Garry's Mod

Garry's Mod

Enhanced PlayerModel Selector
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Update: Jan 29, 2016 @ 11:35am

Version 2.0.1

  • Fixed: Menu would break, if cl_playercolor value is invalid.

Update: Nov 7, 2015 @ 9:09am

Version 2.0

  • Complete overhaul of playermodel enforcement
    Your playermodel now get's enforced and protected in all gamemodes and maps.
  • Gamemode Blacklist added
    Admins can now blacklist gamemodes, where they want to automatically disable PlayerModel Selector.
  • Changed style of Admin tab
    Help text is now displayed under the checkboxes instead of tooltips.
  • Added cvar "sv_playermodel_selector_force"
    Toggles the enforcement system for all players
  • Changed cvar "cl_playermodel_selector_force"
    Now used for clients to disable playermodel enforcement individually. For players who prefer to use the gamemode's default models.
  • Removed cvar "sv_playermodel_selector_enabled"
    Toggle of functionality is now handled via the gamemode setting and blacklist. Disabling in Sandbox is no longer possible.
  • Removed cvar "sv_playermodel_selector_delay"
    There is no more need for a delay in playermodel enforcement.

Update: Nov 1, 2015 @ 5:29am

Version 1.5.1

  • Fixed: The Menu would break, if a Favorites's name consisted of numbers only.

Update: Sep 13, 2015 @ 11:54am

Version 1.5

  • Re-Added: Playermodel flexes are back. Now as an optimal function, that will only activate if the player actually wants it.
    The sliders are now working properly, allowing negative values. Default values for HWM models should be set correctly.
    Using this will cause issues, therefore a big warning is included and flexes do not save with the favorite function.
  • Changed: New transparent menu design. Now you can see your changes when in Thirdperson without the menu blocking your view.
    Uses selected playercolor as background by default. Can be disabled with "cl_playermodel_selector_bgcolor_custom".
  • Changed: Client cvar "cl_playermodel_force" renamed to "cl_playermodel_selector_force"

Update: Sep 11, 2015 @ 12:18pm

Version 1.4

  • Added: Own function to setup viewmodel hands. Some gamemodes (such as Horror Story) do not implement ply:SetupHands() correctly and always return the Citizen hands, so I'm overriding them.
  • Removed: Ability to change playermodel flexes.
    Sorry but this caused to many issues (no eye blinking, broken faces on some models, animation issues, etc.) with too little gain (funny faces all over the server? ...)

Update: Sep 6, 2015 @ 6:54am

Version 1.3

  • Added: Client-side favorites function. Players can now save model, skin, bodygroup and flex combinations as favorites for easy use.
  • Added: Players can now change the flexes of their playermodel. Admin can disable this, if they're annoyed by players with mutated faces.
  • Changed: Color tab moved to the right, because it's not directly associated with the selected model.
  • Fixed: Apply button unintentionally getting disabled for admins, if they disable it for other players.
  • Fixed: Admin settings tab no longer having the same icon as the Models tab.

Update: Aug 27, 2015 @ 8:19am

Version 1.2

  • Updated to work with Gmod Legs 3.7.5 again.
  • Added: Button to reset color settings to Gmod default.
  • Fixed: Lower color panel now fits into the menu.
  • Fixed: sv_playermodel_selector_gamemodes not checked correctly.

Update: Aug 25, 2015 @ 6:13am

Version 1.1

  • Added support for player and weapon color.

Update: Aug 23, 2015 @ 6:22am

Version 1.0

Initial release. The following changes are made to the original menu:

  • Added server-side code to the otherwise client-side only menu.
  • Added server - client communication.
  • Added server-side convars to restrict functions.
  • Menu is now standalone and no longer parented to the context menu.
  • The former sandbox-only cvars cl_playerskin and cl_playerbodygroups are now created in every gamemode.
  • Added spawn hook to enforce playermodel in every gamemode.
  • Added top panel with instant apply button and client-side force setting.
  • Added Admin Settings tab to change server-side convars.
  • Added function to detect and execute Gmod Legs 3.
  • Added small easter egg to the model preview screen.