Cities: Skylines

Cities: Skylines

Climate Control 1.3.0.2
20件中 1-10 を表示
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更新: 2022年7月15日 @ 10時55分

- Moved shared assemblies and methods into RunaCommons
- changed way presets are stored and retrieved for user

更新: 2022年6月21日 @ 11時38分

- Fixed not loading presets
- Fixed crash when simulation is running (unpaused game) without selected preset

- Mitigated crashing error:

ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FF708CC6668) 0x00007FF708CC6668 (Cities) ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FF708CC6DF6) 0x00007FF708CC6DF6 (Cities) ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FF708D04DB3) 0x00007FF708D04DB3 (Cities) 0x000000000F403F27 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Font:RequestCharactersInTexture (string,int,UnityEngine.FontStyle) 0x000000000F403CCB (Mono JIT Code) ColossalFramework.UI.UIDynamicFont:RequestCharacters (string,int,UnityEngine.FontStyle) 0x000000000F4039EE (Mono JIT Code) ColossalFramework.UI.UIDynamicFont/DynamicFontRenderer:MeasureString (string) 0x000000000F40730D (Mono JIT Code) ColossalFramework.UI.UILabel:Invalidate () 0x000000000F40E64D (Mono JIT Code) ColossalFramework.UI.UILabel:OnTextChanged () 0x000000000F40E5FA (Mono JIT Code) ColossalFramework.UI.UILabel:set_text (string) 0x000000017B3BBA01 (Mono JIT Code) DebugOutputPanel:AddMessageInternal (ColossalFramework.Plugins.PluginManager/MessageType,string) 0x000000017B3BB69E (Mono JIT Code) DebugOutputPanel:AddMessage (ColossalFramework.Plugins.PluginManager/MessageType,string,bool) 0x000000017B3BB548 (Mono JIT Code) DebugOutputPanel:AddMessage (ColossalFramework.Plugins.PluginManager/MessageType,string)
It seems it is caused by using DebugOutputPanel from places where it should not be used...
It looks like it is safe to output stuff to DebugOutputPanel from threading extension... so proper "work-around" was incorporated.

更新: 2022年6月19日 @ 3時58分

This is major update in terms of underlying mechanics so issues may occur

  • Using Harmony Patch instead of native Extensions.
  • Vanilla simulation calculations are no longer performed (thanks to Harmony)
  • Climate Frequency is no longer supported - Climate frames are calculated each day
  • Sun Rise / Sun Set (and thus day length) are now calculated using latitiude and longitude from preset...
  • Sun Rise and Sun Set are now also shown on control panel UI.
  • Fixed blinking sunlight when day length did not fit vanilla LaGrange calcs.
  • Moved presets to separate text files from in-code allowing easier expansion of that in future.
  • Dropped problematic functionalities. However they may return in future in base mod or as separate PDX style DLC/mods ...

更新: 2017年7月23日 @ 2時43分

1.2.7.0
  • Simulation engine overhaul. Entire simulation is now performed within Climate Control which elimiantes number of issues.
  • Weather is now force-enabled to ensure proper rendering (default simulation when disabled reset weather data to zeros causing flickering).
  • Each weather property CC simulation can be enabled in options.
  • Control panel contains now checkboxes allowing fixed value (not altered by simulation) of specified weather parameter.
  • Control panel controls fixes preventing value set feedback.
  • Optimization fixes.

更新: 2017年1月6日 @ 5時57分

1.2.2.10
  • Rain will no longer auto-stop when reaching expected precipitation. This will cause rain to last longer. Not best solution but as far as I can see it is only way to quickly handle disasters with thunders as they appear only during rainfall.

更新: 2016年12月11日 @ 9時36分

1.2.2.9
  • Fixes issues with surface clipping
  • Enabling "Alter day length" will cause issues with lightning (sun cycle) if using Time Warp mod

更新: 2016年12月10日 @ 12時17分

1.2.2.8
  • Added presets support for Longitude and Latitude (presets now not only change climate but also sun position)
  • Added solar time slider (so you can change current solar time)
  • Removes lights flickering caused by custom DayNightProperties

更新: 2016年12月10日 @ 6時24分

1.2.2.5
  • Display proper order of type of time used by CC in options menu (Sun time and Simulation time are switched)
  • Added option to alter length of the day (uses presets day length)
  • DayNightProperties uses now linear time progression (this is going to be tweaked in future releases)

更新: 2016年12月3日 @ 22時49分

1.2.2.2
  • Fix for proper daily/weekly/yearly weather progression calculation
  • Day/Night rain probability is now displayed next to target rainfall

更新: 2016年12月3日 @ 5時59分

1.2.2.1
  • Multiple time selection options added (select proper time from mod options menu).
  • Rush Hours Mod support added (If mod is not found CC will default to use SunTime).