Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

AoModAi
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Update: Oct 17, 2015 @ 4:41pm

Would this be a Version 1.0.1?
Bug fixes and tweaks:

General

  • Ra: Priests will now empower Markets.

  • Titan Gates: The Ai will now correctly repair/build its titan gate once placed.

  • XS stuff(this hardly matters): Cleaned up the code for God Specific Research, as an example to this, a Zeus player will no longer try to create a plan to research a tech that's not available to them, such as Flood of the nile which is an Isis specific tech and vice versa for all other civs.


    //Todo
    Toying with Pharaoh and Son of Osiris for Market/TC empower.
    Done.

Update: Sep 22, 2015 @ 2:41pm

Initial release

*General Changes:

- Added a secondary loader for the Ai, so if you're looking to play online, make sure that you choose "AoModAi (Online Friendly)"
as this one will not use any godpowers that are likely to cause a Desync in Lan/Online play.

The standard "AoModAi" which is also included, is not affected by that limitation and will use godpowers normally.

- Restored the Ai's ability to chat, such as greeting and asking for help when it's overrun.. though it may be a bit selective on who to inform and what not!


*Buildings & Economy

- Walls at main base: Increased the radius by 10 units.

- Fixed God specific tech researching, the Ai will now research techs such as Flood of the Nile, Vaults of Erebus etc.

- Some minor eco priority changes, It will now update the breakdown rules more frequently.

- Slightly adjusted the villager count, give or take 5 from its usual values.

- Upped the amount of max Trading Caravans to 40.

Update: Sep 18, 2015 @ 11:40am

*Bug list and other stuff


*Bugs ''WIP''*

- Pharaoh and Son of Osiris will fail at empowering Citadels.
This is due to Citadels not being classified as a Towncenter, so I'm unable to launch a plan for Isis and Set, with the exception of being Ra Priests - these will attempt to empower it.

- As with any AI, this one has a chance to crash the game, but this shouldn't happen too frequently.

- Norse Ai will have trouble recognizing the starting Ulfsark for the Beta build, I have a fix in order,
but I can't release it before the expansion hits.

*Not Bugs or Fixed*

-The AI will often fail at repairing its placed Titan gate
Fixed as of 18.10.2015

- Caravans might randomly stop trading.
Actually not a bug, but a feature! this happens when the main Trading Market is destroyed.

The secondary Market placed within the town itself, usually have a very short route, so short that it would not generate any gold at all, so it would be pointless to send them back and forth on that.
Instead - this will make all its caravans idle untill a valid Market is built, valid as in: a route that's long enough to yield at least 1gold per run.



* End note *

Please keep in mind that my knowledge with AI coding is very limited,
I only understand the very basic and not even that!

Most of this is all being achieved by trial and error.

Update: Sep 15, 2015 @ 10:00pm

Update: Sep 15, 2015 @ 9:44pm



Update: Sep 15, 2015 @ 9:42pm