Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
Viser 71-80 af 92 forekomster
< 1 ... 6  7  8  9  10 >
Opdatering: 29. juni 2016 kl. 12:53

Update 1.22.2
- Added new frontline gamemode maps
- Added 2 new alliance nations (AXIS realistic (ger only) and ALLIES realistic (US/Eng) combo)
- Added 1945 no arty mode as it was missing
- Added some more explosive variants of cookoffs
- Added new german tank crew and tank commander models (credits to Hi-Definigga)
- Added bleeding FX on some infantry deaths
- Edited some blood FX
- Fixed frontlines gamemode crash
- Increased human body thickness so not all small arms bullet will pierce through
- Made bodies more resilient to small arms bullets so they don't dissapear after a few hits
- Slightly reduced human turn speeds
- Removed grenades for japanese tier 1 infantry

Opdatering: 22. juni 2016 kl. 20:26

Update 1.22.1
- Fixed crash with human.inc

Opdatering: 22. juni 2016 kl. 14:22

Update 1.22.0
- Added support for newest MoW AS2 patch, 3.250
- Added support for Japanese skirmish missions (made by davidson)
- Changed Fallschirmjäger MG42 model to the infantry carried model with bipod
- Changed several FX for bullet hits, blood spurts and smoke
- Deactivated gore and body parts for now due to unkown texture issues
- Fixed tracerfreq crash with new patch
- Fixed localization issues with new patch
- Made small arms tracers slightly wider

Opdatering: 16. juni 2016 kl. 17:53

Update 1.21.0
- Added Sd.kfz.8 towing vehicle for germany all years
- Added Sd.kfz.8 with FlaK 36 for germany in 40-43
- Added new texture to the 32cm incendiary rockets, now has black rings
- Added SS Schütze squad for germany, skill 5 and no delay
- Added Info descriptions for german infantry squads
- Changed prices and delay of several units
- Changed delay for AT guns making them unlock earlier
- Changed fallschirmjäger squad to carry MG42s from 1942 and up
- Decreased the accuracy of Sturmtiger
- Decreased survivability of MG tripods and small mortars vs direct shell hits and explosions
- Fixed engine sound for M10 wolverine for UK
- Fixed flak36 taking no CP
- Fixed veteran panther taking no CP
- Fixed AVRE unlimited range exploit (from vanilla)
- Fixed tanks and vehicles blowing up several times by blastwave damage
- Fixed the hitboxes of Sd.kfz.250 halftrack series (thanks to Normand)
- Fixed wirbelwind spawn with wrong ammo loaded
- Removed recoil animations from Sd.kfz 251/17 and 250/9 as it messes up the accuracy_by_motion script giving it way worse accuracy while firing than it should

Opdatering: 11. juni 2016 kl. 17:46

Update 1.20.0
- Added PaK 44 for germany in 44-45
- Added Dickermax for germany in 41-42 (only one available per player)
- Added Sturer Emil for germany in 43 (only one available per player) (credits for the model to someone that doesnt want to be named)
- Added new StuG III E and F model, replaced StuG III C with E
- Added 32cm Incendiary rockets to 28/32cm nebelwerfer and stuka zu fuss
- Added M10 wolverine for the british in 42-45
- Added panzerfaust variations, faustpatrone 30 for fallschirmjäger, pzfaust 30 for volks, pzfaust 60 for regular, pzfaust 100 for elite
- Added "no artillery" mode for all yearsettings in MP
- Added the ability to dig foxholes (trench shovels placed in engineer trucks)
- Added japanese paratroopers the "Teishin" + paradropped version
- Added APHE shells for IS-2 mod. 1943 (replaced APHEBC)
- Added APC-HE (12.8cm Pzgr.) for sturer emil
- Changed the 10.5cm Pzgr. ammo from APCBC-HE to APC-HE and is used in dickermax
- Changed nebelwerfer 42 to nebelwerfer 41 and from 21cm rockets to 28/32cm
- Changed mg34 and mg42 lafette tripods to use optics, increased range and weapon control
- Changed the FlaK 18/36 shield to no longer absorb massive HE shells with no damage, now the shield will fall off
- Changed AVRE range from 150 to 80
- Changed walkspeed of DShK tripods to match other HMGs
- Changed AI timers to be 100% to prevent them from spawning units before they unlock
- Changed the japanese SNLF squad to have a mix of type 38 and type 99 rifles
- Changed name of SNLF to SNLF marines
- Changed SS units to have higher rate of camo uniforms
- Changed SS units to use autumn camo in winter terrain
- Changed the penetration of the soviet 122mm D19/D25 and the soviet 100mm D10/BS-3
- Changed the .50 cal and DShK penetration drop curve from 0-100 to 0-250 (to match the downscale all other units use)
- Changed delay and prices on early support units to make them more viable or to balance their new preformance
- Decreased HEAT accuracy for small howitzers, now same as HE
- Fixed engine destroyed message (said engine damaged)
- Fixed some autocannons beeing loaded with wrong ammunition and tracer color
- Fixed Stuka zu fuss spawned without a crew
- Fixed some CP values for artillery and special units
- Fixed missing specular maps for US cannon halftracks
- Fixed some frontline (gamemode) units beeing mixed/missing
- Fixed autocannon/zenite targeting vs armor, will now prioritize AP instead of random AP/HE
- Fixed some tags regarding artillery units with user defined settings
- Fixed type 100 and type 100-44 smg model swap
- Increased reload for most rocket artillery
- Increased range of semi-auto snipers to match bolt action sniper ranges
- Increased the mobility of cromwell and comet tanks
- Increased the reload of sturmtiger from 90 to 180 secounds
- Optimized some tank explosion effects and burning effects (less sprites and preformance hit)
- Price: mg34 and mg42 lafette tripods from 130 and 150 to 150(mg34) and 180(mg42)
- Price: 28/32cm nebelwerfer to 750
- Price: changes to soviet units using the 122mm and the 100mm gun to match new penetration data
- Price: changed price of DShK and .50cal to match the new penetration drop curve (increased price)
- Reduced panzerfaust accuracy
- Reduced the explosive level of 17pdr and 77HV HE shells due to high muzzle velocity (just like the US 76 and the panther)
- Removed 2x damage for bolt action snipers
- Removed Zis 3 in 1941 (first used in 1942)
- Removed shield for FlaK 18
- Removed all HE filled AP shells for US tanks used by the british
- More minor changes i have not written down or forgotten

