Cities: Skylines
Climate Control 1.3.0.2
1–10 из 20
< 1  2 >
Обновление: 15 июл. 2022 г. в 10:55

- Moved shared assemblies and methods into RunaCommons
- changed way presets are stored and retrieved for user

Обновление: 21 июн. 2022 г. в 11:38

- Fixed not loading presets
- Fixed crash when simulation is running (unpaused game) without selected preset

- Mitigated crashing error:

ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FF708CC6668) 0x00007FF708CC6668 (Cities) ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FF708CC6DF6) 0x00007FF708CC6DF6 (Cities) ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FF708D04DB3) 0x00007FF708D04DB3 (Cities) 0x000000000F403F27 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Font:RequestCharactersInTexture (string,int,UnityEngine.FontStyle) 0x000000000F403CCB (Mono JIT Code) ColossalFramework.UI.UIDynamicFont:RequestCharacters (string,int,UnityEngine.FontStyle) 0x000000000F4039EE (Mono JIT Code) ColossalFramework.UI.UIDynamicFont/DynamicFontRenderer:MeasureString (string) 0x000000000F40730D (Mono JIT Code) ColossalFramework.UI.UILabel:Invalidate () 0x000000000F40E64D (Mono JIT Code) ColossalFramework.UI.UILabel:OnTextChanged () 0x000000000F40E5FA (Mono JIT Code) ColossalFramework.UI.UILabel:set_text (string) 0x000000017B3BBA01 (Mono JIT Code) DebugOutputPanel:AddMessageInternal (ColossalFramework.Plugins.PluginManager/MessageType,string) 0x000000017B3BB69E (Mono JIT Code) DebugOutputPanel:AddMessage (ColossalFramework.Plugins.PluginManager/MessageType,string,bool) 0x000000017B3BB548 (Mono JIT Code) DebugOutputPanel:AddMessage (ColossalFramework.Plugins.PluginManager/MessageType,string)
It seems it is caused by using DebugOutputPanel from places where it should not be used...
It looks like it is safe to output stuff to DebugOutputPanel from threading extension... so proper "work-around" was incorporated.

Обновление: 19 июн. 2022 г. в 3:58

This is major update in terms of underlying mechanics so issues may occur

  • Using Harmony Patch instead of native Extensions.
  • Vanilla simulation calculations are no longer performed (thanks to Harmony)
  • Climate Frequency is no longer supported - Climate frames are calculated each day
  • Sun Rise / Sun Set (and thus day length) are now calculated using latitiude and longitude from preset...
  • Sun Rise and Sun Set are now also shown on control panel UI.
  • Fixed blinking sunlight when day length did not fit vanilla LaGrange calcs.
  • Moved presets to separate text files from in-code allowing easier expansion of that in future.
  • Dropped problematic functionalities. However they may return in future in base mod or as separate PDX style DLC/mods ...

Обновление: 23 июл. 2017 г. в 2:43

1.2.7.0
  • Simulation engine overhaul. Entire simulation is now performed within Climate Control which elimiantes number of issues.
  • Weather is now force-enabled to ensure proper rendering (default simulation when disabled reset weather data to zeros causing flickering).
  • Each weather property CC simulation can be enabled in options.
  • Control panel contains now checkboxes allowing fixed value (not altered by simulation) of specified weather parameter.
  • Control panel controls fixes preventing value set feedback.
  • Optimization fixes.

Обновление: 6 янв. 2017 г. в 5:57

1.2.2.10
  • Rain will no longer auto-stop when reaching expected precipitation. This will cause rain to last longer. Not best solution but as far as I can see it is only way to quickly handle disasters with thunders as they appear only during rainfall.

Обновление: 11 дек. 2016 г. в 9:36

1.2.2.9
  • Fixes issues with surface clipping
  • Enabling "Alter day length" will cause issues with lightning (sun cycle) if using Time Warp mod

Обновление: 10 дек. 2016 г. в 12:17

1.2.2.8
  • Added presets support for Longitude and Latitude (presets now not only change climate but also sun position)
  • Added solar time slider (so you can change current solar time)
  • Removes lights flickering caused by custom DayNightProperties

Обновление: 10 дек. 2016 г. в 6:24

1.2.2.5
  • Display proper order of type of time used by CC in options menu (Sun time and Simulation time are switched)
  • Added option to alter length of the day (uses presets day length)
  • DayNightProperties uses now linear time progression (this is going to be tweaked in future releases)

Обновление: 3 дек. 2016 г. в 22:49

1.2.2.2
  • Fix for proper daily/weekly/yearly weather progression calculation
  • Day/Night rain probability is now displayed next to target rainfall

Обновление: 3 дек. 2016 г. в 5:59

1.2.2.1
  • Multiple time selection options added (select proper time from mod options menu).
  • Rush Hours Mod support added (If mod is not found CC will default to use SunTime).