Garry's Mod

Garry's Mod

NPC Weapons - True Firepower Unleashed
Showing 51-59 of 59 entries
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Update: Feb 26, 2016 @ 6:45pm

v1.0.8

Changed the infinite fire range code to not use a laggy trace anymore, now uses Entity:Visible() instead of util.QuickTrace()

Magnum firerate increased from 1.6 to 1.5.

Updated commenting on the weapon base.

Update: Feb 25, 2016 @ 11:45pm

v1.0.7

Fixed crashes occuring when Crossbow projectiles were hitting Floor Turrets, Helicopters, etc., just like the rocket projectile.

Update: Feb 25, 2016 @ 11:10pm

v1.0.6

Fixed crash when rockets hit Floor Turrets.

Update: Feb 25, 2016 @ 10:04pm

v1.0.5

Small change which should decrease the chances that an NPC runs to cover before reloading.

Update: Feb 25, 2016 @ 8:37pm

v1.0.4

Fixed rockets crashing the game when hitting Helicopters. Gave the same treatment to Gunships and Dropships too just in case.

Update: Feb 25, 2016 @ 5:54pm

v1.0.3

Fixed rockets crashing the game when damaging Striders.

Update: Feb 25, 2016 @ 5:29pm

v1.0.2

Attempted fix to oversized effects bug.

Update: Feb 25, 2016 @ 4:27pm

v1.0.1

Fix to NPCs not aiming correctly at headcrabs.

Update: Feb 25, 2016 @ 1:35am

v1

Initial upload.