Garry's Mod

Garry's Mod

Prop Hunt Extended (Hide and Seek with Props)
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Update: Dec 27, 2016 @ 10:17am

  • Fixed ph_debug_log not showing player taunts.
  • Fixed ph_taunt_hiders and ph_taunt_seekers showing left over code debugging messages.
  • Fixed ph_teams_weighted the Seeker team, causing players winning Seekers to stay on the Seeker team.
  • Added client and server camera ConVars (ph_camera_).
  • Fixed camera collisions not using smooth transitions.
  • Fixed player model incorrectly hiding too early.

Update: Dec 18, 2016 @ 3:55am

  • Fixed ConVars not being taken from 'Start New Game' menu.
  • Added descriptions for each Console Variable.
  • Fixed Lua Error appearing when pressing Q as Spectator or Seeker.
  • Fixed automatic Taunt Pack loading being overridden by ConVars.
  • Fixed Blind Time being stuck at 0 seconds.

Update: Aug 20, 2016 @ 9:24am

  • Fixed: Team Swapping now actually works instead of breaking when there is less than 4 players.
  • Changed: Slightly reduced Prop Hitbox size to fix players getting stuck on each other.

Update: Jun 20, 2016 @ 12:27pm

  • Fixed a bug which would create both a clientside and a serverside ragdoll on listen servers.
  • Added support for MapVote.
  • Fixed PostMatch not checking for Round Limit and Map Limit properly.

Update: Jun 20, 2016 @ 11:52am

  • Added taunting ability (ShowSpare1) and convars to define custom packs.
  • Added ph_teams_weighted that will assign players using a weighted Score.
  • Added convar to unlock Hider rotation to 3-Dimensional mode. (ph_hider_allow_full_rotation)
  • Added debug command to print game statistics. (ph_debug_stats)
  • Fixed Prop Rotation randomly being delayed by sending additional information.
  • Fixed ph_teams_randomize that would assign all players to Seekers.
  • Fixed a bug with ph_round_timelimit that made it ignore the blind time or double it.
  • Changed Team convars to use the ph_teams_ prefix instead.
  • Updated Game UI to look a little bit more modern.

Update: Jun 20, 2016 @ 8:12am

Update: Jun 19, 2016 @ 7:58am

  • Implemented a Gamemode hook to respect the current mp_friendlyfire setting. (0 = Off, 1 = On, 2 = Self-Damage)
  • Implemented network messages for synchronized Kill Notifications.
  • Implemented ConVars for Taunts for Seekers & Hiders. (ph_taunts_seekers,ph_taunts_hiders)
  • Fixed a bug in which Seekers would be able to sprint while sprinting was disabled (and the other way around).
  • Implemented Team randomization for 'Original' Gametype. (ph_round_randomizeteams)

Update: Jun 15, 2016 @ 5:57am

Update: Jun 15, 2016 @ 5:55am

Update: Jun 15, 2016 @ 5:54am