Left 4 Dead 2

Left 4 Dead 2

The Hive (Part 3/6)
目前顯示第 1-5 項,共 5 項
更新:2020 年 5 月 17 日 @ 上午 12:51

-Fixed major crash issue on map 3 where a corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

更新:2018 年 8 月 20 日 @ 上午 6:27

refer to part 1 for change notes

更新:2015 年 2 月 20 日 @ 下午 10:48

Refer to gamemaps.com 'The Hive' listing for changes!

更新:2015 年 2 月 5 日 @ 上午 12:11

Updated to Mirror gamemaps.com Submission

更新:2015 年 1 月 31 日 @ 下午 7:27