Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Reach: Slipspace Beta
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Update: Sep 1 @ 5:11pm

Bug Fixes
-Added tracking to MAC projectiles to ensure consistent hits. Tracking is mild, meaning improper positioning of the firing ship will still result in misses.
-Overheating no longer damages hulls on Covenant ships, only shield damage is intended.
-Point Blank can no longer be exited, in line with all other ships.
-Potentially fixed a bug where the Plasma Lance charging effect was not rendering.

Balance Changes
-Archer missile shield damage was not actually reduced last patch, and is being reduced to 75 pending further tests, given continued Covenant dominance in Slayer matches. With reliable MACs this will likely require nerfing.
-Heavy MAC velocity increased from 1600 world units/second to 3500 wu/s.
-Light MAC velocity increased from 1600 world units/second to 3000 wu/s.
-Stealth MAC velocity increased from 1600 world units/second to 2500 wu/s.
-Increased Plasma Lance magnetism angle from 1 to 5. The original angle was proving too difficult to reliably acquire lock.
-Increased Plasma Cannons magnetism angle from 2 to 5. The original angle was proving too difficult to reliably acquire lock.

General Changes
-Removed 'thruster heat' related UI elements for all ship passenger seats.
-Added shield pop sound to Covenant ship shields when they are broken.

Update: Aug 31 @ 5:19pm

-Revoked the change to UNSC scenery as crates were not targetable at all. UNSC scenery will once again be targetable by both sides when used as generators in Invasion.

Update: Aug 31 @ 4:49pm

Bug Fixes
-Changed the creation point of MAC weapon projectiles to be much more closely aligned with each ship's camera anchor point. This will hopefully make MACs far more consistent.
-Eion fighters no longer intercept Nukes (for real this time).
-Replaced UNSC scenery objects with crate versions, this will hopefully make them behave as expected for attackers and defenders when set as objectives for Invasion generator defence phases.
-fixed an issue where certain ships could be exited, forcing the gametype to assign the player a fresh ship (thanks to ArandomHitman for discovering).
-Moved location of passenger seats on multi-crew ships to prevent team icons from overlapping (does not affect entry points).
-Fixed an issue with Marathon and Valiant passenger seats not being able to look fully up or down.

Balance Changes
-Eion Longsword damage increased from 2650 to 4000. Six Longswords in quick succession will now kill a Covenant Corvette/Frigate.
-Archer missile damage reduced from 100 to 60.
-MAC round collision radius increased from 0.01 world units to 2.

UI Changes
-Increased opacity of the reload meter for Archer weapons and Harpoon weapons.
-Removed 'thruster heat' related UI elements for all ships.
-Removed lower brackets from UNSC ship HUDs to acommodate higher position of ship on the screen.
-Re-positioned 'Lock heading/motion' UI text for UNSC ships.

Update: Aug 30 @ 3:42pm

Bug fixes

-Further tweaks to MAC weapons to make them more reliable (results as yet unconfirmed).
-Fixed an issue where Eion defensive fighters would intercept plasma cannon, beam emitter and nuke projectiles. Made it much less likely they will intercept friendly longswords (can still occur).
-Increased the time required for a button press to be considered 'held' on point defence weapons, they should fire more consistently.
-Removed overwhelming visual effect when shot by Seraphs or UNSC point defences.
-Players should now die correctly as a passenger when their parent ship is destroyed.
-Increased the boundary radius of slipspace jump exit teleporter to help prevent other pulled ships from appearing inside the jumping ship.

Balance changes

-All ships can now come to a complete stop.
-Longsword Bombers overheated heat loss increased from 0.025% per second to 0.04% per second, shortening cooldown times.
-Longsword Bomber detonation damage increased from 2500 to 2650
-Changed UNSC scenery to be targetable by weapons, this also causes owning team to be able to lock on to them (temporary fix).

Update: Aug 29 @ 5:57pm

-Pushed an update to MAC weapons to hopefully make them more reliable.
-Removed spawning data from the cosmetic scaled up duplicate attached to spawn/objective objects. This was causing unpredictable spawning across teams.
-Fixed evasive thrusters on Paris-class
-FIxed passengers aboard multi-crew ships not dying when the ship is destroyed. (still occurring on Valiant class and CCS-class)
-Doubled Archer missle damage against shields (from 50 to 100)

Update: Aug 29 @ 1:04pm

Update: Aug 29 @ 11:29am

Update: Aug 29 @ 11:25am