
contains modified versions of the mods Fenrir Doors and Fortress.

Update: Mar 7, 2016 @ 10:24am

v.1.2.1

- added wool recipe to loom
- increased generated forrest size
- removed quality from containers (this possibly removes a bug with threshold limits)

Update: Mar 6, 2016 @ 10:33am

v.1.2

- wild animals, beetles and spiders move slower
- agriculture update:
- new plants, trees and livestock
- new recipes, soup and stew, using the new vegetables
- all livestock shares meat, leather, bone and skull materials
- combined with Extended agriculture, Grand arboretum and Underground crops
- seeds, clippings and livestock sold by separate agricultural settlement merchants

Restart required for:
- new wild plants and trees
- cotton seeds instead of strawberry seeds at start.