Opdatering: 17. apr. 2016 kl. 10:08

Update 1.19.2 balance and bugfixes
- Given the type 41 japanese mountain gun the ability to turn 12 degrees to the sides for better targeting
- Decreased the turning speed of the up/down and sideways rotation for Le.IG and the Type 41 mountaingun
- Decreased ammunition load for Le.IG from 8 HE and 10 HEAT to 5 HE and 5 HEAT
- Fixed japanese motorbike has no ammo and changed price from 120 to 80
- Fixed marine tank chi-ha120 gun blastwave killing the commander
- Fixed the 105mm type 91 artillery gun blastwave killing the crew
- Fixed the US halftrack cooldown from mistaken 30 secounds to the correct 240 secounds
- Changed price of Le.IG from 320 to 360
- Changed price of SU-85 from 600 to 575
- Changed some blastwave values for 20cm rocket, 203mm shell and 290mm shell
- Changed infantry blastwave for 600mm Karl shell from 40m to 50m

Opdatering: 14. apr. 2016 kl. 15:40

Update 1.19.1
- Added some new voices for UK
- Added AP solid shot ammo for Chi-ri
- Changed the mortar weapon for the Japanese mortar truck from a generic mortar to 90mm type97
- Changed suicide chargers to skill 1, decreased price and renamed the squad to Banzai chargers
- Changed damage radius for the japanese 30cm rocket
- Changes to kamikaze
- Fixed ha-go halftrack timer
- Fixed transmission hitbox getting damaged when tanks fire or by nearby artillery
- Fixed model swap with Type100 and Type100-44 bayonet versions
- Fixed ho-ro couldn't move after firing untill reload was done
- Fixed Ho-ri 1 and 2 prices was swapped
- Fixed japanese tank helmet crashing
- Removed the limit on Japanese late tanks due to balance issues

Opdatering: 13. apr. 2016 kl. 15:53

Update 1.19
- Added Japan support (credits to Rising sun for alot of new content)
-added suicide charge inf
-added imperial guard
-added takasago unit
-added type 92 MG stan
-added 90mm Type 97 mortar
-added type 89 grenade discharger mortar
-added type 41 mountain gun
-added type 100-44 smg
-added type 38 6.5mm rifle
-added type 11 and type 96 6.5mm LMGs
-added type 97 vehicle mg
-added type 92 mg
-added 6.5mm as new ammo for japan
-added new shells (AP,APHE,HEAT,WP)
-added bayonet version for alot of guns
-added new skins for all japan infantry
-added japan ammo boxes
-reworked all japanese tanks
-reworked japanese gun penetrations

- Added SVT-40 Scoped (sniper) for soviet
- Added alot new voices for the US
- Reworked KV1S mobility and armor
- Fixed "gun_rot" error for pz3e_xx.def
- Fixed the idle engine sound of vehicles dissapearing if the track is damaged
- Changed MG accuracy for veterancy 5-10
- Changed commando beret color to green
- Changed accuracy for AT grenades so they should not be able to miss a tank at very close range
- Changed crew of many Sd.kfz to be vehicle crews instead of tank crew
- Changed the paratrooper dropzone to be invisible to the enemy
- removed MG belt from british Bren man
- removed sniper limit in MP
- made british uniforms more standard for troops

(no paratroopers for japan yet,will be added later as i add the SNLF Marine paratroopers)

Opdatering: 27. mar. 2016 kl. 7:40

Update 1.18.7 Unplanned update
- Added dropable paratroopers in multiplayer
German Fallschirmjägers
British SAS
US Airborne, 101st Airborne and Paramarines
- Added 4.2 inch M2 mortar for US (107mm)
- Fixed goliath can no longer capture flags

this update was not planned, but i just had to update it with the new paratroopers

Opdatering: 24. mar. 2016 kl. 12:01

Update 1.18.6 balance patch
- Changed price of following units:
Jagdpanther from 1800 to 1950
Pershing from 1700 to 1600
Super Pershing from 2300 to 2200
M36B1 from 950 to 900
Jumbo 76 from 1550 to 1400
Sd.Kfz 234/4 (pak-40 puma) from 400 to 475
churchill Mk.VII from 1000 to 900 (950 for croc and AVRE)
- moved BM-8 rocket tank from SP to MP menu
- moved US halftracks with guns from transport to support menu (artillery for the 105mm)
- increased accuracy of direct firing howitzers 95mm and up
- decreased HEAT accuracy for direct firing howitzers 75-76mm
- changed arc for direct firing howitzers as last patch sort of broke it
- made cars less resilient to bullets and can no longer take direct HE hits and survive
- increased price of all artillery by 100MP
- increased delay of all artillery by 5 minutes
- made mobile (self-propelled) version of all artillery guns cost 250 more than the manned version
- fixed the US 37mm autocannon on the M15 halftrack
- changed armor of super pershing mantlet plate from 114 to 80 (as this plate was taken from the armor of a panther)
- M36, M36B1, M26 pershing and Super pershing now carries 4 HVAP rounds
- some localization issues