Garry's Mod

Garry's Mod

Star Wars Z6 Rotary Blaster Cannon (Original SWEP)
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Update: Jan 21, 2017 @ 11:50am

Reworked the entire code of the z6 blaster cannon took things from TFA's Base code! All credit goes to him. Fixed the Model in first and thirdperson. Retextured the z6. and changed fire rate.

Update: Jul 5, 2016 @ 11:02am

Fixed some conflicting files. Hopefully fixed the Kill icons and the menu icon. Changed the hold tpye to be a crossbow holdtype. Will try to fix the minigun to hold it in its hand in first person.

Update: Jun 21, 2016 @ 9:11am

Removed some files that shouldnt have been there in the first place.

Update: Jun 20, 2016 @ 4:49pm

Fixed the bullet range to be infinite. Also adjusted the weapon so that theres more variation in the spread for the npc version. Thanks to Kev for this update.

Update: Mar 14, 2016 @ 6:13pm

New z6 model created by muffin man. Npc weapon version now works amazing. A bit op but works alot better now XD. Thanks to Kev, Amazing job!. Thanks to spartanmark for porting the model into gmod. And the weapon has some nice new features such as when you shoot you walk slowley, you can still right click but you cant click out so just stop shooting. There is a sound effect for starting the barrel and when you stop firing. The bullets have amazing accuracy, fixing it in the future. Got rid of the error when you deploy the weapon. I also added new kill icons, new hud icon, and new weapon icon in the weapons tab. You will not see yourself holding the gun atm, we are currently working on that. You can see our problem in the screenshots.

Update: Jan 31, 2016 @ 5:24pm

Fixed the hold type for the thirdperson view aswell as npc hold type (Hopefully!) Also fixed the npc's strange firing with the help of Kev675243, Thanks alot man XD

Update: Dec 31, 2015 @ 10:01am

Fixed recoil and some bugs.

Update: Nov 1, 2015 @ 4:03pm

Fixed hold type for both thirdperson model aswell as npc hold type. Changed the weapons base.

Update: Oct 7, 2015 @ 7:08pm

Fixed bullet casings from ejecting from gun, its a star wars gun duh. Hopefully fix the hold type (if not let me know again). Added in a deactivate sound effect when you switch to a different gun. The fire rate is much faster and the recoil is a bit more viable.

Update: Oct 7, 2015 @ 6:29pm

Added in a new sound effect recorded from star wars battlefront 2 game. And fixed the recoil to be more realistic. Also edited the speed of the bullets. Still trying to remove the bullets, if you have a idea how to do that. It would be great!