Don't Starve Together

Don't Starve Together

Archery Mod [DST Version]
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Update: Aug 5, 2015 @ 1:43pm

Bug Fixes:

*The sound issue is fixed (finally). Now the host won't hear anymore everybody shooting on the server while the clients can hear other players even if the host is not nearby.
*Fixed a potential issue that may arise from potential parkisonian tendencies (switching weapons like a maniac).

New Features:

*New arrow : Freezing Arrow
-> Extinguishes target which are burning
-> Freeze targets (which can be frozen...). Depending on the target it may take 1 or 2 shots.
*New Arrow : Gold Arrow
-> Same than the regular arrow but deals more damage. The recovery chance is though smaller due to the gold beeing much softer).
-> Has to be crafted at a prestihatitator.
*New Arrow : Moon Rock Arrow
-> By default set to 1 arrow for 1 Moon Rock Nugget
-> Deal significant more damage than a regular arrow.
-> The fact that it is expansive to produce is balanced by a extra high recovery probability.
-> Has to be crafted at a prestihatitator.

Update: Aug 2, 2015 @ 7:29am

* The arrows/bolts are not stopped anymore by ponds if the collisions are enabled.

* "Fixed" partially the sound again :
-> On a dedicated server everybody will hear the sounds properly.
-> On a player hosted server, the host will hear the sounds properly. The clients will only hear themselves shooting or the other players under the condition they are close to the hosting player. I will try to fix that but it is better than noise pollution or no sound at all for the clients.

* You can now change the head type of the fire arrows (charcoal or torch)

* You can remove some ingredients from the crafting recipe of arrows/bolt (feathers,...) if you want.

Update: Aug 1, 2015 @ 12:14pm

* Added the missing body parts for the animations (tail and hairfront) when using custom characters (thanks ysovuka for bringing this up).

* Projectile won't get stuck in the walls anymore. You can set if you want them to be blocked by obstacles (wall, trees, machines,...) or just pass through them. If you activate the collisions, the arrows will bounce on obstacles, allowing you to retrieve it.

*Added the possibility to switch which material is required for the head of arrows/bolts. You can also now decide how many arrows/bolts you get from the recipe.

*Fixed the cheaty chester. The little bastard won't duplicate arrows anymore.

* The range modifier on the crossbow is now functionnal. You can also apply an Accuracy modifier on the crossbow compared to the bow.

Update: Jul 31, 2015 @ 2:40pm

Fixed (hopefully) an issue that could prevent you from loading your game after a crash due to an other mod or a rollback (don't ask for the details about the why.....)

Update: Jul 31, 2015 @ 3:51am

"Fixed" a potential issue that may arise after shooting at a target "in limbo" (a rabbit which gets in its hole before you actually shoot, a bird which takes off, etc...)

Update: Jul 31, 2015 @ 3:51am

Update: Jul 30, 2015 @ 5:44pm

Fixes:
*The clients sounds should not play on the host anymore (no more sound pollution, yay)
*Adjusted the quiver widget position so it doesn't conflict with "More Inventory" mod. It should also prevent it from going below the bar for people using a huge HUD (but if you are using size 10 for the HUD, just go buy new glasses, seriously)

New Feature:
*Crossbow!
-> Much slower than the bow but also much more powerful (configurable)
-> New type of ammo to go with it : Crossbow Bolts.

Update: Jul 29, 2015 @ 7:26am

Applied a dirty trick to improve (remove?) incompatibility issues with mods modifiying the original widgetsetup function (i.e. storm cellar, etc,...)

Update: Jul 29, 2015 @ 5:11am

Fixed a bug that would crash the game if the bow is crafted before the quiver.

Update: Jul 29, 2015 @ 4:21am

New Features:
*Quiver
-> You will now have to craft a quiver before beeing able to use the bow.
-> You can adjust the items required to craft the quiver.
-> The bow will automatically use the arrows stored in the quiver.
-> The quiver is an extra equipslot, it won't take the space of the backpack
-> Compatible with the mod "Extra equip slot"
-> You can swap or add fastly arrows in the quiver by right clicking on the desired arrows in your inventory

*As required, you can now configure the range. Be aware though that if you put a ridiculously big range, the mobs won't even attack you. It's up to you...

Fixes:
*Fixed the "attacked" animation played by the target before the arrow reaches it.

Know issue : Even though it is compatible with "Extra equip slots" mod, you will see a small visual glitch on the inventory bar. I will see what I can do about it but it is purely cosmetic.